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FFB feels very light with wheel.csv file

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Skezo, May 2, 2024.

  1. Skezo

    Skezo
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    Joined:
    Dec 15, 2023
    Messages:
    2
    hello, i just saw a video about making the ffb in beamng better using the wheel.csv file. so i created one with wheel check/iracing ffb test 1.72. i left the settings untouched except the Max Count which ive set to 100 instead of 50. now when im using the csv file in beamng, the ffb feels very light, almost no resistance. but when i hit a curb or a wall for example and the front wheel want to turn, its very strong. im not sure if i did something wrong or how the graph from the wheel.csv should look in beamngs ffb settings. it looks a bit off to me

    i attached a screenshot of the graph which i can see in beamngs ffb settings. and the wheel.csv file (i changed it to .txt so i can upload it)

    wheel: 11nm dd, range 1080°, damping and ffb were turned off while creating the csv file

    thanks for any reply and help in advance!
     

    Attached Files:

  2. thetrainguy

    thetrainguy
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    Joined:
    Mar 4, 2024
    Messages:
    280
    I don't know if this would help but you can try to revert one or two settings to see if they help/cause problems and just look thru them to see what works.
     
  3. Skezo

    Skezo
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    Joined:
    Dec 15, 2023
    Messages:
    2
    thanks for you answer, so i just tried out a few things and found out then when i have damping and ffb filter on max, the graph is completey linear, but isnt that also not correct? i will try to find good damping and ffb filter in other games and run the wheelcheck again.
     

    Attached Files:

    • image1.png
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  4. Br3by

    Br3by
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    Joined:
    Oct 13, 2018
    Messages:
    102
    You shouldn't use a lut with an already linear dd wheel.
     
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