Blow S*** Up 3!!! My week just got better! Must start playing JC2 that has been sitting in my library for a while... "It is not a Free To Play game. It does not feature in-game micro transactions." Must get Steam money...
Much Hype for JC3, I loved the first and the second. I really wish they improve the vehicle physics to make driving more entertaining. Can't wait to see some screens of the new location
I did like 3 missions in JC2 then never played it again... What I disliked: The T.O.D & Weather change with the map, not realistically. If you're stranded in the middle of nowhere, it takes 10 hours to find a car (Even in the city this happens). Crappy handling. Saints Row like graphics. Rather empty map. What I liked: Planes. Grappling hook (The best feature in a game ever). That station wagon car.
Waaaaaaat. Time changes normally as time passes, unless you go to some key locations (High mile club or the Nazi island, which makes time shift to night). Same for weather. Still better than some Ubisoft games in which time plays only when you move (Far cry 3, Watch Dogs..) Graphics like Saints Row and empty map? What game have you been playing. Maxed out the graphics are incredibly balanced, nothing looks overdone or what and the map is filled with lot of vegetation, except desert ofc.
Wat. Doesn't really surprise me from Ubisoft at this point, but really? That's the worst TOD system ever.
The handling in jc2 was kinda weird and unpredictable, but I think it's fun. Cars are massively oversteery. If you're driving one of the little sedans down the highway, and dip off the side and start going over little woopdy-woos, just a little bit of steering input will fling the rear end up the car around. It's so entertaining.
If they bring in the Red Faction Guerilla style building destruction similar to what we saw with the GeoMod engine... I'll be looking forward to it. Otherwise... GTA V.
Wishful, but extremely unlikely. I'd fully expect that some level of BeamNG multiplayer would be feasible sooner than RFG-like destruction on this kind of scale. Also, there would be immense amounts of controversy if flying an airliner into a building actually knocked it down. You know how it is.
GTA should allow you to fly airliners into buildings first I think. That franchize tends to get idiots to realize the difference between a game and reality. Mind you... all thats done is made me wonder if I can make a "flying planes into buildings" simulator to aggrivate them. I don't know, 9/11 was 13 years ago so I think its time to stop restricting what we can depict in media now. But yeah, the technical limitations... its not so easy. Pity we don't have things like physics sleep and multithreading in the game industry and its also a pity beamNG has shown the node/beam types of physics engines can't perform very quickly on modern processors. GeoMod is something even you could replicate, likely runs at a lower frequency than NG's engine and the beams don't actually flex its just a value that maxes out then "poof" the beams get deleted... its similar to those bridge building games. Just a slightly educated guess going by their PR campaign and the "behind the scenes" videos they made. I'm not entirely sure its impossible to do it on a larger scale anymore. Modern 'cessors are much better than what they where in RF:G days and we're even moving physics onto the GPU now. Anyway... this sounds like a zany version of GTA V with worse ragdoll physics. Won't be buying it.
To each their own, I guess. I'd probably enjoy GTA's subtler and more polished take on the drive+shoot formula, but I've always been irked by the idea of mowing down police and/or civilians. I pretty much always gun for good guy games. Come to think of it, I'd be content with even superficial destruction of cities. For instance, if you grab an airliner and fly it into a skyscraper, it just breaks away a predefined chunk of the curtain wall and leaves a mangled hole in the facade. No structural simulation, minimal controversy, but after you blow something up or crash hard enough, you can create [semi] permanent reminders of what you just did. Makes it seem all that much more grounded and meaningful.
Just Cause 2 was definitely one of my favorite games, which is surprising considering the weak story and somewhat dull map. I feel like next-gen Just Cause is going to be amazing.