I am also running KLJP as I am making the mod in the first place. I made sure that there are no conflicts with the KLJP as I am testing it ALONG KLJP.
The mod doesn't work for me even when I have KJLP and the KJLP Core Mod enabled, and after reinstalling.
Holy smoke what??? I am running on exactly the same current version of the mod and it works. I have only added a couple beams for the muffler and the header to make it stop wobbling unlike the previous versions and I made sure it drives BEFORE I release the current 2.1 muffler fix. Did you also have the Ibishu wheel too? Because the scripts...
Yup I'll check again. It could be something with my game but I don't know what Edit: still doesn't drive cri
Try check the transfer case. There COULD be instances that I had typos with being "sunstorm" to "susntorm" during working on this mod. I made sure the configs work in the first place. --- Post updated --- Can you post some screenshots here? Because once I am finished with the SBR4 Coupe-based body I will move it to a different computer to check what's wrong.
what does this have to do with procyon --- Post updated --- for my slide --- Post updated --- oh yea it is added
You know Procyon is a subsidiary to Hirochi right? That was my (scrapped) idea to have a config where it is Procyon-based because Finn said no about having Procyon in the Sunstorm.
i did know but i just wanted to know if it existed, didn't exist or if it was any different then the other ones
The mod did not originally work for me, but I have gotten it to work. My method was: 1. Have the sunstorm mod disabled 2. Spawn in the version from the KLJP ( I used the GTs6r "Empyrean" ) 3. Change the default engine from the 4.0 to the 2.5, then change it back 4. Finally I was able to activate the sunstorm mod and use it no problem
When I developed the Sunstorm from beginning I always had the three KLJPs installed, I might have not anticipated the potential scripts issues that some are reporting. Also I used a GTs6 Empyrean as testing base as well to test the chassis and engines and such. I will pin yours to the description
I have finished the SBR4 Coupe based body (requested by its original author btw) and I am going to release the 3.0 version with it plus a couple KLJP rims as well.
I'll give you a blender screenshot (and also finished with the jbeam files too) but haven't ported in beam because there are a couple users mentioned about it didn't work and stuff (for current 2.1 version). Which I would like to investigate it in a new computer of mine that I would install beam as well as CURRENT KLJP three core mods beforehand to see if it works. I also wanted @Javascript_ to help out on additional two config previews too, one is the hybrid V8 and your SBR4 Coupe-based body V10 config.
Could be something with other mods conflicting with it, check your mod folder. Nevertheless I will investigate it with another computer.