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0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

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  1. The Fazbear King

    The Fazbear King
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    Joined:
    Feb 20, 2017
    Messages:
    55
    i am having 2 big issues:
    1. i have to load the game twice every time so the ui will load
    2. the game runs really well for a few minutes then goes down to 15-20 fps (I think it has something to do with my gpu because it goes way up but I don't know if its because of this issue or its causing the issue)

    I have done all of the things to try and fix it:
    1. I have verified the game files on steam and beam itself
    2. I have reinstalled the game
    3. I have removed all of my mods
    4. my drivers are updated (i have updated everything)
     
    • Like Like x 1
  2. 23Terrabytes

    23Terrabytes
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    Joined:
    Aug 1, 2022
    Messages:
    195
    Thanks for the quick hotfix patch. Got rid of all the bugs that bothered me the most. Cant wait to see what 0.29 brings us.


    Suggestion: Would love to see Active Mods Set(s). In the launcher and\or the in-game mods menu have a drop down list to select Set01, Set02, etc - where each set has your custom selection of which mods to have active or not.

    -OR- perhaps have the ability to have multiple User Profiles. Maybe have separate\multiple UserData folders and have them be selectable in the Launcher by choosing which User Profile you want to use.



    So I could have a Set01\User01 with a couple of mods - so its very stable with very little bugs. Then have Set02\User02 with dozens of mods... which is prone to have more bugs\issues, but when im done playing with those 100s of mods I can easily go back to Set01\User01 for more stability. I already do this manually, but once you go into 100+ mods that you want to switch between active and deactivated its much more of hassle and often not worth it.

    Thank you!
     
    #542 23Terrabytes, Apr 18, 2023
    Last edited: Apr 18, 2023
    • Agree Agree x 3
  3. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    519
    the robotic box in the charrier vivace is completely broken. now it is impossible to switch the box to the p position, only r is turned on, and if you press n again (I play shift gears with petals on the steering wheel), but on other cars everything is fine, so there is no steering glitch.
    --- Post updated ---
    although not on the cherrier vivace , but on almost all cars with a DCT box except hiroshi sunburst , and for example the civetta scintilla and etk simply do not turn on the position p when you press the lobe that switches gears back, the rear one turns on and when you press it again, p should turn on but n turns on and when you press it again, nothing happens but when you increase gears d s1 everything is fine and when lowering, too, until it comes to turning on p
    --- Post updated ---
    there are no problems on the automatic and manual transmission , definitely not a glitch of the steering wheel petals
     
  4. Doge_guy

    Doge_guy
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    Joined:
    Jul 13, 2021
    Messages:
    198
    This bug is happening as of older versions; The tire popping & flat tire rolling sounds are pretty quite; I tested these sounds, even with an increased number of "Surface" volume than the default (default is 80)
    I also tried with popped tires at very high speed like 150 or 200 km/h ; Please fix this audio bug
     
  5. CommanderHobo87

    CommanderHobo87
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    Joined:
    Dec 16, 2022
    Messages:
    9
    Gauges are showing up fine for me on the Roamer after the hotfix.

    screenshot_2023-04-18_17-56-30.png

    Engine temperature gauge is still broken on the similar "Late" D-series dash, though I didn't see it in the release notes, so I'm guessing it'll be in a later hotfix (0.28.2 ?) along with the upside-down automatic shifter?

    screenshot_2023-04-18_17-58-05.png

    Edit:

    Just discovered this problem as well for all DCT gearboxes.

    When shifting down into supposedly park, both the interior instrument cluster and external HUD display "N" (neutral) rather than "P" (park). It still behaves like it's in park (holds it on hills without the brake and even locks up the drive axle(s) if you throw them in park while going below 15-ish MPH), it's just not displaying as being in park, but "neutral" instead.

    Was able to replicate the problem in Safe Mode, so it's not a mod conflict.

    This is for all DCT equipped vehicles, only exception being the two Hirochis (SBR4 and Sunburst), which do display "P" on the instrument cluster at least when in the Park position on their DCTs configs (external HUD displays "N" for park like the others, though).
     
    #545 CommanderHobo87, Apr 19, 2023
    Last edited: Apr 19, 2023
    • Agree Agree x 1
  6. Acrain7

    Acrain7
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    Joined:
    Sep 7, 2015
    Messages:
    3,515
    Adding mods while the game is running causes the game to go to the "Loading UI..." screen. The game isn't frozen, and with a gamepad I can actually drive around, hearing all of the audio from the game. This screen never dissipates, and requires restarting the game to resolve the issue.
     
  7. Fluffy 5

    Fluffy 5
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    Joined:
    Apr 19, 2023
    Messages:
    1
    Hey BeamNG devs
    I just noticed When shifting into P on automatic versions of the ETK 800-Series it displays N on the dash rather than P
    This does not occur in the K-Series
    Thanks, keep up the amazing work you do.
    Fluffy
     
  8. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,473
    We have reproduced the issue too, we are investigating , thanks :)

    [Edit] It's fixed for the next hotfix !
     
    • Like Like x 12
    • Agree Agree x 1
  9. JFoxx97

    JFoxx97
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    Joined:
    Mar 22, 2015
    Messages:
    48
    Found a terrain spike and floating bush in johnson valley, next to dunekicker base camp
     

    Attached Files:

    • spike1.png
    • spike2.png
    • Agree Agree x 1
  10. Doge_guy

    Doge_guy
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    Joined:
    Jul 13, 2021
    Messages:
    198
    'Credits' menu, music ends too earlier than it should; It stops before 'OUR AWESOME COMMUNITY'
     
  11. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    519
    The arrows are mostly broken in gavril roamer police unmarked
     
  12. Doge_guy

    Doge_guy
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    Joined:
    Jul 13, 2021
    Messages:
    198
    When I hide UI, interactives also disappear, is there any ways to fix this bug? (OPEN GIF IN NEW TAB)
    beamng_bug.gif
    EDIT
    Whenever a metal is scraping on the ground, the spark particles rate are really low compared to reallity or other games & softwares and also older versions of BeamNG.drive
     
    • Agree Agree x 2
  13. O1LER

    O1LER
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    Joined:
    Dec 16, 2021
    Messages:
    18
    • Agree Agree x 5
    • Like Like x 1
    • Staff Pick Staff Pick x 1
  14. Doge_guy

    Doge_guy
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    Jul 13, 2021
    Messages:
    198
    After repacking all unpacked mods (or only one) from mod manager, The actual empty 'unpacked' folder remains in userfolder.
    Screenshot2023-04-19194400.jpg
     
  15. Jackets64

    Jackets64
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    Joined:
    Nov 26, 2017
    Messages:
    1,911
    I don’t really see much issue with that, it may actually be helpful instead because a user won’t have to make the folder on their own if they ever need to use it without BeamNG running.
     
  16. Doge_guy

    Doge_guy
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    Joined:
    Jul 13, 2021
    Messages:
    198
    Yeah, not so important, but, this thread is all about improving and feedback of BeamNG.drive, so why not
     
  17. CommanderHobo87

    CommanderHobo87
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    Joined:
    Dec 16, 2022
    Messages:
    9
    Ah, I see it now.

    screenshot_2023-04-19_19-22-30.png

    It's not just the "Unmarked", it's any Roamer config that uses the "Dashboard with Police Console" option (Sheriff, Belasco City Police and LTX35 Police Package). Regular dashboard is fine, so you can switch them to use that if you'd like as a temporary workaround (you'll lose the radio and laptop options, though radar is still available).

    Looks like the gauge needles on the police dash are still at an odd angle so they clip through the instrument panel (you can see the full needle if you go into Photo mode and clip the camera into the instrument).

    screenshot_2023-04-19_19-26-51.png

    End of the tach needle disappears above 2000-ish RPM as well and end of speedometer needle disappears above 20MPH. Transmission position needle is fully hidden by the instruments, too.

    screenshot_2023-04-19_19-30-31.png
     
  18. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    519
    so far, 2 main problems have not been fixed 1. sometimes, when exiting the car, the player instantly teleports to another place, which is about 50 meters away, or the car teleports to the same distance by changing color, but this is less common. 2 when getting into an accident with other traffic cars, other cars just crash into the player's car
     
    • Agree Agree x 2
  19. bussin.buses

    bussin.buses
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    Joined:
    Aug 1, 2022
    Messages:
    5,020
    For me car teleporting happens every time. It’s so annoying
     
    • Agree Agree x 1
  20. Doge_guy

    Doge_guy
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    Joined:
    Jul 13, 2021
    Messages:
    198
    I really wanted brake flashing lights to be removed for modern vehicles; There is no reason why these flashing lights needs to be in vehicles. DELETED
     
    #560 Doge_guy, Apr 20, 2023
    Last edited: Apr 21, 2023
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