1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Invisible engine after swap

Discussion in 'General Discussion' started by Retrograde, Jul 16, 2023.

  1. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    Hello, I swapped my engine from automation to beamng and everything works fine, I mean, sound is perfect, performance too, gearbox is in the right place but my engine is invisible, how can I fix that
     
  2. Coveto

    Coveto
    Expand Collapse
    Banned

    Joined:
    Jul 15, 2023
    Messages:
    104
    you rendered engine FROM automation TO beamng? if yes i guess that engine is broken
     
  3. SRT_Gamer

    SRT_Gamer
    Expand Collapse

    Joined:
    Jun 24, 2020
    Messages:
    471
    most likely a flexbodies issue.
    do you have;

    - your engine in a .dae file inside the mod files
    -given the engine mesh an unique name
    -named the flexbody (left part in the screenshots case, also bear with me I only had a burnside body files lying around) like the mesh name?
    upload_2023-7-17_0-1-34.png
     
  4. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    I am not on a pc right now but I have screenshots, I will upload them
    --- Post updated ---
    What do I have to do if so
     

    Attached Files:

    • Desktop_Screenshot_20230716_-_13190919_3.png
    • Desktop_Screenshot_20230716_-_13241156_2.png
  5. SRT_Gamer

    SRT_Gamer
    Expand Collapse

    Joined:
    Jun 24, 2020
    Messages:
    471
    is that an older screenshot?
    because apart from the slottype, which I assume has been changed as it apparently works and the 'instance' name, which I also assume has changed, I don't see anything wrong.
    What stands out is this, have you tried removing that and closing the section off by replacing the marked portion with ],?
    upload_2023-7-17_0-16-8.png
    Have you checked the console for errors?
     
  6. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    I ve made this screenshot couple hours ago, like one from the blender, I will upload screenshots from the console too but you have to wait a few minutes, what do I have to remove?
    --- Post updated ---
    Here are the screenshots from the debug menu, These screenshots was taken in the same time as the two before
     

    Attached Files:

    • Desktop_Screenshot_20230716_-_13380104.png
    • Desktop_Screenshot_20230716_-_13380825.png
    • Desktop_Screenshot_20230716_-_13381266.png
    • Desktop_Screenshot_20230716_-_13383966.png
  7. SRT_Gamer

    SRT_Gamer
    Expand Collapse

    Joined:
    Jun 24, 2020
    Messages:
    471
    I can't see any issues in the console tbh, the discarded data is from the original automation node group I believe.

    Try removing anything I've drawn over. I don't know if it will help anything, but this section stood out as peculiar to me.
    upload_2023-7-17_0-35-56.png

    If it doesn't help, use CTRL Z to get it back.
     
  8. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    I will check that tommorow and will give you an update, but one thing is coming to my head, I am swapping it from the tutorial, and the guy in the tutorial moved many files like alternator, bracket etc, in these files were two called sandcastmap or something like that, but when I wanted to move this file, I didnt have two of them but only one, I dont know if this matter
    --- Post updated ---
    Btw to your screenshot, to be sure, I have to remove everything that was cover in green
     
  9. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    Btw to your screenshot, to be sure, I have to remove everything that is drawn ove
    unfortunetly, your idea didnt solve it, do you got any ideas?
     
  10. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    You there?
     
  11. SRT_Gamer

    SRT_Gamer
    Expand Collapse

    Joined:
    Jun 24, 2020
    Messages:
    471
    oh yeah, forgot to answer.

    sorry, I am out of ideas.
    I've had the issue of the game refusing to load some of my models myself and I wasn't able to fix it, sorry.
     
  12. Coveto

    Coveto
    Expand Collapse
    Banned

    Joined:
    Jul 15, 2023
    Messages:
    104
    i hate when i forgot to answer
     
  13. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    Well, me too hahah, maybe you know any mods that can change engine models, or just new engines?
    --- Post updated ---
    Hahahahah
     
  14. Coveto

    Coveto
    Expand Collapse
    Banned

    Joined:
    Jul 15, 2023
    Messages:
    104
    100% true
     
  15. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    Did you forgot again?
     
  16. Coveto

    Coveto
    Expand Collapse
    Banned

    Joined:
    Jul 15, 2023
    Messages:
    104
    damn it!
     
  17. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    Well, do you know any engine mods? Not only for performence but I want model too
     
  18. Coveto

    Coveto
    Expand Collapse
    Banned

    Joined:
    Jul 15, 2023
    Messages:
    104
    nope :(
     
  19. SSRG

    SSRG
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    4,337
    I know a V12 swap, but for the ETK I-Series, not the 800 & K (seeing as the etk_engine slot was there)
    Guess who made it?
    Shameless self-promotion
    Me! (ETKEEP, link in signature)
    I also made a automation engine to beamng car swap (my first mod)

    --- Post updated ---
    Also, where is the engine .dae file? That could be the issue.
     
    • Like Like x 1
  20. Retrograde

    Retrograde
    Expand Collapse

    Joined:
    Dec 8, 2021
    Messages:
    64
    to be honest, I leave this project for now, I dont have that much time to stay to 1-2am to mess with beamng textures, but I really appreciate for sharing your mod, maybe I will start another project, who knows. Thanks once again
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice