I managed, to fix up the front suspension. Now, it´s working properly and don´t move out of place, due heavy impacts. Everything, which holds the car, from having a complete drivetrain, are the brakes... There are brakes and they can be equipped, but they won´t work. I think, this is one of the challenges, when making a car almost from scratch in Beamng. For everyone interested, I updated the first post with some JBeam statistics and in game screenshots.
Interesting! Would you be able, to provide a photo or scan of the engine cross section? That would be helpful, for improving the model and details. Maybe I'll come back to the instruction manual again when I implement the engine.
I could, but finding one online was faster. http://www.trabant-original.de/toupl/uploads/tafel_500_triebwerk_de_c_mk.pdf The above is the same thing I have. Still the offer stands. You want the scans I can make them. As soon as I figure out how to emulate Windows XP on my computer. I have an old scanner and the manufacturer no longer provides drivers for it. EDIT: Also I didn't had the 601S, I had the 601, it what the first production from 1965. The dashboard and the engine accessories where a little diffrent then the later models. I believe it was taken from the Trabant. P70
Thank you! This is actually really helpful I now got the car to drive, but in a very weird way. The clutch is still on 78 and the car already starts to drive. Alone in the first gear, it can get to speeds over 100 kilometers per hour. I think, I have to change some values. Despite this, the brakes still don´t want to work. I can basically paste any brakes JBeam file and equip them in the parts selector, but the car wont brake... I will post some more detailed progress, after I was able to fix these two issues... EDIT: The rear brakes work now. I added the brakestrength parameter, whic was missing before. The front brakes still won´t work... If anyone has an idea, why the front brakes wont work, then just write it in here. Same goes for the weird driving. Does anyone have an idea or knows someone, which is good at stuff liek that, then please let me know.
I made the JBeam much more stiffer, because it was wobbly like jelly, while driving over bumps. The addition of extra stiffness sadly came in with the parts now more behaving like metal parts and bending, instead of breaking. I will take a closer look on it tomorrow and try to find a good solution, which wouldnt require me, to rejbeam everything. I also added an openable hood (without interior trigger currently) and the trunk. The doors are still to wobbly and I still have to work on them.
Here are some pictures of the current state. I only managed, to get the rear brakes working, changed some things, so you can drive the car without a body (only the frame and the floor if you want). I also stabilized the engine by adding more support beams to the firewall and the front frame. It still does drive very weird, but I´m working on it, as well as fixing some stuff up, making the engine JBeam more accurate and get the front brakes to work. Please remember, making a car from scratch is not as easy, as slapping a model on an already existing JBeam. You have to deal with all the things, the devs deal with, when creating a vehicle. It´s pretty fun, but everything takes some time, unless your name is LJ74 or LucasBE
I fixed the weird driving issue, it turned out, I had no final drive (shame on me and my stupidity). But now it works, like it should.
And I wondered, why it was so silent next to me... Seriously, here comes a little progress update: - added JBeamed bumpers - added JBeamed Headlights with headlightframes (will be seperatly selectable) - added front turnsignals (also with their extra selectable turnsignalframes) - all the lights have their corrent light flare positions and settings (brightness, color) - added exhaust smoke (currently black) I still need to do a lot of stuff, before I can call the exterior finished, but I´m on the way. To make my progress more transparent to you, I will update the first post with accurate stats. Cheers!