My BeamNG folder setup. Dev screen because I'm developing beamshop atm. (imported from here) shop\volksfagen contains the files for my Jetta. But when I type Code: compile volksfagen -install It will make a ZIP file for the experimental version of the game, place it in build, then install it into the game. - - - Updated - - - Okay so we've all wanted to convert DTS to OBJ, correct? I'm working on a converter (key words are working on) (imported from here)
The fruits of a nights(and mornings) labour! First ever thing in BeamNG! Big thanks to B25Mitch for the brilliant tutorial. In depth enough to allow you to understand what's going on, but also vague enough to force you to trouble shoot your own issues (I know about the shading issues btw)
nice one, but i have few notes - on moskvitch leaf suspension was only on rear axle/ Front suspension , Rear And its actually a pickup with factory hard roof bolted onto bed/ variants:
Done a bit of work on this thing. Messed around with body lines a bit and rendered it with fancy cycles shaders The rear end of the car has pretty much no detailing yet since i removed the old detailing cause i didn't like it. So it looks a little boring on the second image at the moment. Anyone know why i am getting the bright pixels on my cycles renders? Would really like to fix that but i don't know how to.
Increase Samples, Play with the Filter Glossy option, disable the Caustics. Clamp may be an option too, but it makes the whole scene look darker.
Disabling Caustics mostly fixed it, still not perfect, its odd cause i have never had the issue before. Decided to render it at 4k (UHD) since that will help make it less noticeable.
pro drift! one of my friends(call him bob) had a friend rip some models from 18 wheels of steel and said do what you want. Now the Bob is having me convert them to beamng. gonna be a long fun process
i am planning on making the frame and stuff from scratch, currently just using it as a something to drive on. also by axis flipped what do you mean?
Still, gabe is working on the jbeam, and the final verion might differ vastly. forget the axis EDIT: about the blockhead Because the idea of a RWD hatchback is just so wrong, i started to fuse the covet's drivetrain with the blockhead's drivetrain. Nothing too monstrous. Did some editing and chopping the covet apart to make everything fit better. Will still use the carburated fourbanger, but in FF layout. Gonna totally call it Gavril Blockhead
I present: Helios Red T1507 I'm researching and figuring out the factory color options. My options don't show in the space bar screen yet despite copying and renaming the factory vehicle's .json files :/