Definitely some kind of tracing thatll make AO redundant (as it will get no bounce in those areas) but the current AO is a good one IMO. Im looking forward to getting autoexposure working again and also possible to apply on a general level, not as the Renderer Components applies, map level. I want to be able to get the sun dazzled look when coming out of darker areas into brighter but also one thing about the current one (when it was working) was that even though it made bright spots brighter when in dark areas, it didnt make the darker spots darker/didnt have contrast between the two, which is something i personally like. It was as if values above mid grey became brighter but values below kept their values, here id like, atleast the posssibility, to make those darker at the same time, as if they werent as eas to see due to being sun dazzled. For example, the lower left image can be used to explain, the bright is very bright and the darker areas very dark:
No one notice that the bruckell moonhawk got some new engines in 0.28?I mean ,think about that the engine of sbr4 and piccolina got remastered in 0.25,after which the autobuggy equipped with both the engine was released in 0.27.So I wonder if the devs are working on some cars using the moonhawk's engines?Maybe a 70s Soliad 4-door luxe sedan?
the moonhawk engine mesh is really just the bluebuck/barstow engine, they just painted it grey and removed the Gavril badges. considering it also got new engine sizes, interior textures, and the rear fascia, I think they're either just going to gradually remaster it bit by bit, or it's far down their list of priorities, and they're just making it "good enough" for now. a lot of people have requested a giant 70s FWD luxury coupe like a Toronado or Eldorado, and way back around 2013 gabester definitely had a lot more 70s American cars planned that never went ahead (the Albatross, chivala, scarborough, tiare etc.) so there's no doubt they've at least thought of it. If they were to make a big B-body sized sedan from the 70s, I suspect it would more likely be built on a backdated Grand Marshal chassis (and probably badged as a burnside), since that's mechanically mostly the same. That might even be the reason why they've held off on remodelling/texturing the GM's chassis and suspension.
The additional 70s/80s cars where more or less a product of their time. When most of the cars where planned in 2012/2013 it had only been at most 3-4 years since Cash for Clunkers, and the idea of vehicles like the Moonhawk and other decades-old land yachts being driven around as daily drivers through low income neighbourhoods wasn't foreign to anyone. Now, a decade down the line, seeing a vehicle like the Moonhawk, LeGran, or even the newer Pessima is more of an oddity than it is a common occurrence. It really just goes to show how much a decade can change the world and how the early versions of BeamNG unintentionally became a period piece for the early 2010s.
Maybe we'll get beater parts for every car (and beater configs). I'd love to put up a beater covet with a V8 in it, especially in a context where you have to manage money. This 500 gabler update(?) could also broaden the sandbox that this game is with more interchangeability of parts
A like is that the van will be North Korean An agree is that it will be Japanese im looking to see the modal guess
the one that formed my gambling addiction back in '88 which then caused me to get arrested for trying to push an officer's head into a urinal in '07, which then got me to where I am now oh and also you can now take a spin at what car you will randomly get
mixed it up also just realised it looks like ploy to get likes and agrees, so ignore that --- Post updated --- either way this wouldn't have happened if two different country didn't make another country fight itself
That would actually be a really cool feature! When the levels system is implemented for the Career Mode, you could get a free wheelspin (similar to the likes of Forza Horizon) for each level, consisting of vehicle upgrades, body parts, or even entire vehicles. Every 5 to 10 levels, you could get an improved version of this, with better items and vehicles available. If that isn't a good rewards system, I don't know what is.
Either that or they could go with a more realistic approach, where you win parts by winning events or by simply buying them
Some new info regarding the direction of the shift logic. "more fidelity and control over your shifting as well as adding more detailed damage"
Really, the entire concept car list from like 2014 is pretty easy to decipher if you keep this in mind. Assuming Jargl is Swedish, I'm pretty sure the DT825 was supposed to be a big, beefy car kinda like a Volvo 700. Makes sense considering this was originally supposed to be a demo derby game, right? DT reminds me of Volvo's DL, but flipped to be at the beginning of the model name instead of the end. "825" also has Volvo written all over it. 800 is the model (an even number because Volvo's big cars at the time were odd numbered), "2" could mean the non-luxury model, and the "5" probably meant it was a 5-door because there wasn't a station wagon in the game yet, and when you think "volvo" you think "wagon". Maybe they still have a big Swedish wagon on the back burner, or maybe it eventually turned into the ETK 800? The Squit was supposed to be a two-stroke Saab 96, end of discussion
If I remember correctly, the general consensus for the DT825 was that it was supposed to be something much larger, like a semi/bus. On another note, I've just had a thought. At one point, people were talking about a heavy-duty theme update that would contain the T-Series remaster, but I'm not certain whether anyone considered the possibility of a modern pickup coming with that update. Heavy-duty versions of those trucks with gooseneck hitches and/or fifth wheels would be an awesome part of that update, and we'd get a modern pickup, which has been wanted for so long by so many.