1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Métronome

    Métronome
    Expand Collapse

    Joined:
    Jul 6, 2023
    Messages:
    392
    It's only now that I see it's a BMW.
    I know they not only developping new stuffs but, do you think it could be in link with a EtK I-series remaster, or it's just the vehicle they had on hand.
     
  2. thegamerpt

    thegamerpt
    Expand Collapse

    Joined:
    Jun 15, 2022
    Messages:
    118
    I think we should see this as a teaser, I mean, it looks way too good to not be a real thing. It even has a winch, maybe working winches will come next update?
    upload_2023-9-7_17-30-25.png
     
    • Agree Agree x 3
  3. Métronome

    Métronome
    Expand Collapse

    Joined:
    Jul 6, 2023
    Messages:
    392
    And a push-button as a ignition system could be implement with the ignition system fix.
    And if it's annoucing a EtK I-series remaster, it will feature a similar gambler version.
     
    • Like Like x 2
  4. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603
  5. I<3ChickenWings&V8

    I<3ChickenWings&V8
    Expand Collapse

    Joined:
    Aug 14, 2020
    Messages:
    914
    Don´t wanna spoil it but i think you guys interpret too much in this. I don´t think this will tease anything that will ship ingame.
     
    • Agree Agree x 6
    • Like Like x 4
  6. TalksWithNoise

    TalksWithNoise
    Expand Collapse

    Joined:
    Jul 10, 2023
    Messages:
    260
    Getting the Gambler BeaMW video was a nice touch to today. Solid editing as well. I’m with many on the BeamNG shirt to support.

    As for speculation, Dim put up the bugs channel on Discord. So some squashing will be in play :D
     
    • Like Like x 4
  7. YSparkle

    YSparkle
    Expand Collapse

    Joined:
    Jan 11, 2022
    Messages:
    203
    If 0.30 is a utility vehicles update,I speculate a euro truck would come out.Yes we need it.
     
    • Like Like x 3
  8. Il Goda

    Il Goda
    Expand Collapse

    Joined:
    Jun 29, 2023
    Messages:
    167
    New tow hitches in 0.30?
    upload_2023-9-8_16-56-48.png
     
    • Like Like x 5
  9. catchow1977

    catchow1977
    Expand Collapse

    Joined:
    Jun 2, 2022
    Messages:
    1,666
    • Agree Agree x 2
  10. I<3ChickenWings&V8

    I<3ChickenWings&V8
    Expand Collapse

    Joined:
    Aug 14, 2020
    Messages:
    914
    I gotta say i would really dig a utility vehicle update. Especially because this could mean the first threaded vehicle in BeamNG.drive in form of a excavator!
     
    • Agree Agree x 2
  11. Il Goda

    Il Goda
    Expand Collapse

    Joined:
    Jun 29, 2023
    Messages:
    167
    Really? I never noticed it
     
    • Agree Agree x 1
  12. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,558
    I have noticed the new and improved sounds too but I still have the sound of the new 4.4 ttSport V8 rocking my head in NA form @8500rpm with the 470 ttSport ECU and @9000rpm with the 500 Rennspecht ECU! Simply irresistible! :cool:
    --- Post updated ---
    All the better for it then! ;)
     
    • Like Like x 1
  13. Pr9tkin

    Pr9tkin
    Expand Collapse

    Joined:
    Jan 28, 2022
    Messages:
    533

    How about porting beamng to (graphics engine) Unreal, I wonder if it's possible or if there's no point?
     
    #58573 Pr9tkin, Sep 9, 2023
    Last edited: Sep 9, 2023
    • Like Like x 2
  14. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,241
    I'm sure next to anything is possible, and I do like Unreal. But moving hundreds of thousands or millions of man hours of work onto an entirely different platform that isn't built to inherently support it, especially considering the licensing fees, I doubt it would prove worth the time and trouble.
     
    • Agree Agree x 21
  15. Bexcon

    Bexcon
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    123
    remaster all wheels at 0.30
     
    • Like Like x 1
  16. Pr9tkin

    Pr9tkin
    Expand Collapse

    Joined:
    Jan 28, 2022
    Messages:
    533
    Too bad, I'd love to see the analog of "nanites" in the game... volumetric particles, but it's a pity that most likely it will remain only in dreams).
     
    • Agree Agree x 3
  17. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,221
    They technically could implement their own version of these (like csp volumetric smoke in assetto corsa), but it's more for 1.0 than before
     
    • Agree Agree x 2
  18. Pr9tkin

    Pr9tkin
    Expand Collapse

    Joined:
    Jan 28, 2022
    Messages:
    533
    Yep it's most likely my grandkids will play 1.0 :)
    No kidding, we have 10+ years to wait.
     
    • Agree Agree x 1
  19. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,105
    and if you wanted to implement nanite onto vehicles, I'm not sure how you'd go making it co-operate with the flexmesh system, both constantly feeding the jbeam info to the constantly changing meshes, and keeping the mesh actually bound to the node groups in a stable manner.
     
    • Agree Agree x 2
  20. Tomica

    Tomica
    Expand Collapse

    Joined:
    Mar 6, 2022
    Messages:
    168
    They have thought about porting to UE4, but decided that its not worth the time, there probably also wouldnt be much benefits other than graphics.
    (Source: Here and Big Bold Letters Here)

    Porting to UE would also cause more issues than benefits, they have heavily modified the Torque engine, everything they custom made would be gone, most UE games have less mod support, modding would probably become much harder, and all current mods would be outdated.
    UE is also bit bloated, while it may be more easier on GPU's, it will probably be much heavier on the CPU.
    And the devs will also have to learn UE, which will take lot of trial and error.
     
    #58580 Tomica, Sep 10, 2023
    Last edited: Sep 10, 2023
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice