Gavril D-Series addon 0.8.4

Oldstyle parts, XL frame with cargobox/rollback/wedgeback beds, flatbeds, (prerunner) suspension par

  1. Again_Dejavu

    Again_Dejavu
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    2014-10-18_00001.jpg
    Autobed Step thingies don't actually go through the openings when coming in/out

    More:
    Crew cab model has hole in floor
    2014-10-18_00002.jpg
     
    #221 Again_Dejavu, Oct 18, 2014
    Last edited: Oct 18, 2014
  2. TU250X

    TU250X
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    I may have accidentally put this in the original pickup folder, any help with getting the original back?
     
  3. Minimoke

    Minimoke
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Jep, there is a way.

    Go to your content / vehicles folder, locate the pickup.zip and delete it. Then go to steam, right-click BeamNG, click on "properties".
    Select the "local data" tab in the window that now opened, and click on a button that says something like veryfy local data, or chekc local data for errors. I'm not 100% sure what it says sind i run steam in german, but it's the lowest of the 4 buttons.

    Steam will proceed to check your game datas and redownload any missing files, like the original pickup.zip.
     
  4. Again_Dejavu

    Again_Dejavu
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Also, the tow hitch doesn't have the trailer as an option. Gonna see If I can add it in for all of them.
    First version, still not on the heavy duty ones
     

    Attached Files:

    #224 Again_Dejavu, Oct 19, 2014
    Last edited: Oct 19, 2014
  5. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Nice sreenshot ;)

    Hmmm, weird. Have you tried removing the vehicle's cache? Try deleting and installing this mod again? You seem to be the only one having this issue...

    - I know about those 'roll-on boards', I tried to get them sliding through the hole but it was kinda hard to get those boards not collide with the bed and having them stop near the ground in one movement. I did put quite some effort in it and finally decided to move one :p I was thinking to update it when one is able to assign buttons to hydro movements, so one can use these boards to 'bridge' the gap between the bed and a possible car trailer. (Split the Y and Z movement)

    - Thanks for pointing that one out, just checked in blender, it's a normal facing the wrong direction :(

    I have thought about adding them, but then it would be just copying Gabesters files. I thought if anyone really wants it they probably will be smart enough to copy the files themselves :p
    I already have moved the trailer for the Moonhawk sedan mod, it a tedious, time consuming activity with is prone to errors. Gabester has already said somewhere in the future there will probably be some sort of jbeam-movement possible (like Multi-DAE) so that's why I didn't put time in it.
    Notice the gooseneck trailer hitch on the HD models, I was creating a gooseneck car trailer. It was full of errors, I lost motivation and abandoned it. Maybe I'll start over in the future.
     
  6. Again_Dejavu

    Again_Dejavu
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    The jbeam is off for the sport wheels
    2014-10-25_00052.jpg
     
  7. firestar27

    firestar27
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    do you have to download everything to get it?
     
  8. MuscleCarFan01

    MuscleCarFan01
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Superb mod, very well done!
     
  9. Gryphon1234

    Gryphon1234
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    The Gavril D35 and every version with 6 wheels don't move when I try them.
     
  10. MaggsAllLoaded

    MaggsAllLoaded
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    It's lookin' pretty good!! Great Mod man!
     

    Attached Files:

    • 2014-11-07_00001.jpg
  11. frostmaster21

    frostmaster21
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    sorry im late honey! I just come across this and it is looking beastly! I really wanted a 72 chevy c10 stepside truck in beamNG, but this is close enough and like what firestar27 said, do you have to download everything?
     
  12. furrywolf203

    furrywolf203
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    I'm having a problem with half the vehicles being invisible on all variants. Like the SUV version, Only has the front end and the back end is invisible. :confused:
     
  13. Roadside_Racoon

    Roadside_Racoon
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Thanks. This is awesome.
     
  14. IBsenoj

    IBsenoj
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    kinda a nooby question, but which file is the latest? :confused:
     
  15. mrboojay

    mrboojay
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    It is the one that says: pickupFS_release_2014_07_10.zip

    To back it up at the top of the OP it says the latest release was on 7-10. (this is not a slam, just letting you know with a backup reference)
     
  16. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    That's correct.

    Somehow some old attachments reappeared, I'm sure I deleted the old zip's and some screenshots from the first post.

    If you are using a non-experimental build you should download the .jbeams as well and use them to replace the ones in the .zip.
     
  17. Chernobyl

    Chernobyl
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    How long did this actually take to make?
     
  18. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    I'm not sure if I want to remember... :p I've spend a bit too much time on it looking back ;)
     
  19. Chernobyl

    Chernobyl
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Haha. I have to say, this should be implemented into the game!
     
  20. mrboojay

    mrboojay
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    I must say however long you took I really really enjoy this mod. Thanks for making it. :)
     
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