Yeah it does I noticed it early on, most racing configs have it already. The viscous diff is also good but not too realistic for them
Hi @Agent_Y I noticed you were working on the UTE body already because i swear i see a config using it . And for the tunning help, maybe try making the car heavier in the tunning option ?
Hi @Agent_Y I noticed you were working on the UTE body already because i swear i see a config using it And for the tunning help, maybe try making the car heavier in the tunning option ? Also sorry if its annoying
The Crawler is a partial ute body, but a full ute version still needs bed sides, tailgate and a backlight. And the tuning issues come more from the weight distribution currently more than the overall weight, it's almost exactly 50/50 so it feels like a mid engine car, which makes it super hard to tune FWD configs. I'm considering replacing some of those with new ones.
Mod awaiting approval, I didn't want to delay it further, the remaining configs will be finetuned in a future update
Progress for the nearest update: Changed Crawler transmission to 4-speed automatic - more realistic, faster shifting and fixes clutch burning Fixed AI cars with lego trailer attached sometimes not moving (hopefully, or just reduced the chance of this happening even more) Added option to increase engine weight to be realistic for a normal car, used on Touring Car and Crawler to handle better Fixed lights and glass not being affected by shadows (lights will be less bright in certain lighting condition now) Increased range of FFB setting to 200% (Going over 150% might be dangerous, do it at your own risk!!) Added an easily accessible slot to change the engine sounds: vanilla gas and diesel, custom, old V8 sound Added automatic locking halfshafts Added Rolling Coal config with a Diesel like engine Fixed Group B Rally - Gravel config name typo Removed mid air gun bullet particles as they looked bad since update 0.27 Fixed weird breaking of guns sometimes on low speed impacts Added nitrous slot so it works with mods that are on this slot Default damper rates set to 500 N/m/s instead of 0 Still to do for this update: Add independent race suspension Convert many configs to use that suspension Redo performance testing of the updated configs Generate new thumbnails for them Try to improve materials and optimize material files size Remove hidden Windows files from zip Update mod assets with new stuff Now a question, I have some stuff that I would like to add which will take quite some time, but not sure what of it now and what for next update: Add hatchback body, hatchback configs, convert some old ones to hatchback Convert rally config to asphalt spec and add gravel one with new skin Add GT4 config with new spoiler and other accessories, new skin Add cheap Fleet config, some maintenance config based on it too Add cheap factory 'offroad' Cross configs Add Budget Race config Which ones of these should I do now and which for next update?
First test, not sure how well it will work yet, I have to Jbeam it first. Visually it's heavily based on the offroad suspension, reusing the whole upper structure of it, while mechanically it will be quite close to the 200BX front suspension.