200bx is decently close but as you said not a direct copy, it takes inspriation from a few 90s cars. They weight about the same and suspension wise are similar ( I think?). Power wise the 200bx has a 2.0L making 140ish hp, but the twin cam usdm 240sx had a 2.4L making 160ish. And the later JDM 180sx made 200ish with a 2.0L, so a little all over the place. Hoping a remaster makes some changes in that area. Body wise the 240sx is a hatch the 200bx isnt, even though its styled like the hatch and not the coupe. Also the interior is very close to the FC RX7. Ill have to give lennys car a go soon, def want to run it
I know this is kind of a long shot, but, if the car on the teaser is a 200BX remaster, I can imagine versions of it with the 2.7 V6 engine that is avaliable for the 1996 Pessima, both in NA and twin turbo versions.
Dear sir, I can quite assure you I have no intentions of committing such a foolish act as that! or in normal speak hell nah dawg dw
Small word dump on speculation, facts, and wishes going to and well beyond this upcoming update. I’m going to start cooking up a video for the YouTubes this weekend (kind of an open invitation for anyone to add on or oppose): -WC USA is the designated map for career mode meaning lots of its surroundings likely foreshadow gameplay (quarry, steel mill, shipping yard, logistics, construction site, refinery, woodlands, tracks, etc). -CaptainZoll pointed out a logwalls model for the flatbed which supports the proof surrounding logging transportation. He was also the first to spot the portapot’s crane hoist we’re all aware of now. -Diamondback posted a very well made custom button box. It also contains some analog sticks that look similar to what you’d find on crane controls! -There’s a forklift image on the large cargo boxes. It doesn’t mean much but one can wish. -Cement truck is WIP. -The myth of the dynamic decal editor being repurposed for dirt/scratches is false. -tdev said dirt and scratches are under consideration but can’t promise they’ll be added. They’d involve a tremendous amount of work/time. -No BeamNG related updates from AngeTheGreat as of lately. -Winches were in the works during the Gambler 500 update. I imagine they’re close. -Tdev noted tire thermals have proven to be really complex (likely given all of the terrain types, compounds, etc.). I’m honestly alright with waiting on these since I could only imagine the workload involved. -The dimmed teaser shares many similarities to a KLJP 200bx. My bets are that we’re looking at a remaster of my 3rd most favorite car _________________________________ All of the following is per Krallopian; Always giving detailed info for career mode (freaking legend): -Future plans to build staged-buildings by hauling materias suchs as wood, pipes, etc. -Future plans to buy ambulances, buses, taxis, trailers, etc. from expected locations. -Plans to ‘finish up’ the cargo delivery and trailer aspect of the Laborer branch before 0.32. -Distant goal to paint vehicle panels per part. Maybe faded primer/paint with age (PLEASE YES). -Maybe paintable individual panels outside of career mode? -Purchasable bodykits and other cheaper bundled options planned. -Mileage of trailers is on a wishlist. -Modder Chads could design custom career modes! -Plans for players to collect, buy, and sell vehicle parts in the distant future. -Already primered panels added to replace dented parts in 0.31 in case you missed it. -Gas usage will remain realistic. -The team likely won’t worry about oil and transmission fluid changes as you use your car (though I’d encourage a price involved to change it for purchasing used vehicles that may require it). -Tech is needed to secure items to trailers. -Ultimate goal is to allow players to use any vehicle for any challenge. -Goal to simply UI. -Homes, businesses, and more are planned for purchase much further into the future. -If multiplayer can be added and supported the team would like to involve it with career mode. -Oreos are a solid choice of cookie. -Wear sustaining vehicle parts such as shocks, brakes, and tires are being looked into for changes based on vehicles’ mileage. Currently vehicles may have a loss of power and rough idle if they’re high mileage. -It’ll be encouraged to test drive vehicles to dodge lemons during shady deals (absolutely love this). -When the motorsports branch is able to receive attention, drag racing will be part of it. -Hopes to see tire and brake wear. But nothing set in stone as of yet. -Plans to add theft but balance will be a huge concern (personally hope for a massive risky fine somehow incorporated if/when caught). -Nitrous oxide will likely be refillable from one’s garage or the drag strip. -UI tweaks are already set for 0.32! -Residential areas have received tweaks for visuals and performance. -Some mechanics have been added for delivering different materials but there are some concerning bugs to work out before it’s releasable. -The Motorsports branch is receiving some attention along with drifting! -Different paint job finishes can be selected. If you want your car to feel like you can dip your hand into it it’ll cost you extra!
That claim is half-right. Vegetation objects, such as trees, bushes, sometimes boulders, etc. can exist wherever the map creator/modder decides to place them. They can be on the terrain object, just outside the terrain object, underground, 500kms away from the center point, etc. Groundcover, the system that's used to place a LOT of small, collisionless vegetation billboards like grass, flowers, and ferns, can only exist on a terrain object. There is no performant way to make it work on static mesh, afaik.
I feel like an update to motorsports and especially drifting in career mode aligns perfectly with a 200BX remaster, a car that is perfect for both of those things
if they updateing drifting its more or less conforms 200BX remake.remaster and/or new car is a JDM ( japan car ) so not German/US
Guys! dart just changed their name to Vantello! Speculate!!! /j I had to add that because last time I did this we started talking about pride wrapped F150s and I looked like a massive idiot
I kinda wish they'd wait on West Coast updates until they improve the engine to support bigger maps without performance loss and figure out how to expand maps without rebuilding them completely. Currently the way they're expanding the map with mesh terrain looks really ugly without having support for the grass system. IMO the map needs longer distances between locations to be more interesting to do delivery missions in. Does the engine even support occlusion culling? When looking towards the city with landscape in the way I still get the same FPS drops that I'd get without the terrain blocking the sightline. If it doesn't or it doesn't work well they should really prioritise fixing it. There's so much to improve about the performance of these static maps.