WIP Beta released Luuks Tyre Thermals and Wear Mod [FEEDBACK THREAD] 1.3

The first public tire/tyre thermals and tyre wear mod in BeamNG.Drive!

  1. Zesty_Maple98

    Zesty_Maple98
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    The issue of tires not heating up properly from 'weaving' could likely be solved by modeling the 'skin' of the tire separately from the core such that weaving provides temporary heat to the skin, and less so to the core (iirc assetto Corsa uses a similar approach)
     
  2. lucky4luuk

    lucky4luuk
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    I'll have a think about it, not a bad suggestion at all. Perhaps that could provide the extra weaving heat that I need :)
     
  3. Zesty_Maple98

    Zesty_Maple98
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    .
     
    #43 Zesty_Maple98, Jun 20, 2023
    Last edited: Jun 22, 2023
  4. TwoPixel

    TwoPixel
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    how can I make race tires wear out faster than sports? good mod otherwise
     
  5. lucky4luuk

    lucky4luuk
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    atm only thermals really differ between different compounds, because it was more important to me to focus on fixing that first. different wear and wear-grip-response is coming soon :)
     
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  6. Sparklingtube

    Sparklingtube
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    --- Post updated ---
    I think I found a bug, when going water, it changes from asphalt to doesnt exist. upload_2023-6-21_13-29-2.png
     
  7. lucky4luuk

    lucky4luuk
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    Not really a bug, doesn't exist is just the value I'm using internally to represent no contact material being found. I think you are floating slightly above the ground? If you are touching the ground and this shows up, then do let me know so I can fix it.
     
  8. TwoPixel

    TwoPixel
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    very excited for that to release, is this mod going to be allowed on every beammp server that wants to use it?
     
  9. Superplayz 765

    Superplayz 765
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    would love to see a mechanic where if cooling is much too rapid tires will burst.
    its uncommon but it happens in rally with water splashes. rapid cooling will burst the rims exploding the tires
     
  10. lucky4luuk

    lucky4luuk
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    that could be a very cool feature to have, ill put it in my personal notes :)
    --- Post updated ---
    yes 100%, the goal was to make this a public mod mainly because i saw something similar was out there as a private mod that noone could use, so i decided to make this :)
     
  11. Superplayz 765

    Superplayz 765
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  12. JoJoDo

    JoJoDo
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    What do the red lines mean on the UI? Can't quite figure it out...
     
  13. Turbo49>

    Turbo49>
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    Where the contact point currently is
     
  14. JoJoDo

    JoJoDo
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    Okay thanks!

    Another question: how do tire pressures effect thermals?
     
  15. Turbo49>

    Turbo49>
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    They don't currently IIRC, since what pressure changes is the contact patch size, but since the contact patch has no width (it's just a point) there's no way to simulate that accurately
     
  16. lucky4luuk

    lucky4luuk
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    Currently it does not affect the thermals, although it's planned. It's just not quite as easy to incorporate, as I'd need to find a good way to determine a good baseline tyre pressure in my math.

    I don't affect tyre pressure based on thermals because I already simulate that as part of my overall simulations.
     
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  17. AwesomeGuy17266

    AwesomeGuy17266
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    Yo the UI app is blank, anything I'm doing wrong?
    --- Post updated ---
    Never mind I switched to a different vehicle it's working now.
     
  18. lucky4luuk

    lucky4luuk
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    lucky4luuk updated Luuks Tyre Thermals and Wear Mod with a new update entry:

    v1.0.1: The big release!

    Read the rest of this update entry...
     
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  19. WeedKiller

    WeedKiller
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    latest version glitches out my ai, they wont drive
     
  20. lucky4luuk

    lucky4luuk
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    yeah it seems like there is a weird bug with AI and them not providing brake thermals. i never tested with AI because i didn't realize it would cause issues. new version is getting uploaded tonight, so it'll be available on the repo tomorrow :)
    --- Post updated ---
    a new version has been uploaded, hopefully it gets approved tomorrow and everything will be fine again :)
     
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