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Early Experimental Preview of Career Concept

Discussion in 'Microblogs' started by tdev, Sep 19, 2022.

  1. LegThePeg

    LegThePeg
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    Oh lol I forgot to do that
     
  2. krallopian

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    It's not very intuitive at the moment, no problem. :cool: Fingers crossed it's still there! If you are in walking mode, you should be able to press "R" to recover, and select "Taxi to my vehicle" if it was abandoned somewhere random and not in your inventory.
     
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  3. Juko43

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    when using your owned vehicle and you destroy your radiator or engine gets damaged, than you reset the challenge you were doing it doesn't repair those components, while the rest of the car gets repaired (i assume this happens on every challenge, i encountered it in the movie studio police escape)
     
  4. KèrozéN

    KèrozéN
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    Just a little observation on mission system:

    Mission and Jobs are unpaid when they done with a personal car, but in this case they should pay more imo.
    When you use your own car, you risk damage of your car, so i'ts more risky.
    Same for transport missions when you use your own tow car, job giver won't have to rent a car for you.

    With tat in mind, is this possible to implement a cash bonus when you do missions with your own car?


    On other side, I thinks is already planned for sure, but I really hope to see oil and tire consumption in near future :)
     
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  5. Sandraker

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    I don't quite grasp this system where you have your own cars that you upgrade and maintain, but the missions are done with provided vehicles (at least the first time around). Are my cars mostly just for driving from mission to mission?
    Perhaps a difficulty system would make the most sense.
    Easy:
    You get the provided vehicle
    Medium:
    You always use your own vehicles, sometimes with limits like "must be a Covet", "must be capable of transporting a couch", etc. Obviously it'd be easier if your version is higher performance, but at least it means you have to spend money on building various vehicles for different purposes.
    Hard:
    Same, but damage is permanent, unless the goal is to trash the car anyway
     
    #245 Sandraker, Sep 24, 2023
    Last edited: Sep 24, 2023
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  6. SSRG

    SSRG
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    Yes, and then for using as replacements for the cars you normally use in the missions - for better results
     
  7. Pr9tkin

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    My opinion, what we have now - it's a failed concept, just a set of missions not connected with each other, will be suitable only for beginners who do not know how or do not want to build their car for a particular task. Career in my understanding is quite different, for example, as in "diablo2" you complete missions, gain experience, pump up the character and get the opportunity to perform more complex tasks, and here it is applicable if you replace the words "character" to "car", "experience" to "money", + add an economic component, buying -> transportation -> selling cargo and much more in the same direction, and then the career mode can be played for weeks, just look at the success:
     
    #247 Pr9tkin, Sep 24, 2023
    Last edited: Sep 24, 2023
    • Agree Agree x 1
  8. LegThePeg

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    Okay, I just tried it today. Not only is the 200BX completely missing, my Crown Vic and Bruckell Landscaper are also gone. However, I they still take up inventory slots. Luckily, for the time being, I have found an exploit to get free cars that I don't own(just use Breb's Random Vehicle Selector).

    EDIT: It appears that it has changed my entire vehicle collection into part form, so I have to build it from the ground up every time I play. :/

    EDIT 2: It isn't the entire car, just certain parts :(
     
    #248 LegThePeg, Sep 24, 2023
    Last edited: Sep 24, 2023
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  9. robert357

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    Right now I see missions in career mode just as side mission to earn cash, points and in my opinion there shouldn't be option to use our car in these. Why? Because there should be main missions that require using ours cars that will progress... progress. Some of them might unlock something new for us to use or buy and upon finishing all of them we will go to the next map.

    So for example. WCUSA could be a "tutorial" map where we would do every type of missions like legal and illegal races, offroad, rally, chases and escapes etc. After completing all main mission we could move to another map where each should have own theme like for example Utah would focus on offroading and rallying, ECUSA on street racing etc.

    Doing only mission what we have in freeroam but with extra steps is kinda... meh? ¯\_(ツ)_/¯
     
    • Agree Agree x 1
  10. Kevin_Hahn

    Kevin_Hahn
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    Thank you devs! I just saw it's finally here :):)
     

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  11. krallopian

    krallopian
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    I'm thrilled to see how active this page has become and how more people are discovering its value for getting inside information and sharing their fantastic ideas.

    I'd like to address a few recurring concerns and questions, although some of these have been explained previously, I want to ensure everyone is on the same page:

    Regarding Early-Access Development Bugs:

    The current early-access phase naturally comes with some bugs and issues. Many of the aforementioned bugs are known — and some newly-discovered, thank you! :cool: — and we are working diligently to prioritize and address them. We understand that these bugs can be frustrating, but please rest assured that we are aware of them and don't intend for them to stick around!

    Please remember that Career Mode remains hidden behind the 6-clicks for a specific reason. It's not quite ready for seamless gameplay just yet. Instead, it serves as an interactive demonstration of our ongoing work and what's to come!

    Why We're Focusing on WCUSA:

    WCUSA has been chosen as the development platform for Career Mode because it allows us to incorporate all types of driving gameplay that Career Mode will support without overemphasizing just one aspect. It provides versatility and flexibility, ensuring a diverse and engaging experience. Concentrating on WCUSA for now allows us to focus on developing core systems without the complexity of maintaining gameplay across multiple maps during iterative development.

    Personally, I find the concept of building your own D-Series pickup, buying a trailer, and heading off to Johnson Valley for an off-roading weekend incredibly appealing. However, I must emphasize that this vision is quite far down the road and not a current focus in Career Mode development. That said, it's essential to know that this idea is still very much on our list of plans for the future. While it may not be happening in the immediate term, it's something we're excited to explore down the line.

    The Current Gameplay Challenges:

    The current gameplay challenges are essentially placeholders. They don't represent the final quality or quantity of gameplay you can expect. These challenges were designed to showcase different types of driving but were not meant to provide a polished experience. With the recent WCUSA update, we've introduced areas that will host various types of gameplay, such as racing, drifting, delivery, and more. This will enable us to develop core systems that support these different styles of gameplay.

    The current police gameplay, drifting mechanics, delivery challenges, stunt missions, and more are all placeholders and will either be revamped or scrapped to fit the progression-based gameplay experience.

    Individual Skill Types Within Branches:

    You might have noticed a missing element in the game's "Core Loop" – the individual skill types within each branch, like time trials and drifting in the Motorsports Branch. Rest assured, we're aware of this and have plans to implement it. Our current focus is on building the foundational systems to provide a solid gameplay experience. Without proper UX (user experience) implementation, tracking progress and navigating these skills effectively is challenging. These foundational systems must come first before we introduce more gameplay elements or spend any time changing the current gameplay for systems not yet developed.

    Building and Using Your Own Vehicle:

    Using your own vehicle will indeed be a primary goal in Career Mode. However, it's not feasible at the moment without proper vehicle customization capabilities. Features like controller-only support and the radial menu are still works in progress and need to be developed before full vehicle customization can be realized. This aspect involves many moving parts and is a lower priority in the development schedule at this time.

    General Gameplay Difficulty and Accessibility:

    The game inherently presents a unique level of difficulty due to its realistic damage system. Even minor incidents can result in immediate realistic damage, making it challenging for both novice and experienced gamers. To address this, we provide a vehicle for almost any challenge the player faces. If you prefer a higher difficulty, you can opt to use your own vehicle and earn more rewards as a bonus. Our goal is to cater to players looking for a variety of gaming experiences, from casual enjoyment to more challenging gameplay.

    Thank you for your understanding and patience as we continue to refine and expand Career Mode. Your feedback is invaluable, and we look forward to delivering an engaging and rewarding gameplay experience for everyone!

    To reiterate what I said in a previous post a few pages back:

    About a year ago, I expressed my excitement about the alignment between the community and our development plans. It's truly inspiring to see how closely our vision resonates with yours. This synergy motivates us to keep pushing boundaries, knowing that we're crafting an experience the community will thoroughly enjoy exploring and playing for countless hours. Your support fuels our passion! :)
     
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  12. Pr9tkin

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    ...It turns out that career mode is only needed to show everyone how versatile the game is? Providing cars for each mission... what is the point of going through these missions with your own car? for the sake of extra points and bonuses?) sounds absurd.

    I take it you want to target casual players? How about a social poll? Are you sure your audience wants this kind of career mode?


    I really hope you won't be disappointed when you spend so much time and effort on the development, and in return you'll hear from us that it's not what we expected from you for so long.


    I hope that I am wrong in my fears, and that you will be able to please us.
     
  13. krallopian

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    It's clear you're passionate about this topic, but I'd like to gain a better understanding of your perspective. Are you suggesting that Career Mode should compel players to use their own vehicles exclusively, or is there a specific concern regarding any driving gameplay that offers monetary rewards?

    Let's simplify things by considering two types of players:

    Player Type 1: These players typically have limited gaming time, maybe just an hour after work or school. They don't have the luxury of grinding for hours to save up for specialized vehicles like transport trucks, buses, or racecars. They simply want to open the game and enjoy some driving challenges without any major barriers. Provided vehicles are essential for these players to have a seamless experience.

    Player Type 2: These players are more dedicated to the game and are willing to invest time in grinding. They enjoy building their own vehicles and fleets, taking on the game as a hardcore driving experience. These players might turn a Covet into various configurations like drag, track, or offroad setups. The game's design allows them to embark on this challenging journey.

    The current Career Mode design caters to both of these player types! Some individuals may only have sporadic gaming sessions during the week and still want to grind by engaging in races, deliveries, and stunt challenges to eventually afford and customize their dream vehicle, like a NOS-equipped do-all Pigeon.

    The design approach accommodates players who may not be familiar with the intricacies of vehicle building and just want to enjoy the game without extensive customization knowledge or desire: If you just wanna drive a truck, be a police officer, or do a bunch of stunts for Lens Flare Studios... jump in and do it, don't worry about buying and selling and all of that. Unless, you want to.

    Presently, players are required to complete challenges with provided vehicles and earn at least one star in order to try with their own vehicle. The reason for this is the lack of fully-functional parts shopping. As you've noticed, we're still working on features like proper paint functionality for parts, which is yet to be implemented in the release. However, this isn't the final intended design; it's simply the basic functionality for now.

    I hope this helps to clear up your concerns, if not, I'll try again! :)
     
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  14. ktheminecraftfan

    ktheminecraftfan
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    Damn, Legran Tax is real!
    20230925181827_1.jpg
    Oh where was I, oh yeah. the preview to Career has been fun to mess around with, still wondering when there will be an option to paint your car.
     
  15. Sandraker

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    I think there's no point in having the one star requirement, I find it annoying that I have to beat the mission before I get to do it the way I want to. I think it would be better to put up a little warning message to make sure the player understands that there may be potential issues instead.
    Also, a third, high-risk-high-reward version with your own vehicle + permadamage would be great. Let the player up the stakes!
     
    #255 Sandraker, Sep 25, 2023
    Last edited: Sep 25, 2023
    • Agree Agree x 2
  16. Pr9tkin

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    I understand that you want to please all players, but alas this model is suitable only for "Player Type 1", although I think that they will get bored after a few sessions, the problem is that with this concept there is no global challenge for the player, personally I will not build a car to pass the "career" because I know that you can do without it, it seems that further will have to come up with their own entertainment, I have a negative attitude to the use of any other cars other than their own in the "career..", The only place where it can be justified - some individual missions for example, for a policeman, where you are given a company car "explained by the game scenario»), and the rest of the missions you perform on your own car in off-hours).

    In order not to hit in the mud I advise you to really create a social poll with voting on this and other controversial topics, perhaps it will help to understand what most of the "first type of players and the second" want.

    I very often encounter people who have the same position as me, and not once have I heard any arguments against it.
     
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  17. ponas_litas

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    I’m kind of wondering why Player Type 1 is even considered as target audience for Career mode. Seems like they can just stick to "Quick Play" or the existing Campaigns, as they’re obviously more into quick engagement rather than building in the long-term.

    Tbh, this whole discussion has me a bit concerned, because this reminds me of what happened with Spore - they simplified the game to appeal to casual gamers and we all saw how it went :/ Of course this is a personal preference, but I always thought that BeamNG would have a Rogue-like career where any mistake could set you back big time (similar to SLRR), but now, I’m getting the vibe it might lean towards something more casual like Forza Horizon, except with realistic car mechanics.
     
    #257 ponas_litas, Sep 25, 2023
    Last edited: Sep 25, 2023
    • Agree Agree x 2
  18. Pr9tkin

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    You read my mind) I'm not sure there are "type 1 players" at all unless they are 7-12 years old
     
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  19. Dennis-W

    Dennis-W
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    Hi, I generally have less hours of gaming per week than there are days in a week, and I am 30.

    Most of us adults have responsibilities.
     
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  20. Pr9tkin

    Pr9tkin
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    I wasn't referring to the amount of free time to play games, but the desire to play a simplified career mode for casual players! Are you one of those? Then you may consider yourself "type one players".
     
    #260 Pr9tkin, Sep 25, 2023
    Last edited: Sep 25, 2023
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