I think you need to round the corners a little bit on the rear to help bring the rear pillars in a little bit.
Shouldn't the front wheels be a little bit further from the frame? You can barely turn them 10 degrees as they are. Unless it has four wheel steering I don't see that getting around a corner at all :|
You'll need a massive open area and a long time just to get the thing aligned properly. Real crash tests mostly use rail-mounted carts afaik, which aren't mobile.
(I know seeing this car is getting repetitive, last post of it in the dev screens, promise.) Perfect (imported from here) (imported from here) Appropriate coltris in place (imported from here)
Steering radius is about 25-28 degrees actually. And I still have some more room to smash in 1 or 2 degree It weights around 1.5 tonne right now. The front blocks are changeable, so I might make ligher/heavier variants, or different kind of accessories. Still have to mount some on-board cameras (not invisible ones, but actual models of cameras. Maybe detachable too) 60FPS Video for more sweq [webm=]http://www.beamng.com/attachment.php?attachmentid=48067&stc=1&d=1418212011[/webm]
Nadeox, that crash car you're making. Please do it with a pole attachment and a deformable barrier... just like crash tests have
CAMERAMRERZ (imported from here) (imported from here) (imported from here) Works good, gives a nice view onboard. Now have to make them as parts and detachable. There will be
100x slomo, byebye D15. [webm=]http://puu.sh/dryXi/697df3e137.mp4[/webm] Quad And double, selectable in the parts config. And hidden thrusters to enjoy carnage, shh.