Widebody and black mirros are already in the patreon version so thats something to look forward to when i come to repo and I was also thinking frozen gold grill would be a good idea, it would complete the CS.
Yeah expanding the ttPerf bumpers to the widebody is a plan for the future. But as Facelift options with new bumpers. The CS Parts are based of the M2/3/4/5. But good idea with the frozen gold parts. I wrote that down. black Mirrors and black ttPerf Mirrors are in subsequent updates. Yes, you are very welcome to help me with the colors, anyone who can help me can reach me on Discord at: "lxzockt". Likewise, this error seems to occur only on your side. As instructed by toyota_supraaaa, try clearing the cache and disabling other mods to make sure it's not my mod. @toyota_supraaaa @GBorge98 So what do you guys think is it enough if i add frozen gold grill/cs fender cover part and ttSport badges?
Yeah that would be cool and with the grill have froze gold around the edge like irl. personaly i think it would look better on the 2 vertical grills you made
Should be good huh? Thx to @toyota_supraaaa for the Frozen Deep Green color, i tweaked it a bit. I hope the dev's implement in the future (colorable metallic and flip-flop color shifting paint) This would increase the color options and look of the cars dramasticly. (Like in Assetto Corsa with the Custom Shaders Patch configs)
omg smash looks too good can't wait for the release! Also, the wide body is planned for which update again? I kinda forgot
The ttSport Widebody is in the next public release(0.4) as CS. Other Widebody parts will be created after the 1.0 Update. My plan: 0.3.6 = is the last main ETK 800 Update (some small parts will be coming but the focus on this car is for now over) 0.3.7 - 0.6 = Mainly ETK K-Series + K-Series ttSport frontend swap for the ETK 800 ttSport 0.6.1 - 1.0 = ETK I-Series After 1.0 i want to create Facelift Parts for those 3 Cars (all from scratch) but based on the current bodys ( to make mixing pre-FL and FL parts compatible) But also after 1.0 i start a complete new lore Car. I want to do an lore VW UP(think it will be named "AW Beginner" for BeamNG, because i also own this in real and its a funny car. I also think BeamNG need an modern small compact car. So those both projects will be parallel. Also im still working on the Update for the Liftback (with the bugged Tailgate opening, still cant find a fix for that and no one is willing to help me). And will also bring some parts for the Liftback Mod. Because i own as second car an F36 GC. Thats why i want those both cars see as lore versions in BeamNG.
Talk about full of ideas ahhaha. Iv got to say this is my favourite mod. Endless fun making configs and seeing all what you have lined up is just crazy and got me buzzing hahah
Ideas look awesome! And for the tailgate I'm guessing it's 2 Jbeams stuck/colliding and causing it to not open. I don't know though, I never made any mods before (and probably never will xD)
Thank you, I really enjoy it, but sometimes it's really exhausting. Also thank you for the intensive bug testing and being an supporter It's a really stupid problem. It has something to do with the latch. If I set the latch strength to 0, all I have to do is gently pull the tailgate and it opens, but the latch button somehow doesn't work. It's also really not recommended to start with a BeamNG mod if you're new to it. I have to say that BeamNG is the game that I think is the hardest to trade. Due to the lack of documentation and general coding, it is very difficult for me.
Hello, first of all, let me say that I really like your work and I am very happy that you made such a mod And I had a question and an idea My question is, why is the update of this in-game mod later than when it was released by you? And for the idea, what do you think about the digital cluster? Something similar to BMW 528 2013 cluster for older models and 2023 cluster for newer models. And finally, if you have a discord server, give me the link --- Post updated --- And a few more Adding a large monitor to the dashboard Light atmosphere New gear lever
For me none of the new added parts are appearing i dont know why it seems to just be me? Deactivated all mods, still having the issue. For example, If I were to put an LCI trunk on an ETK800, There would be no tailights on it, same for every newly added part.
Thank you for liking it First of all evey round update (0.2/0.3/0.4...) will be updated on the repository then builds between are early access, on my Patreon. This is in first point to let my supporter test my builds and report bugs (that the round updates arent full of many bugs) also, it is also a small motivation and reward, since I do all this alongside my 3-shift job and my family life. The things you mentioned are all planned for the updates after 1.0 (LCI updates). Before I started making this mod (this is my first BeamNG mod by the way) I modded Assetto Corsa 3 years ago and between those 3 years I lost a lot of my 3D modeling skills so I need to relearn some things. I dont have an discord server sorry. Did you deep cleaned your cache? This an main problem, everytime you update an Mod you have to clean your cache.
Small interim report: I still mainly fix the liftback. Mostly some mapping stuff. The rest is almost done. There is still a small problem with the tailgate, but it now opens, but also closes by itself right away . But big shoutout to @MorzBNG for the help. I learned a lot from him on his YouTube channel. But I still have much to learn on. There is no progress on the K-series either, but I made some colors for the ETK with @toyota_supraaaa (original BMW colors). Also, I've now created ttPerformance configurations with description (the stats are all the same, I'm too lazy to test every vehicle). I may change the Custom Config colors to some of them below created colors. The color configs will be available as "user configs" as I don't want to clutter up the ETK800 catalog with mostly color configs. The colors: Frozen Deep Green Frozen Grey Frozen Portimao Blue Vitality Green Isle of Man Green Portimao Blue Macao Blue (BeamNG needs Chameleon colors) Monte Carlo Blue Rubin Red Sakhir Orange Sakhir Orange II Sepang Bronze Skyscraper Grey Twilight Purple Urban Green Sao Paulo Yellow Alpine White Saphir Black Tansanit Blue Frozen Tansanit Blue Frozen Black Glacier Silver Frozen Cashmere Silver Frozen Silver Sparkling Brown Marrakesh Brown Midnight Blue Mineral Grey Melbourne Red Imperial Blue Mineral White Estoril Blue Carbon Black Pyrit Brown Spoiler: Colors and Configs for the next Update