Beam Legal Racing now supports car mods https://www.beamng.com/resources/beamlr-extra-cars-and-fixes.27433/ with this
Is the Nürburgring event broken? It doesn't "spawn" the activation circle for any Nürburgring related event for me.
My man ! Gonna give this a spin now, been months since I played beam. --- Post updated --- My man, can you make the main beamlr window bigger vertically ? I can change the resolution but it doesn't scale. It'll be good in the tuning menu and parts !
Did you install the addon? If you have the map installed it'll offer the event but you need the addon in order to see the mission loader circle. If you think the addon is properly installed the mission loader should be located where it's pointed out on the event map found on github. If you still don't see it you can manually start the event mission using the flowgraph editor, all of the gameplay/missions/BLRTrackEvent... folders contain the same exact flowgraph file. This will likely be added in a future update, it's been requested before so it's already on my todo list. Sadly I'm feeling a bit under the weather right now so it might take longer than usual for next update to release. You can edit event files so that the timeofday value isn't randomized, set it to 0 and the event time will be noon. 0 is noon, 0.5 is midnight. Unfortunately as far as I know the random scaling doesn't properly handle a timeofday value like 0.75,0.25 (to get full day time range) because it doesn't deal with overflow. This is probably an easy fix for me to add but for now stick to non random values or something like 0,0.25 (afternoon) or 0.75,1.0 (morning).
And does that work for the nighttime high-stakes drags on Utah? if so I'm unable to find where I go about doing that. One thing I would like also is traffic during the high-stakes races, night time doesn't really make it any harder, just make it ugly in beam, but traffic would make it much harder with the speed of the cars in later ranks. loving the mod, by the way, great work. It's what I'm hoping beam will turn into one day, it's fun to get a look at what I feel the game should be like.
My man, can you make the main beamlr window bigger vertically ? I can change the resolution but it doesn't scale. It'll be good in the tuning menu and parts ! Take care of yourself, don't burn out ! You're a beam rock star !
beamLR/mapdata/utah/triggerData/nightDragRace has the hours field, as it was added later this one works with overflow and the format is a bit different. hours=20,7 means open from 8PM to 7AM. Minutes are decimal fractions of an hour so for half hours add .5 to the value (20.5,7.5 would mean 8:30PM to 7:30AM) so if you want it to be open during the day inverse the opening and closing time, like hours=7,20 or hours=0,0 to be open all the time. I'm glad you're enjoying the mod btw!
Thank you for releasing this mod, Its a little rough but beamng is finally has "career" mode now and im so happy. i havent looked at the roadmap but being able to go pro at hirochi raceway would be awesome as an idea.
I have an issue with the races /garage markers not spawning in when i start the beamlr mission, Ive tried to reinstall everything including a clean install of the game but without succes. could there be something i'm missing?
This usually happens when you're installing in the game folder and not the userfolder. Carefully follow the instructions on github and it should work as expected.
The part menu internal names can be toggled on and off by clicking on the slot names, this is an intended feature. Tow truck hasn't repaired my car since changing the towing code in last version so this shouldn't happen, spawning with open doors shouldn't happen unless beamstate (visual damage) saving is enabled so that's weird. If you have other mods try disabling them and see if this fixes the two issues. If you have BeamMP installed try a clean userfolder to make sure it's not causing conflicts with this mod.
That was indeed the problem, works great now! having so much fun with it. Are you working on a future update?