New update is out! Added XAD Trim Adds a rear cargo area with partition (Grill is optional) and custom paneling/floor Adds a standard La Poste livery Adds a XAD Badge in the tailgate Optional (not standard in any config) quarter window panel covers, fully paintable and skinnable Updated the UVMap file within the main folder, adding the windshield strip and the quarter window covers Fixed Base Painted Front Bumper UV mapping for proper painting Fixed Rallye Wheel Arch Panels not being paintable
we're looking for someone to help us with the suspension as nobody in our team knows how to tune it. if anybody wants to help us we would greatly appreciate it and credit you. just DM me or jorge and we'll send you a discord invite
I know a thing or two about suspension geometry and tuning, I’ll take a look at it this weekend. Any particular issues you guys are running into?
Yes there is the steering issue, that when you drive with a wheel it turns easy, then at about 15° wheel turnangle there is a "Bump" that you have to come over and then it is normal again. I think it only happens when you are on power (accelerating).
hey is it possible that you could in future do cabrio,4 doors,group b,pikes peak,T16 turbo [T16 turbo is street legal version of the peugot 205 from group b] im not making you do that but im just saying is it possible
I noticed the front suspension's ride height is hardly receptive to lower ride heights in comparison to the rear, which lowers nicely and closes the gap with smaller wheels under 15" while the front suspension stays at near-stock height. any insight?!
Hotfix out, nothing major, but noticeable anyway: Added standard livery to the Rally config (thanks to Madi @ Discord) Fixed stretched texture in the Top Gauges area in front of the gauges Fixed High End Clusters water temperature gauges not working right Tried to add the high temperature light, but to my knowledge, no vanilla car in BeamNG has it? Tried to hardcode it, but stays on at all times... Fixed BeamNavigator position Fixed Windshield Strip still not being paintable Fixed Rallye and Indiana not having the rear Handbrake Console Improved rear Handbrake Console looks
Fuel gauge on high end and gti gauge is not correct, on gti it sits on empty when there is 10l of fuel in car and goes below empty line on gauge. On high end dash it doesn't go below first quarter or when it is under 5l of fuel. Also now water temp is working but it is showing that it is at 80c while engine is cold, it should go down accordingly 70c that is minimum for gauge to show.
I have to say, that you are doing a very nice job on this! I really like driving this car around! But I also have to say, that I have a problem with this mod. The polycount. The model has around 620.000 triangulars. This is quite a lot, considering, that the polycount of vanilla vehicles of roughly the same size, here for example the Ibishu Covet, is way lower. The Covet has only around 212.000 triangulars. Also to mention, that the covet has two main bodys and quite some extra customisation. I really don´t want to sound like one, who always tries to find something bad on mods, but with this mod, my fps drop almost through my floor. There is a reason, why vanilla vehicles are so optimised. Not only, this prevents the cars from spiking due crashes, but every time, a node of the car gets moved, the game engine has to recalculate the position of every other node and of every polygon from the mesh. The more polygons (triangulars) a model has, the more positions have to be recalculated and this of course affects the overall optimisation of the game. I don´t want, to critisize you or your work in any form, I just want, to give you some constructive feedback. I know, it´s hard, to reduce the polycount of models and I dont expect you, to even try it, but I at least wanted to say it to everyone, who might expect performance issues on low end devices. I really like your work and wish you all the best!
Thanks for reporting, hopefully the gauges can be fine-tuned for good soon Thanks! No problem, the polycount is a well known issue since well, the base car comes from Forza, and turning all of that into a friendly-lowpoly mesh is not something I know how to do properly, plus several other skill issues, so not much I can do I'm afraid...it should be even worse in the Defender and 4Runner.
Just another thing for water gauge it shows 97-98c when engine is at 90c. But afaik it is not hard to tuned them, it should be just an edit in jbeam
i really hate to ask this but as someone who likes renaults, are you gonna look back into your unfinished scenic mod? im not demanding you do it and its up too you.