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Cant get my textures working properly

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by dkofen, Mar 29, 2024.

  1. dkofen

    dkofen
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    Joined:
    Mar 29, 2024
    Messages:
    11
    Im already have a AO texture, its attached to the my material at blender
    i am also did a matrials.json file to bind my material since the console says "Unable to find material mapped to"
    anyways i am keep getting "NO TEXTURES" texture
    upload_2024-3-29_20-2-48.png
    i am also attaching whole mod and materials.json file as well
    AO located at the same folder with .json file and all other stuff
     

    Attached Files:

  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,434
    The file path to the texture doesn't match the file path in the materials file. It needs to be the same path (relative to vehicles folder of course).
     
  3. dkofen

    dkofen
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    Mar 29, 2024
    Messages:
    11
    sry just missed it
    and, after path fixing its still doesnt work
    upload_2024-3-29_23-53-46.png
    got the same error in console

    fixed code down below:
    Code:
    "gcorp": {
      "name": "gcorp",
      "mapTo": "chrome",
      "class": "Material",
      "Stages": [
           {
             "ambientOcclusionMap": "vehicles\coupe\coupe_parts\coupe_signia\chrome.dds",
           {},
           {}
         ],
      "dynamicCubemap": true,
      "materialTag0": "beamng",
      "materialTag1": "vehicle",
      "version": 1.5
    }
     
  4. JUSTCOD

    JUSTCOD
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    Joined:
    Jul 12, 2023
    Messages:
    202
    have you cleared the cache
     
  5. dkofen

    dkofen
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    Joined:
    Mar 29, 2024
    Messages:
    11
    no, but i got some knowledge about materials

    anyways, BeamNG works terrible with my AO created at Substance
     

    Attached Files:

    • upload_2024-3-30_1-27-16.png
  6. JUSTCOD

    JUSTCOD
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    Joined:
    Jul 12, 2023
    Messages:
    202
    the cache clearing may help with fixing the no texture issue
     
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,434
    What is the exact full error you are getting? Is the material name the same as in Blender? Have you tried validating the Json?
     
  8. AlexKidd71

    AlexKidd71
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    Joined:
    Mar 16, 2022
    Messages:
    517
    Use a slash and not a backslash in your material paths.
     
    • Agree Agree x 1
  9. dkofen

    dkofen
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    Mar 29, 2024
    Messages:
    11
    Yep, it initialize my material, but says its not mapped to.
    --- Post updated ---
    somehow i fixed that using world editor and attached .json file, so i have some little problems now.
    My kit is way more bright or dark than whole body of car.
    upload_2024-3-30_19-41-32.png
    --- Post updated ---
    ok after cache clearing all rolled back to this
    upload_2024-3-30_20-26-46.png
    at json file i am using slash, not backslash for now
    and it still getting me same error
    upload_2024-3-30_20-27-38.png
     
  10. dkofen

    dkofen
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    Joined:
    Mar 29, 2024
    Messages:
    11
    Fixed all and got this beauty

    Fix worked for me: from F11 going to Material Editor, attach blank .json file named what u want when creating new material and save

    upload_2024-3-31_4-3-25.png
    upload_2024-3-31_4-3-35.png
    upload_2024-3-31_4-3-41.png

    but, question about how to make it 100% same color on all body r opened

    upload_2024-3-31_4-25-14.png
    --- Post updated ---
    okay, this one fixed too only with attaching the color palette
     
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