Excuse me but you're too far away from the car to get a good look at the carbon fiber. You need to get up close and personal to get a good picture of the carbon fiber.
It's funny to see nobody mentioning what the actual new livery is based on & the legend himself who made it so incredibly famous.
Some people just have no sense of humor. @ITHEPUNISHER, your jokes don’t seem to go over well with the Update Speculation crowd. I don’t know why.
Yes it does. It's called mipmaps, they're basically LOD for textures. Its mainly for avoiding artifacts from squeezing high res textures into smaller res area in the viewport and also for helping performance.
qa_latest are automatically generated builds which can be ignored by us players, because the only thing they mean is that the development cycle is still going. It can contain any number of broken things and might not even be playable (this part is a speculation from me based on my QA experience). qa_stable is a pre-release build in which there are (supposed to be) no release-blocking bugs and which is used for the final inspection before publishing the update. This one is important because it means the update is super close.
Thanks. Because I saw the qa_stable being updated since 3 days at the time I write. Maybe 0.32.2 bugs fixing patch upcoming.
An idea came to me this morning. When you do replace a part, it reset the whole vehicle. This may be inconvenient if you want to maintain the current level of wear & tear, or fuel usage. Could the following process be assessed: * user applies part change * game saves current wear-state of vehicle * part change applied * vehicle is reset (as now) * previous state is then reloaded, overwriting the reset, maintaining previous wear. Thoughts/queries/ponderings welcome.