well to be honest, there are a couple of construction vehicle props just lying about on maps, i have a feeling they wont be props for very long, and if version 0.30 is called the utilities update, well, go figure.
beamng has water and airports, but no airplanes or boats, so i'm not fully sold if map has something that they will make something based off of the map area/ feature/ prop
They are here for a while --- Post updated --- Tho , i'm waiting for french cars with hydropneumatic ,
BeamNG's version of a boat and a plane are the Wydra and the seasaw ramp if you manage to give it some speed
i'm not talking about boats though, i'm talking about hydraulics, more or less, excavators Suspected name >Randolph Excavator<
Yeeeees, can't wait for the moment I take a classic French car to the "Suspension" area of the Gridmap V2 and see it floating on the cruelest of bump tests without breaking a sweat! On that note, I'd also like to see steerable headlights and cornering lamps. Cornering lamps can be implemented in a very large vehicle (say a classic American land yacht) but steerable headlights can be implemented in both classic (with linkages to the steering mechanism) and modern vehicles (with electronic control).
I Can't wait to Spawn a Ds and getting chased to replicate that one attack made on De Gaulle. Also , isn't the Ds , the first car to have light steering ?
update released you can go home now (i have no idea why Steam felt like it needed to download these 4 kilobytes it just did that)
The developers said in QA some time ago that VR support is not possible because the game cannot maintain a stable fps. So does this mean we get optimization or not?
Yeeeees, "Three-Wheel Getaway" would be a great scenario!! Also yeah, the DS was the first car to have headlight steering!
they said: "We would definitely love to provide Virtual Reality support, but it is not planned at the moment, and will likely not happen in the short term. A proper VR implementation is not trivial: it requires architectural changes to our game engine, as well as great performance improvements if we hope to consistently hit the necessary minimum of 90 FPS on the recommended VR hardware specs (45 FPS in the case of Oculus Rift). Work on VR support cannot start before those issues are addressed. Furthermore, BeamNG.drive is an Early Access title, so logically we have to direct our efforts at delivering the announced features, content and stability first."
The DS got directional headlights in the Series 3 of 1967. No offense to the Tucker 48, but it was known by almost no one back when it was launched!