I should really put a big red note on the thread here… No Like I said several times before, the Vertex is too large for a coupé and more bodystyles are not going to be added.
good luck getting the average Forum user to actually read something sadly the way the forum works, they might immediately jump to the last unread, completely avoiding everything else...
Sorry, I saw this was already addressed after I posted. I'm not sure if it was already mentioned/suggested, but have you considered making facelifted parts for the current NA2, or making a Gavril Vertex NA3?
As I said several times as well, there will be no more facelifts, bodystyles or generations of the Vertex made by me.
I genuinely don't understand how you read that message, then continue to ask for more bodystyles. I'm just... gobsmacked.
it's not a body style, body style and facelift are 2 different things are they not? both are 4 door sedans
That still requires modeling an entire new chassis, body, more jbeaming, texturing, and with the amount of technology the 3rd gen has, much, much more coding.
That existed in the pre-rework version. Has been scrapped to not stuff up the parts menus with random invisible parts.
The beater trim has nice paint, what would be better than a damaged paint livery? (clearcoat damage and discoloration like on all beat up cars) unless this already exists.
I could remove the clear coat but I don't really know how to make an aged skin. Someone who knows Substance painter better would need to do that as I hated every second of trying to use it for part of the Vertex
What could possibly be added to this car... All I can think of is beater skin, soda cans, and other debris in the interior.