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Steam just got updated!

Discussion in 'General Discussion' started by Vertigo, Nov 10, 2014.

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  1. logoster

    logoster
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  2. FZulley

    FZulley
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    Thanks!
    That works, I also tried to find out what's going on but I couldn't find something. ( Tried looking through the log files, using a different PC mouse ( Yeah.. who knows ) but I sadly couldn't find a clue.. No matter, you guys will fix it, I'm sure ;) )
    What did improve is: Microstuttering when FPS were going up and down isn't there for me anymore. Good one!
     
  3. JAM3SwGAM3S

    JAM3SwGAM3S
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    My FPS has increased thanks to the update. woo :D

    I am having a problem with the main menu though :mad:
    It works fine once, the functions work correctly and selections work as usual, but when i exit the game and open it up again the main menu no longer works. The selections highlight but i cant click or select anything!

    The only way i can make the main menu work again on steam is to verify the integrity every time or restart steam.
     
    #43 JAM3SwGAM3S, Nov 10, 2014
    Last edited: Nov 10, 2014
  4. Aboroath

    Aboroath
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    I'm seeing a good increase in FPS as well and overall faster level and vehicle loads. Deform on T75 appears to be much more realistic as well.:cool::cool:
     
  5. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Aug 30, 2013
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    I got FFB to uh, do things :rolleyes: (Logitech DFP)

    Only had a few minutes to check it out before leaving, but yeah, not really doing the right things. I don't think its advertised as working at all yet, just thought I'd get lucky :)
     
  6. Again_Dejavu

    Again_Dejavu
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    The new trailer textures
    2014-11-10_00001.jpg
    2014-11-10_00002.jpg
     
  7. 14ramosr

    14ramosr
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    James! (and everybody with main menu problems) Open the console and type in "MainMenuGui.onBtnPlay();" without the " ". That should help, it helped me.
     
    #47 14ramosr, Nov 10, 2014
    Last edited: Nov 10, 2014
  8. JAM3SwGAM3S

    JAM3SwGAM3S
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    Worked perfectly for me thanks.
     
    #48 JAM3SwGAM3S, Nov 10, 2014
    Last edited: Nov 11, 2014
  9. ReLuLu

    ReLuLu
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    I don't think so, at least it doesn't make my Logitech Rumblepad 2 USB work again.
    I don't know if it has been posted elsewhere already, but in 0.3.6.3 (or .4?) the input test on main menu showed me every single button of my gamepad with their state (pressed or not etc.) and the axis info just fine, but with the device named "unknown0". However it didn't accept any input elsewhere except that input test.
    For some reason the update today broke my controller support completely as the input test shows me a "foobar controller" and nearly no button info at all. Pressing a key or axis on my gamepad won't change anything. I didn't change the inputmap after I went to experimental but it worked fine before.

    I also noticed a HUGE improvement in framerate as my 4790K + GTX 550 Ti run beamNG much much smoother without stutters on 1680x1050 windowed mode which didn't work nearly as smooth before on the same settings.

    If somebody is interested on the input map thingy, here's the part of t3dlog, might help or not:

    30.188314|no joysticks or gamepads detected.
    30.188341|*** unknown0 ***
    30.188358| (unbinding...)
    30.188384| *** unbinding failed!
    30.188411| - Product Name: Logitech RumblePad 2 USB
    30.188431| - Product ID: C218
    30.188447| - Vendor ID: 046D
    30.188463| - GUID: {C218046D-0000-0000-0000-504944564944}
    30.188507| - 17 objects: rzaxis (axis), zaxis (axis), yaxis (axis), xaxis (axis), button0 (button), button1 (button), button2 (button), button3 (button), button4 (button), button5 (button), button6 (button), button7 (button), button8 (button), button9 (button), button10 (button), button11 (button)
    30.188686| - trying to load mapping via VendorID/ProductID: scripts/client/inputmaps/custom/c218046d.inputmap.cs - file not existing
    30.189468|processBind: unknown device: unknown0
    30.189489|processBind: unknown device: unknown0
    30.189507|processBind: unknown device: unknown0
    30.189524|processBindCmd: unknown device: unknown0
    30.189542|processBind: unknown device: unknown0
    30.189558|processBind: unknown device: unknown0
    30.189575|processBind: unknown device: unknown0
    30.189592|processBind: unknown device: unknown0
    30.189609|processBindCmd: unknown device: unknown0
    30.189628|processBindCmd: unknown device: unknown0
    30.189646|processBindCmd: unknown device: unknown0
    30.189664|processBindCmd: unknown device: unknown0
    30.189681|processBindCmd: unknown device: unknown0
    30.191363| - trying to load mapping via name: scripts/client/inputmaps/custom/logitechrumblepad2usb.inputmap.cs - SUCCESSFUL
    30.191498| - trying to load mapping via VendorID/ProductID: vehicles/pickup/inputmaps/c218046d.inputmap.cs - file not existing
    30.191584| - trying to load mapping via name: vehicles/pickup/inputmaps/logitechrumblepad2usb.inputmap.cs - file not existing
    30.191607| *** loading input map DONE ***
     
    #49 ReLuLu, Nov 10, 2014
    Last edited: Nov 10, 2014
  10. logoster

    logoster
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    is anyone actually reading the changelog? it said right on it that the parts selector currently doesn't work because of the transfer from the T3D style parts selector to the new HTML UI Parts selector
     
  11. tdev

    tdev
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    Developer
    BeamNG Team

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    And we just released another update that should fix the non-functional user interface.
     
  12. redrobin

    redrobin
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    We wuv you tdev. Thank you.
     
  13. tdev

    tdev
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    Developer
    BeamNG Team

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    Ben, Bruno and Luis found it that quickly, lets thank them :)
     
  14. Aboroath

    Aboroath
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    INDEED!....Thanks guys!:cool:
     
  15. redrobin

    redrobin
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    Thank you Ben, Bruno, and Luis!
     
  16. BaronRedStorm

    BaronRedStorm
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    Thanks for the bug fix, Ben, Bruno and luis :)
     
  17. Again_Dejavu

    Again_Dejavu
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    Oh god
    2014-11-08_00013.jpg
    2014-11-08_00014.jpg
    2014-11-08_00012.jpg

    Edit:
    Close ups of the mystery texture
    2014-11-08_00015.jpg
    2014-11-08_00016.jpg
     
    #57 Again_Dejavu, Nov 11, 2014
    Last edited: Nov 11, 2014
  18. 14ramosr

    14ramosr
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  19. farcar

    farcar
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    Any um... feedback about the force feedback? i.e. does it work? Has it broken anyone's wheel?
     
  20. Again_Dejavu

    Again_Dejavu
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    Additionally, would it be possible to make a controller vibrate in the place of force feedback?
     
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