The Duhen Sunstrip mod is broken since the Covet remaster as it was just a Covet meshslap. I've been using it during development though, here's some screenshots, because I think it's rather adorable:
The only thing you could improve is adding light lights (with streetlights and stuff) to the map to get the true illegal night racing experience
We did that! But I removed them because having them on gave me 1 frame / 20 seconds. We're talking about thousands of light objects after all. I simply couldn't find a efficent way to have working lamps, and I wanted to keep the theme of having a lightweight map all around
I took some time to overhaul the lighting system and clouds, trying to give it a SL feel. I have also noticed an infinity of texturing errors and a few mesh errors, which i guess will require to be looked after at some point(a whole block of poles and bits out of their original position, pic at the end of the post). I dont have before/after pics but i have now/sl ones, instead. some broken models and textures: I updated the sun system to match slrr's original position as standard, and now it can rotate properly from one side to the other of the map, before it looked like being on the pole or something. A few pics of it below, the first one is on the standard spawn time(top left to bottom right, full cycle): If i can be arsed i wanna try overhauling the materials to pbr at some point, but i'm halfway tired of adding lights already as adding them manually is tedious. I'd love if the poles were props, would make life much easier. Another lil preview of the way i changed the lighting system: And most importantly, the way it looks with cars:
since the release of this map ive been digging thru the new dlc of slrr to try and get the updated models. idk how i could get in contact with imagecode directly to ask if i can use their updated models. his steam is filled and idk how to get in contact with him. but if you can shoot a message to imagecode, or point me in the right direction to get in contact with the guy, id ask him for permission if hes allright with me using the dlc model. i really wanna update the substrip. maybe ill just release a quick hotfix for the broken materials for now.. but it hurts to look at it now that beamng has PBR lol... not gonna bother "remastering" it with the low quality models that are 20 years old at this point... but if i get permission to use the HQ models, ill add PBR and all the new goodies to the sunstrip. its in great need of an update.... and i wont bother talking about the prasu... that thing needs to be remade from scratch.... but too much work, and too little time. and now with the release of this map, i feel like working on more SLRR ports more then ever. i had started a few but never released them... only the duhen i released. might be time to look into these projects of mine again
I contact them in your name, you can reach out to me on Steam or Discord (Medek#4811) for more details
Now I see why this map felt odd. This looks much better. Unrelated, but I had been wondering how long would it take for the BiggBoss to move from SLRR to BeamNG, lol.
are we gonna have some retexturing? I don't really like the fact how the entire map is covered in white asphalt and wonky grass textures
Because this is a port, I'd like to keep the map as close as possible to the original --- Post updated --- How did I miss this post, that looks amazing! As far as placing lights, we have a script to automatically add them on every light pole, I will feature them in the next update, but they will be disabled for... obvious reasons. About the texture and mesh errors, I'm fully aware of them, this is a unfinished port after all, but thanks for reporting it. If you're interested in working together let me know
Sure thing, i saw you're posting on VS' discord, i guess you can pm me from there, i can send you my overhauled lighting and also the settings for light poles. I wanna find out how to fix the flares though, i think it'd be nice if they are visible from all angles just like sl's. After all it has to recall the original, doesnt it?
I believe it's mostly caused by the lighting on the map. WCUSA is also to a large extent made of white concrete, but it doesn't look washed out. Also, @BB93 – please share your old Valo retexture, thanks.
Massive thanks to @BB93, together we cooked up some great changes to the map for a future update. BB93 massively overhauled the lighting to make it more SLRR-like, which I intergrated into the current build and also added the lights to every lamp on the map. However, this comes with a very high performance loss, so we'll be looking into ways to optimize that before releasing it. Valo City never looked this good before, and that's why I'm very excited to share this.
If you're asking for the car dealership location it's right at the Red Garage here: If you're refeering to the post above then here: