OFFICIAL Blender JBeam Editor

Discussion in 'Content Creation' started by Leeloo, Sep 20, 2023.

  1. angelo234

    angelo234
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  2. angelo234

    angelo234
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    More bugs fixed
    • Fixed undoing to the first state specifically for importing single jbeam part (I added code that was supposed to fix it but I added it commented out... )
    • Fixed modifying a node that is from a different part than the currently selected part, but the fix makes editing vehicles slow... :| , ill fix this after next week when i come back from vacation
    • More optimizations
     

    Attached Files:

  3. xpogosam

    xpogosam
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    IDK if its related to this in any way or if its something that could be implemented through this but do you know if there is a way to view an individual parts weight sum? Like if im working on a body part and I want to know what its total mass is, would there be a way to see that, either in game or through a plugin for blender like this one?
     
  4. angelo234

    angelo234
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    Nah there isn't a way currently, but could be added
     
  5. JustRobertOFF

    JustRobertOFF
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    when i wanna activate this newest one, it gives this error, how can i fix it? upload_2024-1-28_15-3-32.png **fixed, restarting blender few times helped**
     
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  6. atv_123

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    So I would like to potentially either request a feature, or throw this out there to let the collective think about how it should be implemented.

    Currently I am trying to batch name nodes... and failing miserably.

    Currently I am working with this belt.

    upload_2024-1-31_18-45-40.png

    The nodes look like this... pretty simple.

    upload_2024-1-31_18-46-21.png

    Now... I want to name the nodes a specific way to make them easier to work with in the JBeam.

    The loop closest to me would be named... blt1l and then the loop furthest from me would be named blt1r

    I really have no control over this though so instead of each loop counting up individually as you go around the loop... instead we get... this.

    upload_2024-1-31_18-51-28.png

    I can rename them one at a time of course... its tedious but can be done. What I would like though is to be able to select a loop, be able to specify the first node, and then the direction around the loop where it will count up, and then it automatically counts up and renames all the nodes on that loop.

    Or even a tool to blanket name the prefix and postfix of all the selected nodes. That would be extremely useful as well.
     
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  7. SaiMonicL

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    hey @angelo234 (sorry if i keep pinging you XD) i cannot import my mod with the pc config, i did every step you gave us, but it still didnt work, doesnt import anything, beamng official cars does work, but my mod doesnt, please help
     
  8. fillman86

    fillman86
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    there's many things I want, but there's only one that I really want fixed. Nodes with modifiers stop imports (for example caster on front suspension), if this could be fixed, that'd be fantastic
     
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  9. SaiMonicL

    SaiMonicL
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    Hey fillman, a few tips for Linux (the latest video you made), maybe use Kubuntu, it is very easy to install and it installs all nvidia drivers you need and all other important stuff, I can show you how to install it, just add me on discord: saimonicl, also use vulkan when launching beamng and don’t use the steam play setting, go to the game you want, then to the settings icon in steam of that game, then properties and then go to compatibility and use the proton 8.0-5, way more stable, if you want me to explain everything, just message me :)
     
  10. gittarrgy01

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    Is there any way to make a better shortcut for reverting changes than using ctrl + [ and ctrl + ] since I for some reason can't press those on my keyboard?
     
  11. SaiMonicL

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    What kind of keyboard doesn’t have those? Can you send a picture of your keyboard?
     
  12. gittarrgy01

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    Nah it just doesn't do anything when pressing those keys, it may be software related, I'm not sure
     
  13. angelo234

    angelo234
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    Hmm, mind you the undo/redo system only undoes/redoes changes done to just a JBeam mesh. So you can't use it to undo/redo for other things.
     
  14. gittarrgy01

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    That is good to know, but that is not my problem, I think it may be to do with how my keyboard works, I am not entirely sure, I am gonna try with another keyboard and see if it works then, otherwise I have made some other mistake.

    Btw something I would like to be added if it doesn't already exist and I missed it would be to be able to see wich way triangles are facing in blender if it is possible.
     
  15. SaiMonicL

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    use the face orientation mode
    upload_2024-2-4_13-13-59.png
     
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  16. gittarrgy01

    gittarrgy01
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  17. angelo234

    angelo234
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    btw here is the "final" beta testing version as I've done quite a bit of automated testing and it seems to be stable right now plus its quite optimized, if anyone wants to try it out before I release it (probably like tomorrow if looks all good to me, plus finish up some documentation stuff).
     

    Attached Files:

    #177 angelo234, Feb 13, 2024
    Last edited: Feb 13, 2024
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  18. angelo234

    angelo234
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    Btw anybody experience not being able to move nodes?
     
  19. gittarrgy01

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    Btw I still never got undoing/redoing to work even when using another keyboard, I have to be doing something wrong but I am not sure what
     
    #179 gittarrgy01, Feb 14, 2024
    Last edited: Feb 14, 2024
  20. SaiMonicL

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    thats twice XD maybe remove 1 of the messages lol
     
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