hi, i am working on a beamng lore friendly ford cortina, and am wandering wether someone could help me finish this mod to a high standard, and also, how do i fix the texture issues and the missing parts, i have tried everything
Missing parts: slot type issue maybe Texture issues: see if every face is shaded smooth, and flipped correctly
That’s not a shading issue, that’s straight up a missing mesh. You sure the flexbodies section is all good? Maybe see the UVs or materials as well idk
can i send you the files --- Post updated --- everything else works as intended but that one thing just decided to break
I don't think that'd really help, I have no clue what could this be caused by if only part of the mesh is missing.
the part is there in blender and is correctly named --- Post updated --- do you know of anyone who may be able to help
I think I know how to help you with the missing mesh : Make sure the name of the model in blender is the same as in your flexbody section. If it still does not appear try clearing your cache. If it still does not appear make sure the group of the mesh in the flexbody section exists. If it STILL does not appear then I have no idea why, you can check the console for errors tough.
that fixed a different problem, and my console doesnt work --- Post updated --- the missing flexbody still persists --- Post updated --- i fixed it, by joining the engine blocks to their respective engines
and clearing the cache fixed the textures --- Post updated --- do you know anyone who may be able to help do texturing --- Post updated --- how do i make things less jiggly and fragile, things like the driveshaft
Well I can help you with creating materials but I never did UV mapping in blender tough. Also I never worked with creating nodes and beams so I don’t know how to make them less jiggly, i’m sorry but if you want to make the beams break more easily you can decrease the beamStrength in your jbeam file and if you want the beams to be unbreakable you can set the beamStrength to “FLT_MAX”. I hope this helps at least a bit .