WIP Caney Ridge, USA

Discussion in 'Terrains, Levels, Maps' started by OwnTheBanks, Jan 19, 2023.

  1. OwnTheBanks

    OwnTheBanks
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    Don't fall off!
     

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    • upload_2023-6-23_11-38-56.png
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  2. Blue Bird Gaming

    Blue Bird Gaming
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    That looks real
     
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  3. OwnTheBanks

    OwnTheBanks
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    "We will, we will rock you."
     

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    • upload_2023-6-24_7-50-15.png
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  4. OwnTheBanks

    OwnTheBanks
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    WIP area!
     

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    • upload_2023-6-26_11-9-59.png
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  5. dirtwheel

    dirtwheel
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    BeamNG Team

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    This map looks awesome. Really nice work!

    Let me know if you want some help making rally stages with pacenotes.
     
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  6. OwnTheBanks

    OwnTheBanks
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    Finally found my process to paint the roads. Lets just say, I saved myself from weeks or possibly even months of hand-painting.
     

    Attached Files:

    • upload_2023-7-11_5-46-22.png
    • upload_2023-7-11_8-5-13.png
    • upload_2023-7-11_12-36-32.png
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  7. Stefan190506

    Stefan190506
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    I think it's worth adding a concrete barrier to separate the two lanes, not only for safety, but also for the sake of the landscape not looking so empty
     
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  8. OwnTheBanks

    OwnTheBanks
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    Thanks for your feedback! This is already the plan! (good eye)

    I haven't really started adding objects other than trees, rocks, placement locations for most buildings so far. This is such a large map, I want to get all of the roads and trails ready to drive before I start adding the details like guard rails, barriers, and signs.

    Though it is NOT a 1:1 recreation, this map is highly influenced by real world infrastructure in this location.
     

    Attached Files:

    • upload_2023-7-12_8-48-7.png
    • upload_2023-7-12_8-48-43.png
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  9. HAWX34

    HAWX34
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    big and perfect for offroad
     
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  10. OwnTheBanks

    OwnTheBanks
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    So many things going on.
     

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    • upload_2023-7-14_20-56-30.png
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  11. OwnTheBanks

    OwnTheBanks
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    WIP
     

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    • image.png
    #71 OwnTheBanks, Jul 15, 2023
    Last edited: Jul 15, 2023
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  12. flyunox

    flyunox
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    oh this map, i cant wait to drive recklessly and weaving out of traffic and crash myself into tree at 304 mph
     
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  13. simsimw

    simsimw
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    This is awesome, can’t wait to cruise around with 12 ai cars in my un-muffled 90hp covet
    --- Post updated ---
    Is there gonna be guardrails?
     
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  14. OwnTheBanks

    OwnTheBanks
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    Of course! Once I get the terrain and roads in a more complete state, I'm gonna start doing things such as guardrails, barriers, and signs.
     
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  15. Blue Bird Gaming

    Blue Bird Gaming
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    Why specifically 304?
     
  16. SomeDudeSD

    SomeDudeSD
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    He'll probably be driving a Bugatti Chiron
     
  17. OwnTheBanks

    OwnTheBanks
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    Today I got 16 miles (25.9km) of power grid maintenance roads, log roads, and fire roads all mapped out and added to the Caney Ridge country side.
     

    Attached Files:

    • upload_2023-7-24_17-28-56.png
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  18. danielscott082996

    danielscott082996
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    How do ya know how many miles in roads you have? Also, can you share a pic of how you do your vegetation? I wanna see how you make your woods and if it looks good. Been redoing an old project and my terrain is very similar. Requires a ton of trees to look right, so I gotta find a way to make it look good with as little usage as possible.
     
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  19. bippity

    bippity
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    wow this will be fun to drive on
     
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  20. OwnTheBanks

    OwnTheBanks
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    Well all of that progress has been deleted. I made a mistake and now I will likely have to do it all again.

    If anyone wants to try and help that would be great, here is the problem. - So what happened was I renamed the terrain by mistake (trying to rename a decal) I tried to rename it back to the same thing, but when I loaded my map back in the terrain was gone. (I must've renamed it wrong.) Either way without a terrain it didnt load in my decals. The logs say it will crash if they are not removed. I didnt remove them, but I guess the game did. So all of my decals that were not set to over object automatically deleted. Is there any way to retrieve the decals that were deleted out of the levels folder? Is there a place that stores a couple of copies of the levels folder as backup? Or is there some way to add my decals back in using the persistent ids? I have the log file of when I opened the map and it didn't like the decals not being on a terrain. I'm not gonna mess with anything for a bit in case someone has a solution.
    upload_2023-7-25_6-18-39.png
    --- Post updated ---
    So with the unfortunate events and my stupidity happening. I will be redoing all 16 miles of maintenance and log roads. I aim to use this as a good thing so that I can put more detail in lining the decals up to the trails that exist.
    --- Post updated ---
    Check the inspector when editing a decal to see distance. I don't have my forest assets finished yet.
     
    #80 OwnTheBanks, Jul 25, 2023
    Last edited: Jul 25, 2023
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