WIP Beta released Autobello Formula Kart Classic (Bodykit Update 2024-02-11)

Discussion in 'Land' started by kirbyguy22, Jan 22, 2019.

  1. Madiolo

    Madiolo
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  2. SSRG

    SSRG
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    Nice!
    If you do get around to making skins for this, make a No Material Racing skin :p
     
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  3. Ax50

    Ax50
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    upload_2024-1-24_15-36-26.png
    Tyrannos Livery maybe? Would look fun with the T-Rex on it
     
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  4. PantherThunder22

    PantherThunder22
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  5. kirbyguy22

    kirbyguy22
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    deadbull.jpg
    Bodykit UV mapping is done! Working on the first livery now. Still a work in progress as I've just switched to using Substance Painter to make the livery and I'm still figuring everything out.
     
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  6. charge_1

    charge_1
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    wow! this looks fun, livery looks great too!
     
  7. poizxn

    poizxn
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    lookin good
     
  8. PantherThunder22

    PantherThunder22
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    it just looks amazing what more can i say
     
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  9. Madiolo

    Madiolo
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    For a first livery this is sick !
     
  10. Ax50

    Ax50
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    Lol good luck, but the results will be top notch then, cannot wait
     
  11. nachtstiel

    nachtstiel
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    I noticed the steering gets a bit shaky when turning the wheel. I managed to eliminate this by lowering the spring of the hydros to 1000000 and the damp to 25.
     
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  12. kirbyguy22

    kirbyguy22
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    deadbull_final.jpg
    karttire_new.jpg

    Final Dead Bull livery. Also made some new tire textures.
     
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  13. kirbyguy22

    kirbyguy22
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    Are you using a wheel, and is it gear, belt, or direct drive? I just tried out those parameters on the hydros and my wheel violently shakes :eek:
     
  14. someguy5738

    someguy5738
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    For 80's/90's kart liveries all I could find were just plain colour schemes with lotsa stickers slapped onto them. If you want to be era-accurate the liveries would be pretty easy to replicate
    As for any cool liveries like that Red Bull one... haven't found any yet :(
    Also, is the tachometer question because you're planning to add a sort of speedo behind the wheel? If not could I maybe suggest one? I know it's unrealistic but I kinda do want to see my speed even while I'm karting.
     
  15. SSRG

    SSRG
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    Maybe an aftermarket one as an option in the parts selector?
     
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  16. Ax50

    Ax50
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    Has anyone tried Alpha 0.2 and 0.3 back to back? Outside the slower acceleration, I like 0.2's behavior better, 0.3 feels really slippery, you always need to over-correct your course, so it feels less like the IRL karts I've tried than 0.2
     
  17. nachtstiel

    nachtstiel
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    This was determined using the node debug set to forces. What I noticed is the steering assembly in game would jitter a lot with the higher values and do not at all with the lower values. I tried setting the damp back up and it's still without the shaking, but I am not sure if that will fix the physical wheel jitter

    I actually do not have a decent wheel... All of my testing is done with a controller.

    One other thing I tried that seems to work is changing the node count of the wheels and increasing the node weight. I set the numrays to 8 instead of 12 and increased the weight of the nodes by 33% and it is much more stable without changing any of the beam values. Slides are a lot more predictable and controllable
     
    #137 nachtstiel, Feb 4, 2024
    Last edited: Feb 4, 2024
  18. nachtstiel

    nachtstiel
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    I found the fix to the gauges not showing up. The engine must be called "mainEngine" instead of "myEngine" for some reason.

    Although, I can't get a speed to register, but the rpm shows and the torque curve app works
     
    #138 nachtstiel, Feb 5, 2024
    Last edited: Feb 5, 2024
  19. kirbyguy22

    kirbyguy22
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    I figured out the speedo problem, it's because the wheels/axles were defined in the wrong order and were powered in the wrong direction. This also fixes the Oversteer and Understeer assists, so it should be a lot easier to drive for keyboard and controller players now. Thanks again!
     
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  20. kirbyguy22

    kirbyguy22
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    Remade the steering system to use torsion hydros, which now properly simulates the unique Ackermann behavior of karts:

    The outside wheel's steering rate slows (and even reverses slightly) when approaching full lock, and the inside wheel now turns much more, causing greater weight jacking at high steering angles. Somehow this completely new system still produces the same force feedback jitter as the old system... hopefully I'll find out what causes it. :confused:
     
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