I have no speculation, I just want the devs to fix memoy management. Spawning a single AI vehicle causes a huge memory leak.
More like the result of a Fiat 600 and a VW Beetle spending some "quiet time" together in the garage. It's an "FW Bee-Hundred", with the glowing outward charm of an Italian and the beating steadfast heart of a German.
and all of the suspicious fascist origins of both but getting back onto some more grounded speculation, what do we expect the map team to be up to? there appears to be a lot more planned for WCUSA, with a lot of roads to nowhere all over spearleaf island, and the old concrete plant and movie studio lot are still decidedly bare. I wonder if they're intending on putting some ultra-fancy seaside mansions on the lighthouse end of the island, since that's a well known LA area which doesn't have any representation yet, and could also have some gameplay uses (I'm imagining a career mission where you break in and steal some millionaire guy's scintilla)
I‘d love to see some luxury seaside homes on spearleaf island! And I like the idea of a mission where you need to steel a scintilla xD
When are we going to see a modern pickup truck for the game? I feel like that type of vehicle has been the most requested.
I wonder what's the status on the tyre thermals project, it is an infamously hard thing to get right in simulation software so i wonder how they've been coping at trying to perfect it.
Surprised nobody's pointed out Diamondback's post still. He made a control box due to the lack of inputs when working with BeamNG. What inputs do we see and what may they correlate to
I'm no expert but 'crane' is immediately what I thought of Diamondback just wanting to show off his cool build looking at this like 0_0