So about a week ago I started making a 757-200 plane mod for BeamNG. And I thought i would do a meshlap with the Antonov an-12b plane mod. I tried making a new file folder, and adding the an-12b to it, and replacing the an12.dae file with my own. But in game it either spawns a ramp or is completely invisible. (i want to make my 757-200 function like the antonov an-12b, and i do not intend on making a jbeam from scratch.) The attached file has my .dae file as well as the an12 file i tried to modify.
Just putting the files into a folder will not suffice. You will need to edit the AN12 JBeam file to use the 3d objects ('flexbodies') from your dae.
Do I just rename the flexbodies to the ones in my dae file? (in blender i have everything parented to my planes fuselage. is each piece of my plane its own flexbody? or do i just edit the an12 jbeam to use my fuselage flexbody?
Either: a) rename the meshes in Blender or whatever you’re using to be named the same as they are on the Antonov .dae b) edit the jbeam so it refers to the meshes from your .dae rather than the Antonov’s
My dae has certain parts that the antonov an12 doesnt have. (for example, cabin doors and windows.) And for option B what part of the jbeam file should I be editing? I've never tried to modify a jbeam file before, this is my first time making a mod.
It would certainly be easier to first know what jbeam files actually mean, and the different parts of each. Try finding a tutorial, looking at base game assets or something else, to see what part is what. The "flexbodies" section is the one where meshes are drawn with specific node groups assigned to them.
I modified an A319 mod folder to see if i would get a different outcome. The plane works just like the A319 but the mesh and animations are not working correctly (big understatement), in blender i changed all the parts of my plane to the ones in the A319 mod.