Hello, I swapped my engine from automation to beamng and everything works fine, I mean, sound is perfect, performance too, gearbox is in the right place but my engine is invisible, how can I fix that
most likely a flexbodies issue. do you have; - your engine in a .dae file inside the mod files -given the engine mesh an unique name -named the flexbody (left part in the screenshots case, also bear with me I only had a burnside body files lying around) like the mesh name?
I am not on a pc right now but I have screenshots, I will upload them --- Post updated --- What do I have to do if so
is that an older screenshot? because apart from the slottype, which I assume has been changed as it apparently works and the 'instance' name, which I also assume has changed, I don't see anything wrong. What stands out is this, have you tried removing that and closing the section off by replacing the marked portion with ],? Have you checked the console for errors?
I ve made this screenshot couple hours ago, like one from the blender, I will upload screenshots from the console too but you have to wait a few minutes, what do I have to remove? --- Post updated --- Here are the screenshots from the debug menu, These screenshots was taken in the same time as the two before
I can't see any issues in the console tbh, the discarded data is from the original automation node group I believe. Try removing anything I've drawn over. I don't know if it will help anything, but this section stood out as peculiar to me. If it doesn't help, use CTRL Z to get it back.
I will check that tommorow and will give you an update, but one thing is coming to my head, I am swapping it from the tutorial, and the guy in the tutorial moved many files like alternator, bracket etc, in these files were two called sandcastmap or something like that, but when I wanted to move this file, I didnt have two of them but only one, I dont know if this matter --- Post updated --- Btw to your screenshot, to be sure, I have to remove everything that was cover in green
Btw to your screenshot, to be sure, I have to remove everything that is drawn ove unfortunetly, your idea didnt solve it, do you got any ideas?
oh yeah, forgot to answer. sorry, I am out of ideas. I've had the issue of the game refusing to load some of my models myself and I wasn't able to fix it, sorry.
Well, me too hahah, maybe you know any mods that can change engine models, or just new engines? --- Post updated --- Hahahahah
I know a V12 swap, but for the ETK I-Series, not the 800 & K (seeing as the etk_engine slot was there) Guess who made it? Shameless self-promotion Me! (ETKEEP, link in signature) I also made a automation engine to beamng car swap (my first mod) --- Post updated --- Also, where is the engine .dae file? That could be the issue.
to be honest, I leave this project for now, I dont have that much time to stay to 1-2am to mess with beamng textures, but I really appreciate for sharing your mod, maybe I will start another project, who knows. Thanks once again