Frontend environments from NFS games. Currently only Black Box games (nostalgia!) Any issues put them in responses to fix them if possible : D Environments from Undercover - fe and cookies ProStreet - whole frontend environment. Image Sequence animations (anim_001 are broken.) Carbon - Some environments aren't there. Broken dealerships. Most Wanted - Missing customization environment. Car lot may have a shadow issue. Underground 2 - Missing some environments. Make sure to change time of day settings. Ambient lighting may affect how environment looks. Use World Editor by pressing F11 to disable/modify lights. Some stuff like emissive materials on ProStreet can be modified to your liking- change colors and emissive intensity carefully- I haven't modified the opacity maps so they might not be very consistent. UC has a set of car manufacturer cookies- change them by clicking the spotlight that casts the car logo and set one for the car you've selected (or disable the spotlight) Some objects and scenes like UC in white are colorable. Use Inspector. Same with ProStreet's background. All 6 lightplane.dae are colorable. (Be careful! The lightplanes are very emissive. Use low values.) Carbon's dealers have some issues. Will try to fix for a future update. Download: https://drive.google.com/file/d/1_9r7mn7BrHG4XcCXvrA_H2OWo6isMjpn/view?usp=sharing use dynamic reflections and lighting quality on Ultra. ucpspcarheaven is disabled. It will not show anything as I didn't ask for permission for that scene. Credits to EA Black Box for games heyitsleo for creating NFS AssetDumper! bukitsuya77/medek for Blender material script
1. Do you plan to create a proper lighting system, which is kinda easy to do, if you finished with adding maps. 2. I can offer upscaling the textures for your maps, but considering it's already 400mb, you'd need to either split maps or i don't know P.S. making sun full black, is an enhancement here. And juan is probably is not needed really Also since i have frosty, we could try to get Heat garage. Update. Added some more light to poles, added red spots to logo, and some inside garage lights. Upscaled floor textures x2. If you plan to work on these, i'd glad to throw few ideas (Ξ'X#9686) @eniwei
Hi this was done really quick The only scenario with work put into it is Undercover's showroom (i like undercover a lot lol) I have to remake and fix materials as carbon maps have issues with them I am planning to add all MW platforms but i need to find the platform dae number to import it. UG2 can be added too but i'm not sure about it I will send you a DM
some stuff i've been doing fixing UC showroom colorable (via instanceEmissive) so no ao uc showroom reworking and pbrizing carbon scenes fixing up c scenes Undercover PSP scene thanks to another person (i have to ask for permission for this one) most wanted and maybe u2 scenes coming soon if i get the motivation to do them
I am releasing an update soon with ug2 stuffs too but they won't be pbrized for next release i'm just too tired of my game crashing every time i convert a lot of stuffs and not saving (material autosaving when) these will be fun... After that also prostreet will be added but i need help with making image sequence animations work bc the little backdrop is full of them and so i want them to work and dynamically reflect onto the car bc its cool. Any help is appreciated thanks!!
Updated. General fixes and the rest of the environments from u2 and mostwanted are what i plan for next update
You've done a great job! Thank you sincerely! Everything looks amazing. It's like I'm back in my childhood. Perfect for screenshots and videos.