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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Dummiesman

    Dummiesman
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    Joined:
    Sep 17, 2013
    Messages:
    4,696
    My BeamNG folder setup. Dev screen because I'm developing beamshop atm.

    (imported from here)

    shop\volksfagen contains the files for my Jetta. But when I type
    Code:
    compile volksfagen -install
    
    It will make a ZIP file for the experimental version of the game, place it in build, then install it into the game.

    - - - Updated - - -

    Okay so we've all wanted to convert DTS to OBJ, correct?

    I'm working on a converter :) (key words are working on)

    (imported from here)
     
    #3781 Dummiesman, Nov 28, 2014
    Last edited by a moderator: Nov 28, 2014
  2. RedBolide

    RedBolide
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    Joined:
    Apr 22, 2013
    Messages:
    362
    Just thought I'd share a picture of the Datsun...and nothing else...hint hint wink wink
    screenshot_00022.jpg
     
  3. ItaliAsian

    ItaliAsian
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    Aug 13, 2013
    Messages:
    187
    Is that a Chevy Caprice Wagon/ Buick Roadmaster I see?
     
  4. RedBolide

    RedBolide
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    Apr 22, 2013
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    362
    No it's a Datsun 720 King Cab. Pretty neat, right?
     
  5. ItaliAsian

    ItaliAsian
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    Aug 13, 2013
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    Yeah. I have a Datsun 620 it uses pretty much the same chassis.
     
  6. AMG V12

    AMG V12
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    Aug 16, 2013
    Messages:
    209
    The fruits of a nights(and mornings) labour! First ever thing in BeamNG! Big thanks to B25Mitch for the brilliant tutorial. In depth enough to allow you to understand what's going on, but also vague enough to force you to trouble shoot your own issues :) (I know about the shading issues btw)
     

    Attached Files:

    • Alfa Cabrio J-Beam.png
    • Alfa Cabrio.png
    • Like Like x 1
  7. BlueScreen

    BlueScreen
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    Apr 5, 2014
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    624
    You need to release this as the 'alfag romeo'
     
  8. Wolf

    Wolf
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    Feb 21, 2014
    Messages:
    285
    With all these fags I think a should make a peterfag or Kenfag maybe even a scanfag...
     
  9. 14ramosr

    14ramosr
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    Joined:
    Sep 7, 2013
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    979
    Peterfag, one of the boxy models. SO no matter how peterfaggy it is, its actually really accurate
     
  10. Pontiac

    Pontiac
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    Joined:
    Jul 26, 2014
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    148
    Could you try to make it lake a paper texture? Just like these cars. ;)
    cool_car_of_death.png batcar_front_view.jpg the_a_van.png de_future_car.jpg
     
  11. Jujune

    Jujune
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    Aug 5, 2013
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    1,122
    psst i found secretz!
    Looks at dis nice caprice

    caprice secret.jpg
     
  12. Arioh

    Arioh
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    Joined:
    Dec 18, 2013
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    89
    nice one, but i have few notes - on moskvitch leaf suspension was only on rear axle/
    Front suspension
    040.gif
    Moskvitch-412_20.jpg ,
    Rear
    Moskvitch-412_19.jpg

    And its actually a pickup with factory hard roof bolted onto bed/
    variants:
    max-20110305162851744.jpg
    IZJ27156-1.jpg
    moskvich_2715__93216560f.jpg
     
  13. aljowen

    aljowen
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    Oct 21, 2012
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    1,677
    Done a bit of work on this thing. Messed around with body lines a bit and rendered it with fancy cycles shaders :p
    Render1.png Render2.png
    The rear end of the car has pretty much no detailing yet since i removed the old detailing cause i didn't like it. So it looks a little boring on the second image at the moment.

    Anyone know why i am getting the bright pixels on my cycles renders? Would really like to fix that but i don't know how to.
     
    • Like Like x 1
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    Increase Samples, Play with the Filter Glossy option, disable the Caustics.
    Clamp may be an option too, but it makes the whole scene look darker.
     
  15. aljowen

    aljowen
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    Oct 21, 2012
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    1,677
    Disabling Caustics mostly fixed it, still not perfect, its odd cause i have never had the issue before. Decided to render it at 4k (UHD) since that will help make it less noticeable.
    Render 4k.jpg
     
    • Like Like x 1
  16. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
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    1,698
    pro drift!
    screenshot_00109.png

    one of my friends(call him bob) had a friend rip some models from 18 wheels of steel and said do what you want. Now the Bob is having me convert them to beamng. gonna be a long fun process
     
  17. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
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    1,349
    yeah
    you also seem to have flipped some axis

    Screenshot - 29.11.2014 - 18:35:34.png

    gonna make that interesting.
     
    • Like Like x 1
  18. Narwhal

    Narwhal
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    Aug 4, 2013
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    i am planning on making the frame and stuff from scratch, currently just using it as a something to drive on. also by axis flipped what do you mean?
     
  19. Atomix

    Atomix
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    Joined:
    Dec 15, 2012
    Messages:
    1,349
    Still, gabe is working on the jbeam, and the final verion might differ vastly.
    forget the axis

    EDIT: about the blockhead

    Because the idea of a RWD hatchback is just so wrong, i started to fuse the covet's drivetrain with the blockhead's drivetrain. Nothing too monstrous.

    Screenshot - 29.11.2014 - 19:43:56.png Screenshot - 29.11.2014 - 19:43:19.png

    Did some editing and chopping the covet apart to make everything fit better.
    Will still use the carburated fourbanger, but in FF layout.

    Gonna totally call it Gavril Blockhead
     
    #3799 Atomix, Nov 29, 2014
    Last edited: Nov 29, 2014
    • Like Like x 1
  20. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    screenshot_0000012.jpg
    I present: Helios Red T1507

    I'm researching and figuring out the factory color options. My options don't show in the space bar screen yet despite copying and renaming the factory vehicle's .json files :/
     
    • Like Like x 1
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