The final version will be free yes, when the channel achieves 20k subs, but not in repo, because it is not a fictional company - Its is using the Kenworth badge and rotator named Jerr-Dan. Until then there is the paid version that will also be finished in a sense, but It won't have all the features. Like the extra underlift attachments - 5th wheel, axle lift for T-series (I looked, since all T-series are using the same front axle with same node spacing and names - it could be done) - also some different configurations - some crazy powerful version, military version, bumper guard option, plow option. Also want to do the 2 axle rotating winches - like it is on real wreckers.
Because I didn't want to make this a paid mod actually. Paid mods get leaked and when you build a small vehicle for 2 weeks or so, It's ok, but when you build something complex for 6 months or more, like I have and it get's leaked so easily, people will be downloading it for free then the time that went into it is not worth it. So instead I ask subscribers not money for the full version.
Looks awesome man! Is free spool going to be an option eventually? I know that takes a lot of lua fiddling and stuff, but I'm just curious
This should be something to aim for yes. --- Post updated --- There are lots of photos when Googling it.
Amazing mod, thank you @VMFunPhysics I did a little personal tweaks to the torque converter, and did some personal sound mod in the mean time. Performance on 3-piece, and winch physics (Though I recommend non-physics cuz they stick on things.) on 7950X3D is very well, even with AI. It is not nearly as performance heavy as CrashHard's 8x8!
Hello -- just wanted to drop in and say I've really been enjoying the Mod since purchasing 2 days ago. I have been working a real wrecker for almost 15 years and have been playing various computer games since Rigs of Rods trying to sim wrecker operation, performing recoveries, etc. This mod is by far the best experience I've had, coming as close to reality as you're going to get, and its not even done yet! I honestly only got back into BeamNG last December after a hiatus from PC gaming a couple years, and was pleased to stumble upon this mod, released at just the right time. Last time I was using PC games for a wrecker sim, it was Rigs of Rods with the BoxW900 with the wire ropes that were rigid and didn't have any give. To have the ability for the winch cables to actually act like wire rope is a gift in of itself. Its been great to be able to "run a snatch block" off the different boom stages to create a basket. I haven't even needed the spreader bar yet! Also, the ability to snatch off the extended stiff leg for a low pull is amazing as far as simulating a real recovery goes. I've attached some screenshots of a couple of the recoveries I've done while trying this beast out, utilizing techniques I use in real life. The mod is coming along great, only "request for things I would like to see in the future" would be free spooling winches as someone else already stated. Perhaps shackle points on the different boom stages, on the ends of the out riggers, and stiff legs. I don't know if its possible, but maybe an add on like the spreader bar for a snatch block (or pulley) to attach the wire rope to the shackle points. I don't think it would make a difference for the operation because pulling the cable through the imaginary snatch blocks works now, however, it would be next level to see functioning pulleys. It would also be great for doubling the line to the load back to the boom shackle points. See the attached photos for the basket technique employed to perform a controlled roll by catching the high side. Also an option for a standard tow bar with forks rather than the self loader wheel lift would be neat. The all angle winch sheaves were a great addition. Keep up the great work.
Hey! That's amazing how you ran it through an imaginary snatch block off the outriggers. How did you do it? I've been trying to figure out to do that. Is it as simple as using the node grabber and coupling two nodes?
Yes, I let out extra slack to run the rope through "the snatch block" -- if you use the node grabber you can find an appropriate spot on the rope to connect to your pulley point. It kind of finnicky without free spool, but it works once you feel it out a few times. It helps to let the winch in/out once getting your rigging together so it can all "settle" before you start loading the lines.
Interesting. It doesn't seem to work for me. Think you could make a video or something of how you do it? It seems to pull a little bit, but it's lifting the outrigger instead of pulling. I used the node grabber, connected the robe to a point on the out rigger using like 30% power
That is really interesting how you have used the cables using the "imaginary" snatch points. I even haven't thought about this. Basically what happens is since we create extendable ropes with many hydro beams in series in BeamNG.drive and I have used hydraulic beams for this from beta 1.1 - they don't actually break, but pull to a certain force and then stop shortening, and the rest of the cable, that doesn't have this kind of resistance to shortening, will keep shortening. So, yes the cable is pulling the outrigger at a force of about 26 tons per winch. If the outrigger can take it, then it kind of works yes.