ttPerformance v0.4.8 Update for Patreons is now available. Click me !!!WARNING!!! BEFORE POSTING THAT YOU CANT SEE SOME PARTS, CLEAN YOUR CACHE!!! New since 0.4.6: ETK-K: - Added some new Configs and added Info Description - Added LED Headlights - Added LED CS Headlights (yellow angeleyes) -- Added Eyelids for LED Headlights (need to do them seperate because of the lightly different glass model) - Added Trunk Lip for CSL Trunk - Added Flow Spoiler Lip for Trunk - Added duplicated Sport Trunk with Spoiler Lip option -- Added Small Lip Spoiler Black -- Added Flap Lip Spoiler Black + Color -- Added Flap Aero Lip Spoiler Black + Color - Added Unibody Stretched (rear fender rolled) - Added duplicated Stock Unibody for some extra Part Slots -- Added Standard Roof -- Added Standard Carbon Roof -- Added Sport Roof -- Added Sport Carbon Roof - Added tinted Glass -- Added Roofwing Options - Added Sports Grill Mesh to Sports Front Bumper and Modular Widebody Bumper - Added [ttP] Lightweight Race Rear Bumper with LED Foglight and Sidelips extension ETK-800: - Fixed CSL Trunk Pivot Point Im currently out of idea for the K-Series(for the pre FL), so i might start with the I-Series as next.
Small preview of the ETK-I series: I really like the way it looks at the moment, especially from every angle you can see a different car from the 90's.
ttPerformance v0.5 Update for Patreons is now available. Click me After the next Update, 0.5 will be on the Repository !!!WARNING!!! BEFORE POSTING THAT YOU CANT SEE SOME PARTS, CLEAN YOUR CACHE!!! New since 0.4.8: ETK-I: - Added [ttP] Front Fenders for removeable/changeable indicator -- Black Indicator -- White Indicator -- Yellow Indicator -- Cover - Added a Bunch of Taillights: -- Red/Black -- Red/White -- White -- Black -- Red -- Red Cherry - Added Tinted Headlight Glasses -- Yellow -- Black - Added Colored Side Mirrors - Added Gloss Black Side Mirrors - Added Roof Spoiler to Window Spoiler - Added Roof Spoiler Black to Window Spoiler - Added tinted Glass (interior is currently not tinted) - Added Additional Extra Slots: -- Eyelids for Headlight --- Plain Eyelids --- Angry Eyelids -- Grille Eyelids -- Indicator Eyelids -- Hood Lettering Logo - Added ttSport Lettering Only to Grille - Added 255/45R17 Stretched Tires (Sport and Racing) - Added ttSport Rear Spoiler -- Added DTM Lip Addon (Color and Black) - Added Chinspoiler Pro - Added Wide Chinspoiler Also small preview of the Rennspecht which im currently working on:
Hm i see an MB there , sadly im not an MB fan, but the 190 is an lovely car. The Front Wheels are the AMG Style one okay i could do them, the rear one i cant guess. Also an Bodykit would be possible after i finished the BMW Style Edit: Hold on im tired, the bodykit is a E36 noticed that after i analyzed the sideskirt. Okay now i got the rear wheels, those are the styling 24, but the front one are what bmw wheels?? EDIT2: Front wheel is styling 23?
front wheel is trying to replicate style 21 lol --- Post updated --- might draw some more suggestions cause im bored
Sadly yes, i try to fix that for the next update. Which will be released on Sunday or Monday on Patreon (0.5.3). But 0.5 will also be uploaded to the repository on Monday, which should also necessarily contain this fix. EDIT: Seems like they changed the parameters/texture for the default texture. I'll probably have to laboriously check all the textures and replace them. If anyone notices any incorrect textures, please let me know so I can include them in the fix.
I also noticed that from the interior, the K series windows appear to not be transparent and are just black, idk if this is a cause of the mod but it was active when it happened
Seem like this is only on your side, maybe you have any mod installed which causes this error. Also i fixed the taillights for the next update: Didnt noticed any other wrong textures.
ttPerformance v0.5.3 Update for Patreons is now available. Click me !!!WARNING!!! BEFORE POSTING THAT YOU CANT SEE SOME PARTS, CLEAN YOUR CACHE!!! Version 0.5 is uploaded to Repository, should be available in the next few days (hopefully). New since 0.5: ETK-I: This version is largely inspired by the E30 in the front with the two Taifun Double Square headlights. Also the full Rennspecht expirience is implemented The interesting thing is that some configurations you can create sometimes remind me from the front of an Audi 80 B2 Type 81/Quattro or a VW Jetta MK2 or even some classic Toyota/Nissan luxury sedans from the 90s. In the next version, round E30 style headlights will be added. - Added Sport Exhaust - Added Sport Dual Exhaust - Added DTM Dual Exhaust - Added Double Square Headlight (You can swap and change every single light) -- Normal Glasses -- Yellow Glasses (with yellow light) (its hard to match the right yellow tone because the lighting of every map is different) -- Black Glasses - Added Short Eyelids (Indicator, Headlights, Grille) - Added Some new variations of grille: -- Sport -- Mesh -- Mesh Hex - Added Full Fender (deleted Indicator cutout and welded) - Added Louvre to Window Spoiler - Added Simple Wide Front Lip - Added Plain Front Lip - Added Rennspecht Front Lip -- Changeable Livery and Lettering (to match the Rennspecht Body Livery, because im to dumb to do a new Paintable Mapping) - Added Rennspecht Rear Spoiler - Added Rennspecht Liverys: -- Rennspecht Stripes (Colorable) -- Rennspecht Foil (Colorable) -- Rennspecht Foil Two-Tone (Colorable) (you can change top line and bottom line in different colors, like some E30 Alpina have this) - Added Rennspecht Logo and Lettering to Trunk, Hood and Grille - Added Rennspecht Steering Wheel General: - Added 17x8 Oldschool Rennspecht (Silver, Chrome, Black, Gold) with Removeable/Changeable Centercap - Added 17x8 Oldschool ttSport (Silver, Black) Fix BeamNG.drive Update 0.30: - ETK 800: -- LCI and LCI Darkline Taillight Little Preview on what im working on:
I noticed that the taillights turn pink at night, and the color during the day seems a little off compared to how it was before. I am not 100% sure if this is what you meant will be fixed in the next update, but just giving a heads-up.
Good to know, thank you. Ill try to tweak this for the next update. It's a bit difficult to restore the old color because something about the lighting system was changed with the last 0.30 update. Edit: If reuploaded the fix on Patreon, please redownload everyone if you have downloaded the 0.5.3. Edit No. 2: As a small note: I will most likely give the ETK-I series another update after 0.5.6 and then switch from 3DS Max to Blender. This is due, among others, to the following reasons: 1. The main reason is the new Jbeam addon released with version 0.30 2. In my opinion, Blender is a bit easier to use (although I've now become familiar with 3DS Max) 3. I can't handle UVW mapping in 3DS Max (this affects newly created models of mine). 4. There are many more tutorials to improve myself and my skills in 3D modeling 5. 3DS Max *.dae files are somehow not compatible with Blender, so I have to see how to get all the models into Blender 6. Many other smaller reasons So you have to say that it may take a while until a new update appears after 0.5.8/9 or there will only be fixes and only a few new parts for now. After the switch I would like to take care of the UVW mapping in order to be able to texture the newly created models (e.g. carbon parts, or the new headlights or taillights, which so far have no mapping and are only based on bare textures) I also have a huge stack of JBeam files that I need to adjust, be it collisions or exhaust smoke. I'll have to relearn my skills in Blender and transfer my techniques, but I think the end result will be that I can create much better and higher quality models for the future. The LCI update for the ETK-800 and ETK-K should be easier for me and increase the quality. Another reason is that I already have some other Lore Friendly cars in mind that I want to create, e.g. B. model from scratch or use an automation vehicle as a basis. Examples of this would be: - VW UP (I'm missing a European, more modern small car in the game) - Suzuki Cappucino (also a small Japanese-style compact car) - BMW 1 Series - Maybe another kei car - Audi 80/100 But these are just thoughts I've been carrying around for a while. And wishes that I would like to realize in BeamNG. I think the game still has a long story ahead of it and with the career mode (which fortunately is constantly being expanded in small steps) these vehicles would do quite well in the game.