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0.31 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 13, 2023.

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  1. Métronome

    Métronome
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    Jul 6, 2023
    Messages:
    392
    Looks like the Purchase Box can't be ticked in the start of the career.
    Does anyone have already encounter this before ? Or it is only in 0.31.2 ?
     
  2. Cutlass

    Cutlass
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    Joined:
    Apr 30, 2017
    Messages:
    3,350
    This is for the Figure 8 mission, but I'm not entirely sure if its mod conflict, but I'm not sure how that would actually work. Anyone else having this issue?
    screenshot_2023-12-23_19-18-12.png
     
  3. Peterbilt

    Peterbilt
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    Joined:
    Aug 6, 2012
    Messages:
    241
    Another note, I was surprised not to see a steel coil available as a load for the flatbed.

    Unsure is that is something possibly planned for later but seeing as how there's already a steel mill in Belasco with modeled coils sitting around........


    I've hauled more of those steel coils than I care to remember, and I've seen first hand the damage that can come from a 48k Lb lump of steel going walkabout.

    *These are just a couple pictures I grabbed from a quick Google, But I have watched a coil roll off the front of a trailer and a smash the sleeper before.
     

    Attached Files:

    • screenshot_2023-12-23_18-47-38.png
    • OIP.jpg
    • wdr-banner-coil-rollover.jpg
    • Agree Agree x 9
    • Like Like x 1
  4. RedHorizon

    RedHorizon
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    Aug 17, 2012
    Messages:
    425
    Wow, there's a username that just brought me back like twelve years. Agreed -- a point-to-point delivery from the mill to the dockyards would be pretty cool.
     
    • Like Like x 1
    • Agree Agree x 1
  5. Métronome

    Métronome
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    Jul 6, 2023
    Messages:
    392
    Scratches.png
    Are they scratches and dirt ?
     
  6. Dieter Huysamen

    Dieter Huysamen
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    Joined:
    Sep 17, 2023
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    1,332
    you stole my picture! ScreenShot3498.jpg
    --- Post updated ---
    no that's rust
     
  7. ARES IV

    ARES IV
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    May 6, 2019
    Messages:
    639
    It was for a good cause:oops:
     
  8. Métronome

    Métronome
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    Jul 6, 2023
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    392
    OK
     
  9. Stefan190506

    Stefan190506
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    Jan 23, 2022
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    679
    • Agree Agree x 2
  10. Pr9tkin

    Pr9tkin
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    Jan 28, 2022
    Messages:
    533
    Well what can I say, a little more and even my 4090 will turn into a pumpkin, 120fps, ultra 4k, 1 car, 80-90% load, I hope you guys are already working on dlss and fsr, at the same time and antialiasing normal add,
    by the way your mirrors are already working perfectly in this mod:

    https://www.beamng.com/resources/1994-etk-k-series.20482/
     
  11. DeltaV

    DeltaV
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    Joined:
    Mar 28, 2018
    Messages:
    35
    The T-series TC-83 Cargo Box upfit has become very jittery in my campaign save, causing fragile cargo to deteriorate under normal driving conditions. It wasn't always like this but seems to have started happening after the hotfixes were impemented. Replacing parts on the truck does not help. (I am aware that the large force lines are normal, just trying to use them to show more jitteryness than normal)




     
    • Like Like x 1
  12. McBeamer94

    McBeamer94
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    Joined:
    Jan 4, 2019
    Messages:
    2,558
    I have to say I love the new dynamic fuel prices system for the gas stations of the WCUSA map, it adds yet another bit of immersion and realism on its own. And the provisions for the Mid-Grade Unleaded and the Premium Unleaded fuels will come in handy for any future Career Mode update.
    But it has a glitch: while the price of the Regular Unleaded fuel is indeed dynamic and changes from gas station to gas station and even in gas stations of the same brand, the price of the Diesel fuel is not. It is the same ($5.79 a gallon) on all gas stations at all times, which doesn't make sense.

    P.S.: I'm really glad you brought back the ramp of the Nodeoline gas station in the Jefferson Imports crossroad. It shouldn't have been removed as it is really useful for the lower cars to access this gas station without tearing their front bumpers apart. ;)
     
    • Like Like x 2
  13. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,611
    The frames on the T-Series are a bit unstable in bigger crashes. It is effecting the replay system as well. everything is jumping around a lot. I fixed it kind of, by making the ref-nodes a separate J-beam structure Then connecting it to the frame with softer springs (more damping)
    BeamNG_Ref_Node_Test.jpg BeamNG_Ref_Node_Test2.jpg
     
    #473 CrashHard, Dec 25, 2023
    Last edited: Dec 25, 2023
    • Like Like x 1
  14. ManfredE3

    ManfredE3
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    Joined:
    Jan 9, 2016
    Messages:
    2,467
    The desktop at the garage front desk in career mode shows a T-Series with the Gavril Special livery, but that paint job doesn't exist anymore after the remaster
     
    • Agree Agree x 2
  15. Flying Fortress

    Flying Fortress
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    Joined:
    Jan 16, 2023
    Messages:
    138
    im thinking that there should be a much larger or longer cab here
    Screenshot2023-12-25160515.png
     
    • Like Like x 3
    • Agree Agree x 1
  16. Métronome

    Métronome
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    Jul 6, 2023
    Messages:
    392
    While replaying the career mode, I parked my car far from the garage before saving and quitting, and now it has disappeared, even at the places where I parked it.
     
  17. Stefan190506

    Stefan190506
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    Joined:
    Jan 23, 2022
    Messages:
    679
    It's sad, I want this livery back, I was really happy when I saw how many new liveries appeared, but I still want it back.
     
    • Agree Agree x 2
  18. Flying Fortress

    Flying Fortress
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    Joined:
    Jan 16, 2023
    Messages:
    138
    true the special livery was a good one
     
    • Agree Agree x 2
  19. Métronome

    Métronome
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    Jul 6, 2023
    Messages:
    392
    The bluebuck trunk doesn't shut correctly with the cargo boxes, despite the trunk of the Wendover can't open.
     
  20. Franz027

    Franz027
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    Joined:
    May 8, 2020
    Messages:
    4,634
    Guys, how can I import a car in Blender' (for example, an already existant car in Beamng)

    I want to start doing a mod
     
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