okay so i'll be honest, i've never seen a double decker bus irl, so seeing an articulated one is kind of... cursed
Ohh yes.... a dream coming true. Unfortunately the way BeamNG handles bus stops, they are not really suited for longer buses. I realize it is unrealistic, but would it be to much to ask for a bendy Capsule version that fits inside regular bus stops in the current game? Thank you for your great work in any case
Is there any way to disable the toast messages? They show up every time I update my mods or download something from the repo in-game.
Open the user folder through the launcher, then go to settings > capsule > mod.json, open the file and change the "dontremindagain" value to true.
Hybrid mode seems doesn't work very well. When I spawn the hybrid version it's ok ( it's turned on), but when I turn off the bus and try to turn it on, it doesn't. I must press the key for ignition for about 5-6 seconds and the bus turn on, but if I release the key, the bus turn off. It's undriveable. Yes, i have Arcanox Core
You can use the engine start/stop button on the control panel. The engine should keep running after releasing the button.
Since the 0.28 update, the hybrid version may not work when it is spawned. Reloading the vehicle (ctrl+R) should make it working again. (assuming you have Arcanox Core installed)
don't know why, but seeing the articulated thingy in the middle painted is kind of odd. im used to seeing them in gray, like the one pictured
Could you add ISB6.7 as an engine option (240, 280, 320, 360, 420, 480, 540hp with diesel, 280, 360, 420hp with gasoline and 200, 240, 260hp with CNG)? Turkish bus manufacturer BMC uses it in its articulated and rigid city bus offerings. And also a Voith DIWA.NXT-like 3-speed torque converter automatic gearbox with integrated automated 2-speed rangebox. @ARES IV There are articulated minibuses IRL: