btw do you guys want dev quality (i can accomplish that)? so that there would be ALL the things back end of a d series has (exeptions: gas tank, muffler driveshaft etc) and all the frames, and also heavy upfits?
and with the next day, next frame is done (standart and heavy duty) --- Post updated --- i have a problem where the taillights are white, but after they break they return to their normal texture
its not the glowmap, just the outer pickup glass material (the pickup glass damaged works), also gonna remove that diff you can still see tommorow you can see more here: https://www.beamng.com/threads/texture-doesn-show-up-kinda.96786/ (and also test the alpha mod)
I fixed it by adding the glowMap info from the D-Series. Code: "glowMap":{ "gavril_taillight_R":{"simpleFunction":{"signal_R":0.49,"brake":0.49}, "off":"gavril_lights", "on":"gavril_lights_on", "on_intense":"gavril_lights_on_intense"}, "gavril_taillight_L":{"simpleFunction":{"signal_L":0.49,"brake":0.49}, "off":"gavril_lights", "on":"gavril_lights_on", "on_intense":"gavril_lights_on_intense"}, "gavril_taillight_lowhighbeam_R":{"simpleFunction":{"signal_R":0.49,"brake":0.49,"lowhighbeam":0.49}, "off":"gavril_lights", "on":"gavril_lights_on", "on_intense":"gavril_lights_on_intense"}, "gavril_taillight_lowhighbeam_L":{"simpleFunction":{"signal_L":0.49,"brake":0.49,"lowhighbeam":0.49}, "off":"gavril_lights", "on":"gavril_lights_on", "on_intense":"gavril_lights_on_intense"}, "pickup_taillightglass_R":{"simpleFunction":{"signal_R":0.49,"brake":0.49}, "off":"pickup_glass", "on":"pickup_glass", "on_intense":"pickup_glass"}, "pickup_taillightglass_L":{"simpleFunction":{"signal_L":0.49,"brake":0.49}, "off":"pickup_glass", "on":"pickup_glass", "on_intense":"pickup_glass"}, "pickup_taillightglass_lowhighbeam_R":{"simpleFunction":{"signal_R":0.49,"brake":0.49,"lowhighbeam":0.49}, "off":"pickup_glass", "on":"pickup_glass", "on_intense":"pickup_glass"}, "pickup_taillightglass_lowhighbeam_L":{"simpleFunction":{"signal_L":0.49,"brake":0.49,"lowhighbeam":0.49}, "off":"pickup_glass", "on":"pickup_glass", "on_intense":"pickup_glass"}, },
yea, thanks fot it, it got rewritten when i was renamig the files to not collide with the default pickup jbeam. mod update: removed the diff, and added both longbed frames and beds
I tried the alpha and it seems to be coming along nicely. And I hope the tongue gets added soon so it can be towed.
Yes, i am going (for the sake of dev quality, and me being incapable of working with materials) copy other tongues from other trailers and let you select your one (short, long, camper, gooseneck, etc), been on a vacation now, so progress was not made, but now i continue to work on it