WIP '89-'94 Nishino Sunrise [Slow Development]

Discussion in 'Land' started by Bakasan, May 14, 2023.

  1. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,021
    I don’t know I don’t use discord very much
     
  2. InitialJayy

    InitialJayy
    Expand Collapse

    Joined:
    Jan 4, 2022
    Messages:
    31
    This looks great! Keep it up!!
     
  3. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    456
  4. ShadysGalaxy

    ShadysGalaxy
    Expand Collapse

    Joined:
    Sep 20, 2023
    Messages:
    2
    It was a question. Maybe he forgot lmfao
     
  5. Dieter Huysamen

    Dieter Huysamen
    Expand Collapse

    Joined:
    Sep 17, 2023
    Messages:
    1,332
    this mod is very cool, i love what you did with the name of the vehicle :)
     
  6. Ax50

    Ax50
    Expand Collapse

    Joined:
    Aug 12, 2019
    Messages:
    478
  7. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    Thanks:) just a matter of having clean topology, nice bevels and using the weighted normal modifier :cool:
    There are a few areas I am not really happy with, perhaps I can use normal maps to fix them.

    Seeing as I am here I did make a small amount of progress, namely remodeling the entire body, this time with less polygons overall on larger surfaces
    20231011_01a.png 20231011_01b.png
    20231011_02a.png 20231011_02b.png

    I also made a new taillight design, as well as a few more grilles
    the idea so far is that pre-facelift 'zenki' (89-91) will use this grille/taillight setup, featuring black accents
    20231011_03a.png 20231011_04a.png
    and post-facelift 'kouki' cars (91-94) will recieve these updated, body coloured grille and taillights
    20231011_03b.png 20231011_04b.png
    and then there is this grille which will be available as an aftermarket part
    20231011_03c.png


    Also did a quick ingame test of the mesh today, namely just to sort out the materials and textures, fairly pleased with the results so far
    screenshot_2023-10-11_19-11-57.png
    the wheels I textured in SP a while back turned out particularly nice, as to be expected using PBR textures
    screenshot_2023-10-11_19-11-29.png
     
    • Like Like x 18
    • Agree Agree x 1
  8. AntonSuhinin

    AntonSuhinin
    Expand Collapse

    Joined:
    Oct 29, 2020
    Messages:
    93
    beautiful
     
  9. eplv32

    eplv32
    Expand Collapse

    Joined:
    Sep 21, 2023
    Messages:
    4
    dude thats sick! keep up the great work :)
     
  10. The Catster

    The Catster
    Expand Collapse

    Joined:
    Nov 13, 2021
    Messages:
    60
    ngl looks amazing so far
     
  11. Synth

    Synth
    Expand Collapse

    Joined:
    Aug 5, 2021
    Messages:
    49
    That comment was in September, and was already replied to. Whats the point of adding to it in near-mid October?
     
  12. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    quick little update, messing about with ingame light materials:D
    screenshot_2023-10-13_20-50-33.png screenshot_2023-10-13_20-50-46.png
    this is purely using normal maps and material trickery to try to fake the refraction look. taillights also will need a 'reflective' layer over the top

    and tried out some glowmaps for the taillights
    screenshot_2023-10-12_22-00-42.png
     
    • Like Like x 20
    • Agree Agree x 1
  13. Fy42145

    Fy42145
    Expand Collapse

    Joined:
    Nov 12, 2022
    Messages:
    594
    What engine will the 2.0 I6 twin turbo use? 2.8 I6 Twin Turbo?
     
  14. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    The GS-R will use a twin turbo 2600cc inline 6 ;)
    there is actually a reason for this, as Group A regulations had specific minimum weight and tyre size limitations in relation to displacement
    upload_2023-10-14_15-1-25.png
    keep in mind from 1987 onwards, turbocharged engines had their displacement multiplied by 1.7, so a 2600cc turbo engine would be considered a 4420cc engine, placing it neatly under the 4001-4500cc class, allowing for a minimum 1260kg kerb weight

    Other engines will likely include a 2000cc six of varying specification, a four of some sort, and maybe some larger displacement sixes:cool:
     
    • Like Like x 7
  15. ITHEPUNISHER

    ITHEPUNISHER
    Expand Collapse

    Joined:
    Sep 23, 2018
    Messages:
    519
    Can't be doing an R32 without doing one of the most iconic versions. Hoping it'll be an option ;)

     
    • Agree Agree x 3
  16. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    screenshot_2023-11-25_14-16-46.png screenshot_2023-11-25_14-22-24.png
    finally got around to modeling other bodystyles for this:p
    in addition to the coupe, there will be a 4 door sedan, and a 'touring' wagon:D
    20231125_01.png 20231125_02.png 20231125_03.png
    for the sake of simplicity (and parts interchangeability) the coupe and sedan will share the same bootlid and taillights
    I may model a separate taillight design for the sedans, if i do they will be fully interchangeable with the coupe:D

    the wagon will feature separate, non interchangeable taillights (the inner part of the light, along with the garnish will be mounted to the tailgate)
    but with the use of a custom fabricated tailgate, you will be able to install coupe/sedan taillights, for something like this:cool:
    20231125_04.png

    I think this should be plenty for factory bodystyles, I might do an aftermarket, non factory convertible later on, and anything else I will leave up to the community;)
     
    • Like Like x 38
  17. JowoHD

    JowoHD
    Expand Collapse

    Joined:
    Oct 27, 2016
    Messages:
    1,166
    very cool, very swag
    i am placing my vote for an ASC style convertible
     
    • Agree Agree x 4
  18. Danny the Sniper

    Danny the Sniper
    Expand Collapse

    Joined:
    Jan 21, 2023
    Messages:
    1,208
    Nice! I love the saloon and coupe body styles more. The estate model in particular looks like a much better version of the Stratum from GTA IV and V.
     
  19. stupidcapital

    stupidcapital
    Expand Collapse

    Joined:
    May 15, 2023
    Messages:
    333
    it just looks like the wagon has different tails, not really something different like rear end of sedan/coupe of gtr where you actually have to cut up the quarters to fit coupe tailights
     
  20. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,486
    yeah that would be the idea, basically a custom conversion done by a third party, like how a lot of convertible models were done back then
    yeah, I really like the design of the stratum and wanted something similar, just with a nicer, more proportionate model
    while the design of the stratum is quite good, it is quite poorly modeled (as are a lot of other GTAIV/V cars)

    door handle location stupidly high, pillars flat/angled enough to make Gabester have a mental breakdown, super wierd door seam shape in between the doors, just the little things like this are lacking
    yeah IRL the coupe/sedan taillight shape itself is slightly different different so they wont fit without some sheetmetal work, I decided not to emulate that purely out of simplicity and ease of interchangeability:)
     
    • Like Like x 8
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice