WIP Beta released 98-11 Ford Crown Victoria v2.9.5 (28/01/2025)

Discussion in 'Land' started by MaxieTheFoxxie, Jan 30, 2022.

  1. jutsch80

    jutsch80
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    I gave up and completely wiped the game and started from scratch. Did that last time at version 0.21 or 22
     
  2. DerNiloy

    DerNiloy
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    it got updated for 0.28 lol
     
  3. Lewhik

    Lewhik
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    He likely meant that he had to do a fresh or clean reinstall ages ago, at 0.21, not that he wanted to downgrade it to that
     
  4. DerNiloy

    DerNiloy
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    Oh, alright then
     
  5. 333re

    333re
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    my game keeps telling me i am police i am not police when i use dis car how do i fix?
     
  6. WYO Garage

    WYO Garage
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    Would it be possible to scale down the beacon rotor and put it on the dashboard in a future update? I feel like it would fit a particular aesthetic...
    screenshot_2023-04-18_20-10-30.png gumdrop.png
     
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  7. 川流不息2191

    川流不息2191
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    Good idea!
    p.s. also please check DM xD
     
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  8. MaxieTheFoxxie

    MaxieTheFoxxie
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    Yes, this is possible! I had a user mention it to me some time back, and I thought about it. Guess I just forget.
    Would like to have one on the dash, and a small one on the driver side roof as if the driver smacked a magnetic one up there.
     
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  9. beamnugget

    beamnugget
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    Hi. I want to start off by saying that this is an absolutely incredible mod. However, I did notice a few things when testing in game, particularly with the transmission:

    - When launching at WOT, 90% of the time the transmission shifts into 2nd right away, then shifts back into 1st
    - When upshifting at WOT, the engine bounces off the rev limiter, so it loses power for a split second (a minor annoyance)
    - The rev limiter (at least in my car) stops at 4000 rpm in neutral, and is also smooth like in the 6.0L diesel
     
  10. MaxieTheFoxxie

    MaxieTheFoxxie
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    The car shifts into 2nd gear at a really low speed when cruising IRL. In order to get it to do this in beam I had to set the shift point for second to a really low speed.
    I'll have to raise it so it shifts way later than it supposed to so Beam stops doing this.
    I will look at this. The car is told to shift at 5800. Which is also the limiter. So when the engine goes over that, it kicks it back. The other rev limiter type will allow the engine to go past it. Which I had set to once before, but people started complaining. So I swapped it back. I'll look at some minor adjustments.
    I don't like getting my car much past 2,000 RPM... Lol. The last time I hit that limiter was 4 years ago, and the 4,500 was in my head. I had a few people tell me it was 4,000. (It's set to about 4,300 in Beam I believe??) I'll be changing it down to 4,000 and see if I can make it smoother.

    Everything changed is done with the fully stock configuration.
     
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  11. beamnugget

    beamnugget
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    Ah, I see. I'll try to make some changes to the shift logic lua script. I have programming experience but I have no idea how beam works, so no promises. Also I think the rev limiter has a default configuration for 'soft' or something like that. Maybe try copying from the 6.0L diesel.
     
  12. MaxieTheFoxxie

    MaxieTheFoxxie
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    The Lua is integrated into BeamNG. Can't change it. Would have to make a new one.
     
  13. beamnugget

    beamnugget
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    Modders are allowed to copy the lua and change it though right? Because that's what I meant.
     
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  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Technically yes but then it has a really high chance of breaking in the future when hundreds of other files it depends on get changed
     
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  15. MaxieTheFoxxie

    MaxieTheFoxxie
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    Yes, you can. I'm just saying for what I have in the Vic mod for shifting. It is using all stock code.
    So to make more advanced changes, one would need to make a separate controller.
     
  16. beamnugget

    beamnugget
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    I made a few changes to the jbeam:
    • I set gearboxDecisionSmoothingUp/Down to 5 instead of 2.
    • I set calculateOptimalLoadShiftPoints and useSmartAggressionCalculation to true, since the real transmission is electronically controlled and uses more advanced calculations.
    • I removed the 5th gear and instead set the torque converter to lock up at 1050 rpm (corresponding to 37 mph or 60 km/h in 4th gear).
    • I changed the rev limiter to 'soft' instead of 'rpmDrop', and I set it to 4000 rpm. With calculateOptimalLoadShiftPoints set to false, it does hit the rev limiter for a little bit before upshifting, but it works well with it set to true.
    It appears to upshift as early as expected, except for very light throttle. I got mine (3.27) to upshift at around 1200 rpm, but in-game it waits until 1600 rpm. It could be a separate limit that needs fixing in the lua. Otherwise it works perfectly, including not shifting to 2nd gear during launch.

    Edit: it only fixed it for the drag strip - nowhere else :(

    Edit 2: so I edited the lua script, and I got it working pretty well. It now launches properly even with wheelspin. The issue was that the upshift rpm starts off at the minimum value at 0 throttle, and needs some time to rise once full throttle is applied. Since the actual rpm rose faster than the upshift rpm, it shifted to 2nd and then downshifted again once the shift logic caught up. I changed it so that it overrides the upshift rpm with the maximum at full throttle. Maybe I should have it set the shift points instantly at low speed so that they're ready once the rpm rises? Dunno, gonna do some experimentation.
     
    #1236 beamnugget, Apr 25, 2023
    Last edited: Apr 26, 2023
  17. Xupaun

    Xupaun
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    There's the shiftlogic for automatic transmissions mod that pretty much makes the automatics work A LOT better. The author is pretty cool with using the mod's assets, so you can also take a look at it
     
  18. MaxieTheFoxxie

    MaxieTheFoxxie
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    I am not familiar with that mod.. xD

    I'll have to take a look at it.

    I did, last night, adjust the shift points and aggression which seemed have helped fix the shifting into second right after you floor it.(Raising the 1st>2nd shift to about ~15 instead of ~10 when at light throttle)
    It also shifts into 1st when you floor it at 40 now more frequently.
    Done with the base Police Config.
    --- Post updated ---
    The reason the 5th gear is there is because Beam does not unlock the torque converter and still use 4th. It stays locked when above the RPM you have set and in that gear.
    In the real car, it unlocks but still uses 4th gear.
     
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  19. beamnugget

    beamnugget
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    Try adding a supercharger so the rpm rises faster, it'll probably still shift into 2nd. I think modifying the lua is the best bet since it'll apply to the most general case, and you can still keep the really early shift points.

    You can also change TCC behavior in the shift logic lua.
     
    #1239 beamnugget, Apr 26, 2023
    Last edited: Apr 26, 2023
  20. Parsa saadat

    Parsa saadat
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    i found a bug with the drift car preset car wont start with stage 2 or stage 3 engine block
     

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