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0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

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  1. XTreaserX

    XTreaserX
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    Dec 30, 2017
    Messages:
    425
    Guys those tire Popping when driving over a Plant is a bit annoying is there any way i can fix this ?
     
  2. TheMinerBoy56

    TheMinerBoy56
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    Dec 19, 2020
    Messages:
    25
    Do you have the spikestrip mod installed? If so then yeet it.
     
  3. XTreaserX

    XTreaserX
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    fixed but why does that happen cause of the spikestrip
     
  4. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
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    3,459
    The spike strip works by popping the tire when in contact with a specific ground model. Unfortunately, creating a ground model and using it on a vehicle does not properly work; you have to reload/change the map for this system to apply the ground model for vehicles. The last entry in the vanilla ground model list is the one used by most vegetation, and is the one returned by the code when the expected ground model is not found. I did not realise this before the mod was updated to use this system and am still looking for a working solution to this day. :(
     
    • Like Like x 4
  5. XTreaserX

    XTreaserX
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    alright thanks for the explanation
     
  6. G-Farce

    G-Farce
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    Apr 1, 2016
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    For what reason? If you can't see the cars smash, what are you supposed to do, imagine it? Your comment does not make the slightest of sense
     
  7. LucasBE

    LucasBE
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    Mar 22, 2015
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    2,573
    • The trailers still use hydros and not the new couplers system
    • Would be cool if the travel trailer had an opening door :p
    • The miramar GTz's steering wheel is inverted by default, the bottom spoke points up
     
    • Agree Agree x 3
  8. motoxalex

    motoxalex
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    Joined:
    Jul 9, 2021
    Messages:
    4
    Bug regarding the etkc rear suspesion: The beamstrength on the rear race springs is missing a zero, defined as 15000 instead of 150000.
     

    Attached Files:

    • Screenshot2023-04-14164614.png
  9. bussin.buses

    bussin.buses
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    Aug 1, 2022
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    5,004
    I don’t play for the damage model, I play for the customization and physics
     
    • Agree Agree x 2
  10. G-Farce

    G-Farce
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    There's racing sims with better driving physics out there that better serve that need. Assetto Corsa for example. Endless cars and racetracks, way better physics. Or if you go back far enough, Live For Speed
     
  11. default0.0player

    default0.0player
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    Nov 30, 2018
    Messages:
    2,053
    Sometimes the eDiff of K-Series are causing driveline binding, lowering handling and traction.
    BeamNGdrive-0280014948-RELEASE-x644_15_20236_10_58AM.png BeamNGdrive-0280014948-RELEASE-x644_15_20236_11_47AM.png
    The front diff locked despite vehicle being RWD at that moment
     
  12. Beam.Stout

    Beam.Stout
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    Joined:
    Dec 16, 2022
    Messages:
    37
    Love the new update but have a problem
    Sometimes when I hop out a vehicle when the door is open and my car disappears and spawns somewhere random with a different paint job.
    It has started to get annoying.
    I have no mods installed and it happened with any car on any map.
    Dose anybody have the same problem?
     
    • Agree Agree x 1
  13. Matt_890s

    Matt_890s
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    Aug 10, 2021
    Messages:
    678
    Dunno if this is already mentioned, but the "Trackday Beater (Old, Colorable)" skin for the 200BX now looks clean instead of dirty (applies to the paintable sections of the skin).
     
  14. beamn driver

    beamn driver
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    Aug 22, 2021
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    508
    after this update, the traffic became more aggressive. let's say when you get into an accident, other cars also start crashing, or for example, I stopped after driving off the road and a traffic car flew into me at full speed for no reason. And I didn't set the traffic mode to follow me.
     
    • Agree Agree x 1
  15. bussin.buses

    bussin.buses
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    But I’ve never seen a game with as much customization as BeanNG
    --- Post updated ---
    Besides maybe SLRR
     
  16. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
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    3,459
    It'd be pretty cool if you could add a conversion from string to js function to the "onTap" field of angular toastr messages, that way you could use the option using LUA guihooks.
    Something like this (ui/entrypoints/main/main.js):
    upload_2023-4-15_17-31-33.png
    While this hook does theoretically work, there's no way to use "onTap" right now.

    To people having no idea what a toastr is:
    upload_2023-4-15_17-38-56.png
     
  17. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    508
    just need to remove the percentages of filling the engine with wateregan to get into the engine immediately, it should jam, and not wait until the level of flooding reaches 100
    --- Post updated ---
    not quite. when the water begins to pour into the engine, the message dvi appears on the top left "the engine dries after flooding" and the percentages go 10 20 30 and so up to 100 and it lasts about 10 seconds if the engine is running if you give up the revs it will be faster, but in reality as soon as too much water starts to fall, the engine instantly jams, and in the game it should also be as soon as the water began to get into the engine immediately, it should jam, and not wait until the level of flooding reaches 100
    --- Post updated ---
    not quite. when the water begins to pour into the engine, the message dvi appears on the top left "the engine dries after flooding" and the percentages go 10 20 30 and so up to 100 and it lasts about 10 seconds if the engine is running if you give up the revs it will be faster, but in reality as soon as too much water starts to fall, the engine instantly jams, and in the game it should also be as soon as the water began to get into the engine immediately, it should jam, and not wait until the level of flooding reaches 100
    --- Post updated ---
    I have some kind of bug on this site every time I refresh the page in the text input line, I have the text that I entered written all the time
    --- Post updated ---
    And no, it just passed
     
    • Like Like x 1
  18. ARES IV

    ARES IV
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    Joined:
    May 6, 2019
    Messages:
    639
    The thing you are missing is that in reality, the water first has to go through the entire intake system including the air filter and any type of forced induction. I would estimate that a lot of water has to enter the intake system before it can reach the engine. Keep in mind that water is much heavier than air and as such even if you have water inside an intake pipe, that water wont be particularly inclined to move besides a lot of air rushing right over it. Especially not upwards and a lot of intake systems tend to go upward in their final part.

    The critical moment arrives when the intake inlet becomes fully flooded.... no more air can be inducted into the engine and the resulting vacuum will then suck the water - even upwards if necessary - all the way to the cylinder. That water column can still collapse if air is is ingested again and there is a widening of the intake system ahead. In this case, the air would rush by the water, thus collapsing the vacuum that sucks the water upwards and thus save the engine at least temporarly.

    If there is no more air ingested or to late however, water will flood the intake valves and as such with every new intake stroke, water will be introduced into the cylinder. Once the water takes up more room than there is left at top dead center, the piston will try to compress water. Fluids however are not really compressable and water is no exception. As such, the piston hits the water and the water will hit the upper cylinder. Something will have to give in now... and it is not going to be the water. Either the piston itself, the connecting rod or the cylinder will break, destroying the engine.


    The imho handles this pretty realistic. A bit of water does not cause instant destruction because most of it will stay in the intake system. Raising RPM or throttle will increase the amount of air/water taken into the engine and as such will greatly speed up the fatal hydrolock. Similary, if the supply of water stops in time, the engine can survive as freshly inducted air will collapse the water column and thus reduce the water intake into the cylinder into a possible survivable level.

    I see no reason to change it.
     
    • Like Like x 5
    • Agree Agree x 2
  19. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    508
    yes, I understand a small amount of water will not lead to it, but if let's say the car is completely submerged here, then it will happen almost instantly, the water will certainly penetrate quickly and in the game it will still happen slowly (I mean at idle)
    --- Post updated ---
    by the way, it would be a good idea if you add the ability to start the car after it, usually if too much water got into the engine when it was idling, the connecting rod can deforate but not so much. usually the car starts up and either if the connecting rod is bent, the motor will knock, maybe in the game so that it can be started if the water hammer was not at high speeds and the engine was knocking.
    --- Post updated ---
    The Follow Me mode works terribly. And when approaching the player's car, it stops at 50 meters, and as soon as the player moves further away, it accelerates again.It would be nice if in this mode the AI was very close to the player's car and not 50 meters away
     
    • Like Like x 1
  20. Matt_890s

    Matt_890s
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    Joined:
    Aug 10, 2021
    Messages:
    678
    AI doesn't want to get brake-checked lol.
     
    • Agree Agree x 1
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