1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. trekko727

    trekko727
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    233
    Reflecting back the document that talks about blocking/nice to have features. I personally feel, 0.30 may not be covering the expecting features (and I hope I am wrong), but rather, a list of either backdated or recently cropped up "issues" or less convenient items (imagine placeholder) that might have been overlooked over time that requires some attention, for example UIs, performance changes (maybe), new gameplay changes, some small rendering/performance bugfixes in vulkan or dx11, new sounds, map fixes, vehicle mesh/texture/jbeam fixes, tweaks of vehicle performance (not fps but vehicle performance in terms of horsepower and such), traffic behavior, career changes/fixes, wheel setup fixes, and probably just other rewrites. Just don't get your hopes up
     
    • Agree Agree x 2
  2. ghost_cauli

    ghost_cauli
    Expand Collapse

    Joined:
    Jul 14, 2022
    Messages:
    1,190
    T-Series remaster confirmed, with accurate tanker trailer fluid simulation.
     
    • Agree Agree x 8
  3. hacker420

    hacker420
    Expand Collapse

    Joined:
    Dec 29, 2017
    Messages:
    1,113
    Could be, they did say this in the last update post: "Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features."
     
    • Agree Agree x 4
  4. trekko727

    trekko727
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    233
    that was what I was thinking about, but I did not reference it. I know many people are expecting something that can change gameplay or performance wise but I'm not hopeful about it
     
    • Agree Agree x 1
  5. hacker420

    hacker420
    Expand Collapse

    Joined:
    Dec 29, 2017
    Messages:
    1,113
    well they did say new features, so I think it might be something gameplay changing.
     
    • Agree Agree x 3
    • Like Like x 1
  6. TalksWithNoise

    TalksWithNoise
    Expand Collapse

    Joined:
    Jul 10, 2023
    Messages:
    260
    I think the lava lamp is being looked into too harshly. Fluid works don’t seem like a feature devs would attempt to hide. The lamp mechanics can be achieved by adding toggling force fields that are car dependent (each car is assigned its own gravity which toggles when it reaches the ends of the lava lamp).

    Hydraulics wouldn’t be simulated by fluid flow. That’d be WAY too computational intensive. The glow being bound to props and esthetically pleasing background though; I wish to see them in game.

    Devs. Can we get the vehicles categorized even further in the future? It’d be nice if props were all kept in a prop tab. And more importantly, it’d be nice if a simplified lava lamp were one of them :)
     
    • Agree Agree x 14
  7. Aquila:)

    Aquila:)
    Expand Collapse

    Joined:
    May 28, 2022
    Messages:
    509
    I agree, as normally the devs are really careful about predicting what content they will deliver, however the ”several major improvements and new features ” sounds like they are quite confident
     
    • Agree Agree x 8
  8. hacker420

    hacker420
    Expand Collapse

    Joined:
    Dec 29, 2017
    Messages:
    1,113
    Add to that the fact that the document they shared in dev media seemed pretty detailed.
     
    • Agree Agree x 5
  9. Jopa56

    Jopa56
    Expand Collapse

    Joined:
    Aug 12, 2020
    Messages:
    58
    One time I suggest car list to like this:
     
    • Like Like x 5
  10. Sininu

    Sininu
    Expand Collapse

    Joined:
    Jul 14, 2022
    Messages:
    81
    I'd prefer tabs over this tbh. This would mean a lot of scrolling
     
    • Agree Agree x 12
    • Like Like x 1
  11. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Doesn’t the tanker trailer already have fluid simulation? It can’t pour out, but it becomes lighter when it’s punctured, and it can slosh around.
     
    • Agree Agree x 4
  12. Métronome

    Métronome
    Expand Collapse

    Joined:
    Jul 6, 2023
    Messages:
    392
    I don't think it's accurate at the moment.
     
    • Agree Agree x 3
  13. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,016
    I’d prefer something more similar to forza or gran Turismo. I often get lost after adding 15+ mod cars
     
    • Agree Agree x 9
  14. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Go try it out.
     
  15. toyota.potato

    toyota.potato
    Expand Collapse

    Joined:
    Feb 21, 2022
    Messages:
    1,183
    at a certain point, some of the cars don't even fit on the screen and it starts to get annoying when looking for a specific car. Also, is it just a coincidence that the last two major updates came out on the fourth of the month?
     
    #58175 toyota.potato, Aug 20, 2023
    Last edited: Aug 20, 2023
    • Agree Agree x 1
  16. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,558
    Exactly, some of the cars don't fit in the screen and we end up missing details like roof-mounted lightbars.
    As for the last two updates, I think it is a coincidence they both went up on the 4th of each month since the 0.29 Update was America-themed, so the 4th of July would be the most appropriate date for it being released.
     
    • Agree Agree x 1
  17. Danny the Sniper

    Danny the Sniper
    Expand Collapse

    Joined:
    Jan 21, 2023
    Messages:
    1,206
    Finding cars by brand or country would be more efficient.
     
    • Agree Agree x 5
  18. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,016
    Next update: fourth of fourthtober two thousand and twenty fourth
     
    • Like Like x 2
  19. bmwcrazy456

    bmwcrazy456
    Expand Collapse

    Joined:
    Mar 26, 2018
    Messages:
    545
    The big features that really ought be added is different configuration menus under the same common folder. For example, pre- and post- facelift vehicles should, IMO, each have their own 'menu'. All 3 generations of D-series each should have their own menu. Each car should be preset for the market the player is in. This doesn't mean every car gets that option - but perhaps add an 'international' menu.

    Most especially: there should be more than 2 levels of menus. Potentially:

    Category (vehicle, prop) -> Market -> Vehicle list (or something like era or brand, though that could get tedious) -> configurations.
     
    • Agree Agree x 4
  20. SAEN

    SAEN
    Expand Collapse

    Joined:
    Apr 14, 2023
    Messages:
    360
    Do you think we will see another new car besides UTV in the 0.30 update?According to the habits of developers in the past two years, beamng will produce two or more new vehicles in a year.And for the development of 0.30, they have five months. I think it is enough to build a new car, just like the update of 0.25.
     
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice