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G27 steering by itself

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Shadowdragon94, Dec 3, 2014.

  1. Shadowdragon94

    Shadowdragon94
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    Jul 9, 2013
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    ok so today i played a bit of beamNG,

    whenever i barely turn the weel to the center,or to the left the wheel automatically goes to the left and stays there,it seems like somthing about force feedback or somthing

    please help
     
  2. logoster

    logoster
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    are you using experimental? if so then the reason your g27 does that there's force feedback in the experimental branch (obviously in BETA, otherwise it'd be in stable branch)
     
  3. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    790
    2 things it can be from what I've experienced. The first is that the force feedback direction is inverted for some wheels, such as my logitech driving force pro. You may need to go into hydros.lua to change the direction from 1 to -1, or vice versa.

    The other thing I've noticed on my wheel is that if you ctrl+R, select a new vehicle, or alt-tab from fullscreen, if there is a force currently acting on the wheel when you do this, the force will get "stuck" in the wheel, forgotten by the game, but left in the controller's memory somehow.

    It's fun to try out but it's a little too finicky still, after some time playing with it I ended up disabling ffb in hydros.lua due to the second issue I mentioned.
     
  4. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    You need to reverse the FFB direction to -1 in hydros.lua, like Goosah said.
     
  5. gmaksi83

    gmaksi83
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    after the new update, I changed from 1 to -1 and tested the non-modified cars, the covet and the T-series pull the steering wheel always left, maybe other cars too, but the T-series was really worst, and one other thing, sometimes with some cars when i drive slowly, and turn the wheel left and right, example test the handling, the wheel turn left almost self, no force on it, then really hard to turn the wheel right, and do this on the flat terrain, so on.
     
  6. logoster

    logoster
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    then you need to change it back to 1, -1 is only for people who have what you're stating happen except on 1 instead of -1
     
  7. gmaksi83

    gmaksi83
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    The FFB -1 reverse the real wheel data! so if i change back to 1 i get reversed FFB effect when the wheel always wanna pull left or right never wanna come back to center. Example picture...was a fast painting.. :p
    FFB example.jpg
    So, i never wanna change back to 1, I wanna get real effect!
     
  8. logoster

    logoster
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    you don't seem to get it...

    if your wheel is pulling to the left or right when your not moving, you use the opposite of what you're already using

    so if your wheel is pulling to the left or right when not moving on -1, you want to use 1, if it's pulling to the left or right when not moving on 1, you want to use -1

    as the wheel pulling to the left or right when you're not moving is NOT realistic
     
  9. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Or, it could be issue two, as I mentioned above.
     
  10. hunger993

    hunger993
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    Joined:
    Dec 2, 2014
    Messages:
    9

    This is the problem i was having with my Fanatec, I found i needed to i need to increse my force feed back a little to get over that

    Code:
    -- The direction of the real wheel's FFBM.wheelFFBaxisdir = -1
    
    
    -- The FFB Force coefficient
    M.wheelFFBForceCoef = 1000
    
    
    -- The FFB steady force limits (in Newton)
    M.wheelFFBForceLimit = 5
    
    Also some cars are wonky to begin with especially if they have a lot of torque, or really low gears
     
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