New Alpha download released! Newer version available Fixed major fps issues. Made trees standalone. Start to mission/race creation. (some bugs still - If you get black screen after the mission, spam esc) Started on Sawmill. Enjoy!
New alpha is out! Link here! -Added a few spawn points with thumbnails -Added a huge network of offroad trails! Use the navigation app as your local trail map! -Various other improvements
Absolutely love the rally car time trial, played it for a couple hours and got a 2:11:343. I think the time goals should be 2:10, 2:20, and 2:30 instead of 2:05, 2:15, and 2:30 unless someone else can try it and get three stars. Highly recommend, it feels great
For me, I place one initial decal by hand, convert that into a mesh road using a converter mod in the forums. Then I export the mesh road, take it into Blender for processing. For terrain painting I render the mesh road as a png and import that into Beam as a layer map. For the visual decals, I use the curves from the mesh road. I use an addon for Blender to export the processed curves to .json.
Okay thx. The part for the terrain painting makes sense. What I don´t really get is the visual decals. Is there a way to autoplace them according to your Blender output .json? Also the decals in a corner have different radii and lengths, how does that work? Thank you for explaining, there is still so much to learn..
I use geometry nodes in Blender, but you can do it manually. -Lay out your mesh road at desired width. -Export mesh road from Beam and import to Blender. -Delete all of the geometry that isnt your desired decal splines -Export from Blender to .json using a exporter addon for Blender I found somewhere here in the forums
Okay makes sense. And how do you turn the exported .json into the desired decal? Inside the world editor or by writing in the json file?
That exporter I found in the forums lets you name it whatever decal you want. Or if you just do default, you can change it once its in the editor. Sorry I cant find the link to the exporter, but I found it here in the forums.
I guess the guardrails can be placed with the same technique or is there another trick? Anyways great project, I can only encourage you to keep going!