Outdated Beam Legal Racing - SLRR Inspired Hardcore Career Mod

Discussion in 'Content Creation' started by r3eckon, Aug 4, 2022.

  1. r3eckon

    r3eckon
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    They're vanilla configs so tire grip can be an issue, at some point I'm planning on adding code that modifies configs before spawning to use race tires.
     
  2. Powershooter98

    Powershooter98
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    Hey there, car dealers seem to crash my game most of the time, happened on East Coast and Utah.
    After it happened once, i deleted all folders and reinstalled the mod but it still happens.
    Based on the Log i think it's just Vulcan/the engine losing my gpu for some reason, before that, it say'd 'Lua error while attemting to write a nil value.'
    Wanted to write here anyways just in case it's the mod and not just Vulcan being janky.
     
  3. Aeroracer

    Aeroracer
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    Hello!

    Having a bit of trouble getting a Nürburgring Track event to start. I have the most recent addon installed that supports track events for this map, as well as the latest version of the map.
     

    Attached Files:

    • BLR.jpg
  4. Vegt

    Vegt
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    There was an update for addon support 2 days before, do you install it?
    I had a similar problem read the last page)
     
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  5. rapturereaperALEX

    rapturereaperALEX
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    Can you consider adding the "life" gauge as a "stress" gauge. After x races/activities it goes up a number. This way it makes it mandatory to sleep after a while. Just started a new career (several times) hard to get a footing with the new repair system. I like it too much to go back.
     
  6. Aeroracer

    Aeroracer
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    Yes, problem is fixed now, thank you.
     
  7. r3eckon

    r3eckon
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    If it doesn't crash without Vulkan that's definitely the cause, game crashes are unlikely to be caused by the mod. Vulkan is prone to crash when your GPU runs out of VRAM, I've also seen reports about memory leaks with the API so it's possible GC isn't working properly and keeping unused textures in GPU memory. More stable rendering APIs will usually just slow down rather than crash due to lack of VRAM. Car shops spawn a lot of cars which combined with traffic will use a relatively large amount of memory especially if you're playing with high texture settings and dynamic reflections among other graphic settings that can impact VRAM usage. Look at your GPU dedicated memory graph in task manager, see if it crashes the game when memory usage is too high. If it does you can try lowering texture quality, lowering the amount of traffic vehicles, etc. My todo list has an item about adding an option to disable traffic while browsing car shops, which could help, but I never added it because I thought the lag from spawning traffic after exiting shops would be annoying.

    Maybe eventually, I'm aware a lot of players would like it so I might add a "roleplay mode" option once I'm done with the main features I had in mind initially, since that might not be everyone's cup of tea. Could add stuff like sleep/energy, need to buy food, limited garage space that can be upgraded by buying properties, etc.
     
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  8. rapturereaperALEX

    rapturereaperALEX
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    When you can, try to add the car info in the garage too ! The advanced repair is brutal, on the frame damage...lol

    If I can help, how could I change the UI to a different system ? Graphics animations ? I'd do that.
     
  9. r3eckon

    r3eckon
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    I'm not sure what you mean by car info. As for the UI, you have to know AngularJS, JS, HTML+CSS and lua to create or modify apps. If you know HTML and CSS you can change the layout a bit without having to do any of the backend functionality stuff. Information being sent back and forth between UI and game engine is done in AngularJS on the UI side and lua from the game side. If you know this stuff then I suggest you take a look at some of the more basic UI apps I've added to the mod like the performance data UI which only shows a few values to see how it all ties together.
     
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  10. TreuImmer

    TreuImmer
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    Hello, was just wondering on a quick fix. For sone reason the menus for the UI (money, rep etc) just shows up as grey lines and not as actual text & values
     
  11. rapturereaperALEX

    rapturereaperALEX
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    Well, not gonna happen...lol Car info as in some performance info for cars in the garage. (power, etc...)
     
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  12. r3eckon

    r3eckon
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    Try changing the IMGUI scale option, this seems to be a new issue probably due to changes in the latest BeamNG patch. On my end the UI temporarily becomes very small but as scale settings are applied it goes back to normal.

    Oh yeah this should be easy enough to add, good idea.
     
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  13. rapturereaperALEX

    rapturereaperALEX
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    Regarding the disappearing parts when repairing using 'selective repair' and not ticking anything, if the said parts are damaged, any parts not ticked for repair get removed. So any damaged parts will just go away. Not sure they get back in the inventory. Are they supposed to disappear ? I haven't tested this without mods btw.
     
    #873 rapturereaperALEX, Mar 18, 2024
    Last edited: Mar 18, 2024
  14. Powershooter98

    Powershooter98
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    Vram doesn't exceed 12Gb of my 24GB so i'm fine there, seems to be Vulcan having a hard time spawning the cars at dealers and then sometimes crashing the pipeline for the gpu i assume.
    I kinda have to use it though since Dx is just quite laggy in comparison and that makes the game not very enjoyable.
     
    #874 Powershooter98, Mar 18, 2024
    Last edited: Mar 18, 2024
  15. r3eckon

    r3eckon
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    Yes that's the way this feature works. If a part is damaged and not repaired it's removed from your vehicle and will not be added to inventory. If undamaged parts are attached to the damaged part (say the spoiler is undamaged but the trunk is damaged) they will be added to inventory.

    Personally I have no issues with DirectX though I don't play with maxed out settings and only 1080p resolution. If your GPU is high end enough to have 24GB of VRAM it's weird that DirectX would be laggy even at 4K you should have plenty of memory for max res textures. You could try manually disabling traffic before going into shops, there's a toggle in the BeamLR options menu for that. Maybe that could prevent crashes.
     
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  16. rapturereaperALEX

    rapturereaperALEX
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    Not sure if it's 3rd party mod related but I found an inventory bug. It goes negative upon selling 2 and can make infinite money. Only on the D series. But other cars have 2 parts when you remove and sell. upload_2024-3-19_6-34-35.png

    It's the tailgate in the small pic.
    Edit: Any removed item has the same negative behavior for the D series. It's possibly some mod I have, if I'm the only one.
    Edit 2: And now it works. Selling from the tab section not the "ALL" section ?
    --- Post updated ---
    Flamig truck
    Not sure what's up. He just stopped there on fire
     

    Attached Files:

    • upload_2024-3-19_7-13-14.png
    #876 rapturereaperALEX, Mar 19, 2024
    Last edited: Mar 19, 2024
  17. r3eckon

    r3eckon
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    Doesn't seem to happen on my end, tried to delete from all tabs but that doesn't change anything and shouldn't given that's the same exact code being executed. That being said I did notice a mistake with the condition that checks the part count before removing it from the inventory. But even that shouldn't cause issues because the UI isn't supposed to show parts with 0 count. I tried double clicking the sell button but it only sold once and didn't hit negative count.

    Try with all your other mods disabled see if it still happens.
     
  18. rapturereaperALEX

    rapturereaperALEX
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    It's a mod, it also doesn't show many many parts available in the shop.
     
  19. rapturereaperALEX

    rapturereaperALEX
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    So, after changing cars (a pink slip) in the garage, I got no car, as in just a view, not fps mode, can't walk or do anything. How can I change what car info I have in my driven car ? what's the file name for my currently used car ? "car0" ?
     
  20. r3eckon

    r3eckon
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    Check beamLR/mainData line carUsed value. You can also change it to get back to a working car. Clear the console just before loading and check for errors when the bugged car loads.
     
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