Good morning. I started modeling a police lightbar for the Gavril GM since Sunday. I made a model inspiring the Aerodynic. I used videos, the wiki and lightbar models from other modders, as well as vanilla lightbars. Everything went well, the lightbar is in the game, it has good physics and the nodes and beams are well placed. But I have 2 problems. The first is that the textures don't work so when in my file the paths and names are correct. the second problem is that I can't turn them on and when I look at the code I don't understand how the patterns work and everything that could be related to the light. Here are screens, videos and files from my lightbar. I added the lightbar.zip for you test and tell me if you found error. I really need help
--- Post updated --- Here is the lightbar but with Materials.json folder. And i have same texture problem. Blue en red in orange "no texture"
Your material names in the glowMap don't match up. Please read: https://documentation.beamng.com/modding/vehicle/sections/glowmaps/
Here is the lightbar but with Materials.json folder. And i have same texture problem. Blue en red in orange "no texture" Finally my problem is fixed. My friend show me errors i do and take his time to explain me how work lightsbars, glowmaps, materials, and patterns. My lightbar is good now