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BANANA Benchmark Results Comparison

Discussion in 'General Discussion' started by garyjpaterson, Jun 23, 2014.

  1. generalchocapic

    generalchocapic
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    Oct 24, 2014
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    bananabench.JPG
    With 2 xeon e5 2680 v2 20cores/40threads
    10 vehicles around of 76Mbeams/s and with 20 vehicles = 85.213Mbeams/s
    No diff between HT on and HT off.
     
  2. Bubbleawsome

    Bubbleawsome
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    That is 10c/20t time two processors right? Looks like beamng can't use multiple CPUs. That is insane though. If both CPUs worked you would be looking at ~150Mbeams/s. :O
     
  3. garyjpaterson

    garyjpaterson
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    Is it? I thought it was just one CPU.
     
  4. Miura

    Miura
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    New computer. i7-4790K, clock speed starts at 4.4 GHz and goes down to 4.2 in this test, stock settings. 8 GB RAM.

    Code:
    ][ v4 | 0.1.1.0 (32 Bit) built Tue Jul  1 18:55:18 2014 | now: Friday 10/24/14 12:29:46
    ][ Microsoft Windows 8 Professional (v6.2) (build 9200), 64-bit | RAM: 3.95 GB
    ][ Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz | 8 cores | 4000 MHz
    Beam ANAlysis NArrator, Version: 0.2
    Test vehicle:  vehicles/pickup
     1 vehicle   :  20.986 Mbeams/s, 294.18 % realtime
     2 vehicles  :  39.873 Mbeams/s, 279.46 % realtime
     3 vehicles  :  58.287 Mbeams/s, 272.34 % realtime
     4 vehicles  :  60.357 Mbeams/s, 211.51 % realtime
     5 vehicles  :  64.093 Mbeams/s, 179.68 % realtime
     6 vehicles  :  72.845 Mbeams/s, 170.18 % realtime
     7 vehicles  :  77.270 Mbeams/s, 154.73 % realtime
     8 vehicles  :  59.952 Mbeams/s, 105.05 % realtime
     9 vehicles  :  57.044 Mbeams/s,  88.84 % realtime
    10 vehicles  :  55.980 Mbeams/s,  78.47 % realtime
    Max Mbeams/s:   77.270 Mbeams/s
     
  5. generalchocapic

    generalchocapic
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    it's two processors 10c/20t beamng use one core by vehicle, with 20vehicles beamng use all my core
     
    #545 generalchocapic, Oct 24, 2014
    Last edited: Oct 24, 2014
  6. theshark

    theshark
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    as long as windows can use multipke processors, beamng can use them too. after all, beamng only creates threads, its the operationsystems responisbility to assign those threads to cores.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    I've said this a dozen times, now a dev has said it, people will still claim otherwise though :/
     
  8. Bubbleawsome

    Bubbleawsome
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    My bad. I read it as two 10c/20t processors and only saw an increase up to 10 cars. :(
     
  9. bonami2

    bonami2
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    it 20 core with 40 thread ( 2x xeon 10core 20 ht thread )

    Im sure at 99% it my friend that posted i asked him to try the bench for fun with is dual xeon about a week ago ;)


    This thing is awesome 11 car still in realtime but the game seem to need to much singlethread and these xeon have a bit better singlethread than a fx 9590 like 3-7% better ipc
     
  10. generalchocapic

    generalchocapic
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    i have a problem, the game crash when HT is on(40threads), i don't know if it's issue is known
     
  11. The Sturmovik

    The Sturmovik
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    Aug 28, 2013
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    So, opening programs in the background does weird things to it:
    Capture.JPG

    But the real one is here:
    Capture2.JPG
    AMD FX-8320 stock @ 3.7 GHz
     
  12. GrandMan

    GrandMan
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    Nov 7, 2014
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    10
    ][ v4 | 0.1.1.0 (32 Bit) built Tue Jul 1 18:55:18 2014 | now: Friday 11/07/14 2
    2:31:38
    ][ Microsoft Windows 7 Professional (v6.1) Service Pack 1 (build 7601), 64-bit |
    RAM: 3.98 GB
    ][ Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz | 8 cores | 3600 MHz
    Beam ANAlysis NArrator, Version: 0.2
    Test vehicle: vehicles/pickup
    1 vehicle : 16.032 Mbeams/s, 224.73 % realtime
    2 vehicles : 29.680 Mbeams/s, 208.02 % realtime
    3 vehicles : 39.846 Mbeams/s, 186.18 % realtime
    4 vehicles : 40.839 Mbeams/s, 143.11 % realtime
    5 vehicles : 48.761 Mbeams/s, 136.70 % realtime
    6 vehicles : 54.107 Mbeams/s, 126.41 % realtime
    7 vehicles : 51.348 Mbeams/s, 102.82 % realtime
    8 vehicles : 42.400 Mbeams/s, 74.29 % realtime
    9 vehicles : 43.383 Mbeams/s, 67.57 % realtime
    10 vehicles : 45.193 Mbeams/s, 63.35 % realtime
    Max Mbeams/s: 54.107 Mbeams/s

    BANANAA!!!
    .______,#
    \ -----'/
    `-----'
     
  13. Rage

    Rage
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    I tried this again at 5.2GHz and couldn't get it to go over 97/98 :(
     
  14. DragonRR

    DragonRR
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    Jun 22, 2014
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    i7 980X @ 3.975ghz 62.488 Mbeams/s (Not bad for a 4 and a half year old CPU!)


    Beam.jpg
     
  15. luchvk

    luchvk
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    I ran the test four times just to be sure that I got consistent results; maybe to see if I could score higher too :cool: (ironically, the test I did just before these four scored better than all of them :p)

    bannana-bench Resultsx4 (BeamNG).png

    BANNANA!!!
     
    #555 luchvk, Nov 19, 2014
    Last edited: Dec 13, 2014
  16. Jacksonb

    Jacksonb
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    Dec 18, 2013
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    Re: BANANA Bench (Beam ANAlysis NAarrator) Results

    Random Question, how do you overclock. (I know this is not the right place to aske, but I need to know.)
     
  17. VeyronEB

    VeyronEB
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    Re: BANANA Bench (Beam ANAlysis NAarrator) Results

    http://lmgtfy.com/?q=how+to+overclock
     
  18. NaxNir

    NaxNir
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    Jan 28, 2014
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    618
    WOW, I did way better than I expected! My GPU must really be bottle-necking me (I barely get 30 FPS with ONE vehicle). Can't upgrade it though, I have a laptop.
    banana.PNG
     
  19. n0ah1897

    n0ah1897
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    Jan 31, 2013
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    Yeah that 645m isn't doing you any good. Definitely a GPU bottleneck.
     
  20. negativeice

    negativeice
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    Jan 21, 2013
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    Heres mine


    WaubG8p.png
     
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