Outdated B-25 Mitchell [0.4.2.0 update]

Discussion in 'Air' started by B25Mitch, Oct 19, 2014.

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  1. B25Mitch

    B25Mitch
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    The North American B-25 Mitchell was arguably the best medium bomber of WWII, and also happens to have the same name as me. Therefore I've decided to recreate it in BeamNG.drive as accurately as possible.
    100k triangles, 808 nodes, 4853 beams, 4k textures, 66 flexbodies, 12,114 kg. After a month of arduous modeling, texturing and Jbeaming, it's time to release this.


    Many thanks to all the beta testers who helped out, and a special thanks to CarlosAir for introducing me to lua scripting and Nadeox1 for producing the promotional video.




    (imported from here)



    INFORMATION (please read before posting questions):


    How to fly:

    With the aircraft on the runway, set the transmission mode to Real automatic (Q). Press X for full throttle and tap the up arrow once.
    At speeds under 100km/h, use the wheel brakes to turn. Do this by steering full left or right, and then pressing P to enable wheel braking.
    Press P again once the turn has been completed to disable wheel braking.

    At 180km/h or above, pull up gently and take off. If using an XBox360 controller, pull the left trigger only half way to avoid a stall. If using a keyboard, tap the down arrow instead of a continuous press.

    The aircraft will try to nose down with the gear extended due to drag. Once above 220km/h, raise the gear by pressing N. When the aircraft reaches 300km/h, it will fly straight and level without input. At speeds above 300km/h negative pitch will be necessary to maintain level flight. Top speed is approximately 450km/h. Avoid full-deflection manoeuvring above 350km/h as this may result in structural damage. Instead, use half-strength control inputs (if using an XBox360 controller) or tap the controls if using keyboard. If you pull more than 4 G structural weakening will occur, and at 6G your wings will rip off.

    Landing:

    Press N twice to extend the landing gear. This will slow the aircraft down to around 300km/h. When the landing strip is less than 1km away, press Z to select idle throttle. Pull up to maintain a gradual rate of descent.
    If airspeed falls below 220km/h, press X to increase power, and then Z again to resume gliding. Flare before touch down to avoid wheel or gear strut damage. Aim to touch down at 180-200km/h. Once on the runway, press P once to activate wheel brakes.

    Taxiing:

    Taxiing is accomplished by alternatively pressing Z and X to keep speed below 50km/h. As in real life, there is no nosewheel steering so wheel brakes are essential for turning at low speeds. To make a full 180 degree turn, reduce speed to 10km/h, set idle throttle (Z), turn fully to the left or right and toggle wheel brakes with P. The aircraft will pivot on the locked wheel and the nose wheel will caster. After the turn ensure the nose wheel is straight by taxiing forwards a few metres.

    Bombing:

    Select 4x500lb bombs from the Ordinance slot in the Ctrl-W parts menu. Open the bomb bay doors using < and press > to release bombs one at a time. Bombs will arm in mid-air when a certain distance from the aircraft, but may still be close enough to cause damage so ensure sufficient altitude to clear the blast. You can also try skip-bombing by releasing at very low altitude such that the bomb hits the ground before arming and embeds itself in the target from the side. The bomb will then explode after you overfly the target.

    If you reset the plane after dropping bombs, reload in place (Ctrl-R) so the bombs don't fall out on the runway.

    Controls list:

    Pitch up: down arrow (left trigger on XBox360 controller)
    Pitch down: up arrow (Right trigger on XBox360 controller)

    Roll/Yaw left: left arrow (thumbstick left on XBox360 controller)
    Roll/Yaw right: right arrow (thumbstick right on XBox360 controller)

    Throttle full power: X (while in Real Automatic)
    Throttle idle: Z (While in Real Automatic)

    Wheel brakes on: P (toggle)

    Left wheel brakes: left arrow (while wheel brakes are on)
    Right wheel brakes: right arrow (while wheel brakes are on)

    Landing gear retract: N
    Landing gear extend: N (press twice)

    Bomb bay doors open: < (toggle)

    Bomb release: > (1 press = 1 bomb, 2 presses = 2 bombs, etc.) Use the Ctrl-W parts menu to load bombs.

    Enter cockpit view: C (this cycles between pilots seat, nose gunner and chase view)



    There are two paint schemes included. To change from the default RAF skin to the USAF skin, open up the included materials.cs file and change the fourth line from

    diffuseMap[0] = "Livery_RAF.dds";

    to


    diffuseMap[0] = "Livery_USAF.dds";

    Remember to delete your username/My Documents/beamNG.drive/cache/vehicles/B25Mitchell folder after doing so.

    For those of you who want to create a skin, here is a link to the layered Photoshop template file:

    Skin Template

    Enjoy!
     

    Attached Files:

    #1 B25Mitch, Oct 19, 2014
    Last edited by a moderator: Oct 21, 2015
    • Like Like x 4
  2. Dummiesman

    Dummiesman
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    Re: B-25 Mitchell

    Whoa :eek:

    Very much like!
     
  3. zachdude777

    zachdude777
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    Awesome! More aircrafts being added to this game. ;)

    And yes, those previous posts were deleted. Following my fresh start.
     
    #3 zachdude777, Oct 19, 2014
    Last edited: May 29, 2016
  4. DrowsySam

    DrowsySam
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    Re: B-25 Mitchell

    Are you 5? Why compare me.. I'm far from the best. :| Grow up..
     
  5. zachdude777

    zachdude777
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    #5 zachdude777, Oct 19, 2014
    Last edited: May 29, 2016
  6. pf12351

    pf12351
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    Re: B-25 Mitchell

    You annoy me... not good. Inb4 Ban hammer.
     
  7. zachdude777

    zachdude777
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    #7 zachdude777, Oct 19, 2014
    Last edited: May 29, 2016
  8. SoHigh00

    SoHigh00
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    Re: B-25 Mitchell

    Back on topic and away from the stupidness that shines out of Zachdudes ass...(edit: that was a quick ban btw...good job)

    I wasn't really interested in planes and stuff in Beamng before but this thing looks really amazing. So amazing that I can't wait to test it out ^^ Great detail in the model and jbeam. Really awesome that the plane can fall apart and not only just bend. You are doing some awesome stuff! Good luck texturing it.
     
  9. zachdude777

    zachdude777
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    #9 zachdude777, Oct 19, 2014
    Last edited: May 29, 2016
  10. DrowsySam

    DrowsySam
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    Re: B-25 Mitchell

    Enjoy the 2 week ban, hopefully the other moderators don't think I'm being too harsh, getting too many complaints about this guy lately.

    Back on topic, this looks epic, can't wait to try it. :)
     
  11. Kinect

    Kinect
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    Re: B-25 Mitchell


    OFF Topic : This Question must be stupid. What a loss if someone account is banned?? Can't open The Forum??:confused: (sorry for stupid question)
    On Topic : Better than TITAN (I guess, dont ban me Drowsy Sam) Nice Plane and did you use blender for the model? Thankyou.....


    Sorry For Bad English :)
     
  12. BaronRedStorm

    BaronRedStorm
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    Re: B-25 Mitchell

    Wow just wow, The model is incredibly detailed, I love this good luck with finishing it :).
     
  13. nathanoregan

    nathanoregan
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    Re: B-25 Mitchell

    Excellent work, looking forward to this very much. I think I can hear my CPU crying out in pain, though.
     
  14. BaronRedStorm

    BaronRedStorm
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    Re: B-25 Mitchell

    Oh crap good point, B25 How much FPS do you get with that plane?, Is it CPU Intensive?.
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    Re: B-25 Mitchell

    Titan wasn't Drowsy's.
    If they are banned, I dont think they can read the forum and they certainly cant post.
     
  16. Nadeox1

    Nadeox1
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    Re: B-25 Mitchell

    Superb modelling. Looks forward for it :Q

    If you need any help with UVMapping/Texturing, I'm here :)
     
  17. iankonings

    iankonings
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    Re: B-25 Mitchell

    Normally I'am not so into the planes thing, but i'm really looking forward to this one!
     
  18. B25Mitch

    B25Mitch
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    Re: B-25 Mitchell

    It has the same number of nodes and beams as the Covet, so no, not CPU intensive at all.
     
  19. Lentomakkara

    Lentomakkara
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    Re: B-25 Mitchell

    Beautiful. Will it have bombs?
     
  20. Wolf

    Wolf
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    Re: B-25 Mitchell

    What part of brissy do you live?
    I'm going to send you a box of chocolates.
    This is the type of good work that represents our community's modding skills, Your mods attract new members that are looking for a good place to work on projects, You set a good name for us, You are up there with Nadeox1, Drowsysam, Myth and those other highly respected modders.
    I look up to your work, Not very often I say that I respect members, I respect you, You are a valued member and I think you should know that.

    Very good work and I look forward to your future projects to come.
     
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