FYI I, L, and R are all used widely in different parts of the world, similar to opposed engines (whether true boxers or not) are reffered to as B or F engines. R is used in germany a lot, which is why the VR6 is called that.
Ok this is super strange? We don’t even know if the T-series is finished. 2 weeks ago it still had no model. What if there’s no t series remaster in 0.31 but in 0.31.1
But that's exactly how it was with the Aurata and the Lansdale. First just a few sketches and jbeams and shortly before release the finished car came as a teaser, besides the last T Series teaser was something from trailers and not from the truck itself in my opinion.
Many of us have thought the same thing for the past 4 updates (anyone remember when people (including me) thought there'd be no way 0.27 would have five new vehicles in one update?), but every time, the devs have released every vehicle- and map-related thing they have teased before the next update. I go into more detail about it in this post. EDIT: Also, I've just realized that the devs have seemingly stopped doing concept art teasers ever since that one on the 6th. of Dec., 2022, for better or worse.
It had no model that they bothered to show us* You know that keeping things that they don't want us to know under wraps is one of BeamNG's specialties. Plus we've still got time for more teasers until the update. We could still have two weeks from now really.
I am a bit worried that remasters/new cars and older remasters/cars will have different quality. The D-Series has had a remaster, but is it as good as the new Lansdale minivan or the T-Series that's coming? Certainly it doesn't need any rework, but tight consistency between content would make the game better, imo, than "new vehicle, more work, more quality". Don't know what you think guys, maybe that is more a thing for the 1.0?
There's inevitably going to be some increase in the quality standard between 2019 remasters and 2029 remasters, but they're also likely to continue raising the bar in small ways even after that, so they may never be "done" with remasters. The way I see it, the original reason for changing over to "remasters" rather than incremental improvements like they'd been doing for the first ~6 years, is that some early vehicles had inaccurate design decisions which often tie into how the jbeam structure, proportions, and layout of the vehicle is concerned. Things like the old weird unibody layout of the bolide body, the unibody front end on the grand marshal, the bodgy placement of the ETKI's front diff, the weird engine-over-gearbox layout on the sunburst which leaves the engine a funny shape, the really small cabin on the pigeon, with smaller, more inconsequential issues like cars having american spec lighting in EU/JDM spec, the pigeon's abnormal "carbureted" 660cc diesel, etc. Once they've fixed all these existing issues, there won't be any more of them, since they now much more tightly copy mechanical components of IRL cars. Secondly is an oft forgotten feature, which is the quality of the jbeam structure. Most of the early vehicles have had so many structural alterations that they no longer resemble what they originally were. This is most apparent when the body-on-frame vehicles had their bodies made independent from the chassis, so they could be torn apart, but also prevalent in most early vehicles, there were an excessive amount of diagonal rigidifier beams used to interconnect and brace parts together, often running right through the interior and engine bay of the car, leaving things a lot more connected than they should have been. many remasters have had "revised jbeam structure" in the changelog, but this often involves carefully redesigning these braces to sit closer to the real location of structural parts, often making use of torsionbeams and other such newer techniques. this also opens up possibilities for interior collisions now, since it's not taken up by a spiderweb of invisible beams. Thirdly, what takes up most of the conversation, is to improve the art quality, but above all make it consistent, not only making higher poly meshes and higher res textures, but also modifying meshes to control shading and manipulate the flexmesh system better, and having textures set up with physically accurate PBR values and consistent colour grading. Often in the case of digital art like this, problems with fidelity are less about "how detailed is it" and more about "knowing what you're doing" when you're setting everything up. It won't matter as much in 10 years time that you can see the polygons or pixels in the engine bay hoses in the lansdale, because at least they're present, where they're going is realistic, and they're not 3x the diameter they should be, and don't have some weird super glossy and dark material on them.
If it's coming sooner, do we have to expect a second update during the mid/end holidays, like the 0.24.1 or no ?
If 0.31 doesnt include t-series, it may be similar situation where it gets added in the following patch 0.31.1 (or in worst case scenario, t-series gets pushed back to 0.32, which i kinda doubt as the teasers were mostly t-series oriented and we have creator program updated now)
They didn't do that last year for the biggest content update we've ever gotten (0.27), and there weren't any extra content teased (like with the Hopper Crawler and the Bolide remaster/Bastion, and also the Burnside for 0.5.1), so I doubt it'll happen for 0.31. And if the T-Series isn't included in 0.31, what else would be? There's literally nothing else major that we've been teased by the devs since 0.30 released - it doesn't make sense to drop two teasers about the T-Series and then not release it in 0.31.
something else besides the "t-series"?) I don't think there's anything interesting there - new content, new mechanics, career mode, fixes and something else. But definitely not: tire physics, aerodynamics, normal physics of sand, mud, snow, and other complex, fundamental things - don't wait for them)
Of course they will, I would like something for sim racers) is very much missing more information on the steering wheel and other chips from the Assetto Corsa, this game would be the best for me.
While that would be nice, I'm not sure if it's really a predictable factor since 0.24 was kind of spontaneous. Anything is possible, but remastering an entire truck is time consuming as it is. I wouldn't be opposed to a modern or Euro truck though --- Post updated --- New mechanics are usually teased though, like the "Are you open to mysteries" post promoting openable latches.
I can already imagine the youtube thumbnail with the conventional T-series and its cabover version, if it got one.
Highly doubt that, if the truck doesn’t even have a body (and a texture on the mudflaps) it must be very early in development
As many people already pointed out, just because the devs tease something in an early development state doesn’t mean that development is at that state