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SOLVED Texture import limit?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DontRunSeanツ, Dec 31, 2023.

  1. DontRunSeanツ

    DontRunSeanツ
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    I'm importing around 1k-1.5k textures on a multi model.
    some textures are there ingame but most are not loading ingame.

    checked folder there all there as .dds since .png don't work for me.
    is there a limit to this or am i doing this wrong?


    Helped/fixed thanks to: @Philipo98
     
    #1 DontRunSeanツ, Dec 31, 2023
    Last edited: Dec 31, 2023
  2. JlnPrssnr

    JlnPrssnr
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    Any errors in console? Open with ~
     
  3. DontRunSeanツ

    DontRunSeanツ
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    upload_2023-12-30_23-48-1.png
    this is my erros for id sal almost all missing textures im new to this so not sure what this means in full.
    but all textures when exported from blender are in the folder same all all .dds textures.
     
  4. Philipo98

    Philipo98
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    Go inside the WorldEditor(F11)-> Window->Ressource Checker. There should be an option for you.
    --- Post updated ---

    The reason for implementing in-game texture cooking is due to not using PNG and having DDS files in the incorrect format. You can refer to this link for more information: https://documentation.beamng.com/modding/materials/texture_cooker/

    The cooked textures can be located in your BeamNG.drive Folder under /temp. If you prefer using DDS, you can utilize these cooked textures.
     
  5. DontRunSeanツ

    DontRunSeanツ
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    When i use png there is 0 textures that show but with .dds it shows some. if i import smaller models like 100-300 textures they all show 0 errers.
    checked the resource checker and it indeed told me:
    upload_2023-12-30_23-57-17.png
     

    Attached Files:

    • upload_2023-12-30_23-57-3.png
    • upload_2023-12-30_23-57-13.png
  6. Philipo98

    Philipo98
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    Did you gave the game a bit time to create the textures? With about 300 textures this could take some time. Depends on your machine.
     
  7. DontRunSeanツ

    DontRunSeanツ
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    i import them into the game and it freezes and i let it do its thing takes like maybe 5min little longer sometimes but yea.
    also im new to all this btw.
     
  8. Philipo98

    Philipo98
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    Everyone starts as a beginner at some point. If you haven't tried it yet, consider importing textures individually. This method should function and save time. For instance, cooking a single texture has taken me up to 10 seconds on a 4.2GHz 8-core processor. Therefore, handling 300 textures would potentially consume around 50 minutes, which seems quite substantial to contemplate.
     
  9. DontRunSeanツ

    DontRunSeanツ
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    yes, but im wondering if this isent a 100% beamng issue more of blender. for it is originally .png textures but i converted them all to .dds 42k+. wonder if this has anything to do with it for when looking ingame converted textures somewhat work, when its not its yellow no textures.
    without converting and still in png format its orange.
    as seen in the photo when they have some textures as .dds they somewhat work but as png they just dont at all.
    ive made some progress tho so im doing something right in a way. not sure how the ingame baking or whatever works but ima read into it.
    upload_2023-12-31_0-34-15.png
     
  10. Philipo98

    Philipo98
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    How do you import your textures in to the game?
     
  11. DontRunSeanツ

    DontRunSeanツ
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    well all ive ben doing is exporting from blender as .dae and the in beam it will freeze to load all the things. then after that ill drag the .dae to the game world and it will load for a while long while and some textures are on there and the rest are were we are rn.
    with other projcts i did before this big one never had a issue but idk agen bran new to all this less then 1 week i think.
     
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