WIP Beta released Virginia International Raceway

Discussion in 'Terrains, Levels, Maps' started by kirbyguy22, Oct 8, 2023.

  1. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    By very popular request, I've released an in-progress version of Virginia International Raceway, ported from Automobilista 1. Unlike my other tracks so far, this one is not laser scanned, but it should still be fairly accurate.


    Comes with a Time Trial mission for the Full outer course layout. More will be added at a later time.

    Credits:
    Reiza Studios - Original assets (Automobilista)
    Kunos Simulazioni - Some textures (Assetto Corsa)

    KNOWN ISSUES
    • Some walls and barriers are missing collisions entirely (The walls that do have collision shouldn't be sticky :))
    • The unpainted serrated concrete kerbs will puncture your tires if you slide over them. The collision meshes for these will probably have to be simplified to prevent tire nodes from getting stuck in them
    • Some textures are wrong or are missing PBR
    • No AI support (yet)
    • Missing static reflections - change the time to night and back to day and reflections should re-appear
     

    Attached Files:

    #1 kirbyguy22, Oct 8, 2023
    Last edited: Feb 10, 2024
    • Like Like x 15
    • Agree Agree x 1
  2. a28

    a28
    Expand Collapse

    Joined:
    Jan 28, 2020
    Messages:
    771
    Your maps are always a pleasure to play with
     
  3. RubyNarwhal

    RubyNarwhal
    Expand Collapse

    Joined:
    Aug 9, 2021
    Messages:
    26
    bro please do tsukuba next
     
    • Like Like x 2
  4. XenoYparxi

    XenoYparxi
    Expand Collapse

    Joined:
    Jul 4, 2018
    Messages:
    35
    Love this track! Are there any plans on updating the lighting? Without dynamic reflections the cars don't have reflections and some materials may even turn into a void
     
  5. endy7476

    endy7476
    Expand Collapse

    Joined:
    Oct 6, 2021
    Messages:
    188
    this looks amazing! great job
     
  6. kirbyguy22

    kirbyguy22
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    90
    You mean static reflections? The map does have them, however they don't show up when the map loads. If you change the time to night and back to day, the static reflections should show up again.
    It's a bug with my cubemap switcher script that uses a different cubemap at night so that the roads don't glow. I found what causes the bug so that will be updated soon.
     
    • Like Like x 1
  7. XenoYparxi

    XenoYparxi
    Expand Collapse

    Joined:
    Jul 4, 2018
    Messages:
    35
    Yeah ok, I played around in world editor afterwards and that indeed seemed to have fixed it. Glad to hear it will get adressed! That being said, some stationary lights during the night would be nice to have for night racing. Not a lot of track mods that have them :D
     
  8. NUGGET4808

    NUGGET4808
    Expand Collapse

    Joined:
    Oct 22, 2021
    Messages:
    30
    I don’t know if it’s just me but comming up the long front straight I have a major fps drop that’ll go away out of the first turn.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice